Leaked source code of windows server 2003
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57 lines
1.2 KiB

TARGETNAME=sdpblb
TARGETPATH=obj
TARGETTYPE=DYNLINK
DLLENTRY=_DllMainCRTStartup
PRECOMPILED_INCLUDE=stdafx.h
PRECOMPILED_CXX=1
UMTYPE=windows
USE_MSVCRT=1
USE_IOSTREAM=1
USE_MFC=1
USE_ATL=1
# If we ever need to do marshalling, we must uncomment this line, add
# dlldatax.c to the SOURCES section, and arrange for dlldata.c to be
# propagated from the IDL directory.
# C_DEFINES=$(C_DEFINES) -D_MERGE_PROXYSTUB
!IF !$(FREEBUILD)
# Enable tracing
C_DEFINES=$(C_DEFINES) -DSDPDBG
!ENDIF
TARGETLIBS=\
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\oleaut32.lib \
$(SDK_LIB_PATH)\rpcrt4.lib \
$(SDK_LIB_PATH)\rtutils.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(SDK_LIB_PATH)\ws2_32.lib \
..\parser\$(O)\sdpparse.lib
INCLUDES=\
..\inc; \
$(DS_INC_PATH)
SOURCES=\
addrgen.cpp \
blbatt.cpp \
blbconn.cpp \
blbdbg.cpp \
blbmedia.cpp \
blbreg.cpp \
blbsdp.cpp \
blbtico.cpp \
blbtime.cpp \
sdpblb.cpp \
sdpblb2.rc \
sdpblob.cpp