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266 lines
7.8 KiB
266 lines
7.8 KiB
#include "stdafx.h"
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#include "time.h"
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#include "crv.h"
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inline BOOL
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IsBitOn(
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IN BYTE *Byte,
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IN BYTE BitNumber
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)
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{
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// the bit number must be in the range [0..8)
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_ASSERTE(BitNumber < 8);
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return (*Byte & (1 << BitNumber));
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}
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inline void
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SetBit(
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IN BYTE *Byte,
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IN BYTE BitNumber,
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IN BOOL OnOff
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)
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{
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// the bit number must be in the range [0..8)
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_ASSERTE(BitNumber < 8);
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if(OnOff)
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{
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// Turn the bit on
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*Byte |= (1 << BitNumber);
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}
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else
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{ // Turn the bit off
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*Byte &= ~(1 << BitNumber);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// //
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// CRV allocator variables and functions. //
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// //
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///////////////////////////////////////////////////////////////////////////////
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// these const values are needed for CRV generation
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// max number of random number generations needed to
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// get a low probability of failure. An assumption of max 10^3
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// active calls at a time in a space of 2^15 crv values implies
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// that we can reach 1 in 10^6 failure prob. in 4 generations
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const BYTE MAX_CALL_REF_RAND_GEN = 4;
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// number of different CRV values
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const WORD TOTAL_CRVS = 0x8000; // 2^15;
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// number of bits needed for the crv bit map
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const WORD CRV_BIT_MAP_SIZE = (TOTAL_CRVS/8); // (2^15)/8;
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// CODEWORK: We are allocating a huge array 0x1000 bytes - is this okay ?
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// number of allocated crvs.
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// currently this is only used for a sanity check. it may be used for
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// determining the max number of random numbers to generate before trying
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// a linear search through the bitmap.
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WORD g_NumAllocatedCRVs;
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// bitmap array in which each bit represents whether or not the corresponding
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// crv has been allocated. The mapping between crv value N and a bit is -
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// N <-> CRVBitMap[N/8] byte, N%8 bit
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// NOTE: This must be zero'ed out during initialization as a bit is on iff
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// it has been allocated
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BYTE g_CRVBitMap[CRV_BIT_MAP_SIZE];
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// critical section to synchronize access to the bit map data structures
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CRITICAL_SECTION g_CRVBitMapCritSec;
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HRESULT InitCrvAllocator()
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{
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// no crvs have been allocated
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g_NumAllocatedCRVs = 0;
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// zero out the bit map
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ZeroMemory(g_CRVBitMap, CRV_BIT_MAP_SIZE);
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// 0 is not a valid call ref value and it cannot be allocated or
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// deallocated we set the first bit of the first byte to 1 so that
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// it is never returned by AllocCallRefVal
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g_CRVBitMap[0] = 0x80;
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InitializeCriticalSection(&g_CRVBitMapCritSec);
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// Seed the random-number generator with current time so that
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// the numbers will be different every time we run.
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srand( (unsigned)time( NULL ) );
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return S_OK;
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}
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HRESULT CleanupCrvAllocator()
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{
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DeleteCriticalSection(&g_CRVBitMapCritSec);
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return S_OK;
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}
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// The CRV allocator is locked when this function is called.
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// fallback algorithm to linearly search through the bitmap
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// for a free call ref value. this should be called very rarely
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BOOL
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LinearBitMapSearch(
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OUT CALL_REF_TYPE &CallRefVal
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)
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{
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// check each byte in the bit map array
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// NOTE: we can check 8 bytes at a time using int64, but since this method is
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// only called extremely rarely, there is no need to complicate the logic
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for(WORD i=0; i < CRV_BIT_MAP_SIZE; i++)
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{
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// check the byte to see if there is any use checking its bits
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if (0xFF == g_CRVBitMap[i])
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{
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continue;
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}
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// check all bits from bit 0 to bit 7
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for (BYTE j=0; j < 8; j++)
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{
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if (!IsBitOn(&g_CRVBitMap[i], j))
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{
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// set the bit on
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SetBit(&g_CRVBitMap[i], j, TRUE);
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// byte*8 + the bit number gives us the call ref value
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CallRefVal = (i << 3) + j;
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// increment the number of allocated crvs
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g_NumAllocatedCRVs++;
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return TRUE;
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}
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}
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}
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return FALSE;
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}
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// CODEWORK: Is all this stuff really worth it ?
