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103 lines
2.1 KiB
103 lines
2.1 KiB
/*
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Copyright (c) 1992 Microsoft Corporation
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Module Name:
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scavengr.h
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Abstract:
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This file defines the scavenger thread interface.
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Author:
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Jameel Hyder (microsoft!jameelh)
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Revision History:
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25 Jun 1992 Initial Version
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Notes: Tab stop: 4
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--*/
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#ifndef _SCAVENGER_
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#define _SCAVENGER_
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typedef AFPSTATUS (FASTCALL *SCAVENGER_ROUTINE)(IN PVOID Parameter);
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extern
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NTSTATUS
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AfpScavengerInit(
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VOID
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);
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extern
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VOID
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AfpScavengerDeInit(
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VOID
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);
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extern
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NTSTATUS
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AfpScavengerScheduleEvent(
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IN SCAVENGER_ROUTINE Worker, // Routine to invoke when time expires
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IN PVOID pContext, // Context to pass to the routine
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IN LONG DeltaTime, // Schedule after this much time
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IN BOOLEAN fQueue // If TRUE, then worker must be queued
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);
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extern
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BOOLEAN
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AfpScavengerKillEvent(
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IN SCAVENGER_ROUTINE Worker, // Routine that was scheduled
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IN PVOID pContext // Context
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);
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extern
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VOID
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AfpScavengerFlushAndStop(
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VOID
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);
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#ifdef _SCAVENGER_LOCALS
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// Keep this at a ONE second level. Most clients should be using close to
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// 10 ticks or so.
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#define AFP_SCAVENGER_TIMER_TICK -1*NUM_100ns_PER_SECOND
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typedef struct _ScavengerList
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{
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struct _ScavengerList * scvgr_Next; // Link to next
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LONG scvgr_AbsTime; // Absolute time
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LONG scvgr_RelDelta; // Relative to the previous entry
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BOOLEAN scvgr_fQueue; // If TRUE, should always be queued
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SCAVENGER_ROUTINE scvgr_Worker; // Real Worker
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PVOID scvgr_Context; // Real context
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WORK_ITEM scvgr_WorkItem; // Used for queueing to worker thread
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} SCAVENGERLIST, *PSCAVENGERLIST;
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LOCAL KTIMER afpScavengerTimer = { 0 };
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LOCAL KDPC afpScavengerDpc = { 0 };
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LOCAL BOOLEAN afpScavengerStopped = False;
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LOCAL PSCAVENGERLIST afpScavengerList = NULL;
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LOCAL AFP_SPIN_LOCK afpScavengerLock = { 0 };
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LOCAL VOID
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afpScavengerDpcRoutine(
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IN PKDPC pKDpc,
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IN PVOID pContext,
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IN PVOID SystemArgument1,
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IN PVOID SystemArgument2
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);
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LOCAL VOID FASTCALL
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afpScavengerWorker(
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IN PSCAVENGERLIST pList
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);
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#endif // _SCAVENGER_LOCALS
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#endif // _SCAVENGER_
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