Leaked source code of windows server 2003
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#ifndef _WORKERINC_H_
#define _WORKERINC_H_
//
// EXTERN GLOBAL DECLARATIONS OF WORKER.C
//
extern LARGE_INTEGER ThreadIdleTO;
extern CONST LARGE_INTEGER WorkQueueTO;
extern LONG ThreadCount;
extern LONG ThreadsWaiting;
extern LONG MinThreads;
extern HANDLE WorkQueuePort;
extern HANDLE WorkQueueTimer;
extern LIST_ENTRY AlertableWorkQueue ;
extern CRITICAL_SECTION AlertableWorkQueueLock ;
extern HANDLE AlertableWorkerHeap ;
extern HANDLE AlertableThreadSemaphore;
extern LONG AlertableThreadCount;
#define WORKERS_NOT_INITIALIZED 0
#define WORKERS_INITIALIZING -1
#define WORKERS_INITIALIZED 1
extern volatile LONG WorkersInitialized;
#define ENTER_WORKER_API ( \
(InterlockedCompareExchange ( \
(PLONG)&WorkersInitialized, \
WORKERS_INITIALIZING, \
WORKERS_NOT_INITIALIZED)==WORKERS_NOT_INITIALIZED) \
? (InitializeWorkerThread(WORKERS_NOT_INITIALIZED)==WORKERS_INITIALIZED) \
: ((WorkersInitialized==WORKERS_INITIALIZED) \
? TRUE \
: InitializeWorkerThread(WORKERS_INITIALIZING)) \
)
LONG
InitializeWorkerThread (
LONG initFlags
);
DWORD APIENTRY
WorkerThread (
LPVOID param
);
struct WorkItem {
LIST_ENTRY WI_List ; // link to next and prev element
WORKERFUNCTION WI_Function ; // function to call
PVOID WI_Context ; // context passed into function call
} ;
typedef struct WorkItem WorkItem ;
DWORD APIENTRY
WorkerThread (
LPVOID param
);
#endif //_WORKERINC_H_