Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: stdafx.h
//
//--------------------------------------------------------------------------
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#if !defined(AFX_STDAFX_H__A49C3E9C_A3F8_11D1_9369_00C04FC9DA04__INCLUDED_)
#define AFX_STDAFX_H__A49C3E9C_A3F8_11D1_9369_00C04FC9DA04__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#define STRICT
#define _WIN32_WINNT 0x0400
#define _ATL_APARTMENT_THREADED
#include <atlbase.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
class CExeModule : public CComModule
{
public:
LONG Unlock();
DWORD dwThreadID;
};
extern CExeModule _Module;
#include <atlcom.h>
#include "rtutils.h"
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__A49C3E9C_A3F8_11D1_9369_00C04FC9DA04__INCLUDED)