Leaked source code of windows server 2003
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55 lines
1.4 KiB

#if !defined( INCLUDED_TRAVERSE_H )
#define INCLUDED_TRAVERSE_H
#define MAX_LIST_VARIABLE_NAME_LENGTH 200
typedef struct
{
int StructureIndex;
int MemberIndex;
ULONG prHeadContainingObject;
ULONG prHeadLinkage;
ULONG prCurrentLinkage;
int cCurrentElement;
} MEMBER_VARIABLE_INFO, *PMEMBER_VARIABLE_INFO;
typedef VOID (*pfDumpStructure)( ULONG , VERBOSITY );
typedef BOOL (*pfNextStructure)( ULONG Current, PULONG Next );
typedef BOOL (*pfPrevStructure)( ULONG Current, PULONG Prev );
typedef struct
{
PCHAR pchMemberName;
LONG cbOffsetToHead;
pfDumpStructure DumpStructure;
pfNextStructure Next;
pfPrevStructure Prev;
LONG cbOffsetToLink;
} MEMBER_TABLE, *PMEMBER_TABLE;
typedef struct
{
PCHAR pchStructName;
PMEMBER_TABLE pMemberTable;
pfDumpStructure DumpStructure;
} STRUCTURE_TABLE, *PSTRUCTURE_TABLE;
BOOL ReadArgsForTraverse( const char *args, char *VarName );
BOOL ReadMemberInfo( PMEMBER_VARIABLE_INFO pMemberInfo );
BOOL WriteMemberInfo( PMEMBER_VARIABLE_INFO pMemberInfo );
BOOL LocateMemberVariable( PCHAR pchStructName, PCHAR pchMemberName, PVOID pvStructure, PMEMBER_VARIABLE_INFO pMemberInfo );
DECLARE_API( next );
DECLARE_API( prev );
extern BOOL NextListEntry( ULONG Current, PULONG Next );
extern BOOL PrevListEntry( ULONG Current, PULONG Prev );
#endif