Leaked source code of windows server 2003
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#ifndef __DIALOG_H
#define __DIALOG_H
class Dialog {
public:
Dialog(UINT ResID, HINSTANCE hInst) : resID(ResID), hDlg(NULL), hInstance(hInst) {}
virtual ~Dialog() {}
virtual UINT ShowModal(HWND hwndParent = NULL);
virtual INT_PTR OnInitDialog(HWND hwndDlg) { hDlg = hwndDlg; return TRUE; }
INT_PTR MainDlgProc(UINT msg, WPARAM wParam, LPARAM lParam);
protected:
static INT_PTR DialogStaticDlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
virtual INT_PTR DlgProc(UINT msg, WPARAM wParam, LPARAM lParam) { return FALSE; }
virtual void OnOK() { result = IDOK; EndDialog(hDlg, IDOK);}
virtual void OnCancel() { result = IDCANCEL; EndDialog(hDlg, IDCANCEL);}
virtual BOOL OnHelp(LPHELPINFO pHelpInfo) { return FALSE; }
virtual BOOL OnContextMenu (WPARAM wParam, LPARAM lParam) { return FALSE; }
void HandleCommand(UINT ctrlId, HWND hwndCtrl, UINT cNotify);
virtual void OnCommand(UINT ctrlId, HWND hwndCtrl, UINT cNotify) {}
virtual INT_PTR OnNotify(NMHDR * nmhdr) {return FALSE;}
HICON SetIcon(UINT iconID, BOOL bLarge = TRUE);
void CenterWindow(HWND hwnd = NULL);
HINSTANCE hInstance;
HWND hDlg;
UINT resID;
UINT result;
};
#endif // __DIALOG_H