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// rand() is typically expensive. We probably can leave it this way for now.
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//
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// try to find a free call ref value by randomly generating one and
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// then checking if its free. The assumption here is that the max
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// number of call ref values is much less than the size of the call ref
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// universe. we check this for a max of MAX_CALL_REF_RAND_GEN attempts.
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// MAX_CALL_REF_RAND_GEN can be derived so that the probability
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// of failure is very low (say 1 in a million). This may be derived from
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// the number of call ref values currently available and the size of
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// the call ref value universe. For ex. we believe that atmost 1000 calls
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// may be active at any time and the crv universe is of size 2^15. This
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// means that the prob. of failure for EACH attempt is < 1/32. Hence 4
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// attempts would give us a 1 in a million probability of failure
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BOOL
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AllocCallRefVal(
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OUT CALL_REF_TYPE &CallRefVal
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)
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{
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///////////////////////////////
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//// LOCK the CRV ALLOCATOR
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///////////////////////////////
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EnterCriticalSection(&g_CRVBitMapCritSec);
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//AUTO_CRIT_LOCK AutoCritLock(g_CRVBitMapCritSec.GetCritSec());
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// sanity check to see if we have used up all crvs
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if (TOTAL_CRVS == g_NumAllocatedCRVs)
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{
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DebugF( _T("AllocCallRefVal(&CallRefVal) returning FALSE, all CRVs used up\n"));
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LeaveCriticalSection(&g_CRVBitMapCritSec);
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return FALSE;
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}
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// check if crv is free, for a max of MAX_CALL_REF_RAND_GEN times
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for (BYTE i=0; i < MAX_CALL_REF_RAND_GEN; i++)
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{
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// generate random number
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// NOTE: the range is [0..RAND_MAX] and RAND_MAX is defined as 0x7fff
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// since this is also the range of legal CRVs, we don't need to convert
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// the generated number to a new range
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CALL_REF_TYPE NewCRV = (CALL_REF_TYPE) rand();
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// identify the byte number corresponding to the crv.
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// we don't check just try the corresponding bit and check other
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// bits in the byte as well. this is done to increase the chances of
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// finding a free bit for each random generation
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WORD ByteNum = NewCRV / 8;
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// check all bits from bit 0 to bit 7
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for (BYTE j=0; j < 8; j++)
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{
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if (!IsBitOn(&g_CRVBitMap[ByteNum], j))
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{
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// set the bit on
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SetBit(&g_CRVBitMap[ByteNum], j, TRUE);
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// byte*8 + the bit number gives us the call ref value
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CallRefVal = (ByteNum << 3) + j;
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// increment the number of allocated crvs
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g_NumAllocatedCRVs++;
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LeaveCriticalSection(&g_CRVBitMapCritSec);
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return TRUE;
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}
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}
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}
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// we reach here in extremely rare cases. we can now try a linear search
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// through the crv bitmap for a free crv
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DebugF(_T("AllocCallRefVal() trying linear search.\n"));
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BOOL fRetVal = LinearBitMapSearch(CallRefVal);
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LeaveCriticalSection(&g_CRVBitMapCritSec);
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return fRetVal;
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}
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// frees a currently allocated call ref value
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void
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DeallocCallRefVal(
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IN CALL_REF_TYPE CallRefVal
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)
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{
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// 0 is not a valid call ref value and it cannot be allocated or
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// deallocated we set the first bit of the first byte to 1 so that
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// it is never returned by AllocCallRefVal
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if (0 == CallRefVal)
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{
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_ASSERTE(FALSE);
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return;
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}
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// determine the byte and the bit
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WORD ByteNum = CallRefVal / 8;
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BYTE BitNum = CallRefVal % 8;
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// acquire critical section
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EnterCriticalSection(&g_CRVBitMapCritSec);
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// the bit should be on (to indicate that its in use)
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if (IsBitOn(&g_CRVBitMap[ByteNum], BitNum))
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{
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// set the bit off
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SetBit(&g_CRVBitMap[ByteNum], BitNum, FALSE);
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// decrement number of available crvs
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g_NumAllocatedCRVs--;
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}
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else {
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DebugF(_T("DeallocCallRefVal: warning, bit was not allocated to begin with, crv %04XH\n"),
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CallRefVal);
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}
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LeaveCriticalSection(&g_CRVBitMapCritSec);
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}
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