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145 lines
3.5 KiB
145 lines
3.5 KiB
# Microsoft Developer Studio Project File - Name="ClientConsoleRes" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) External Target" 0x0106
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CFG=ClientConsoleRes - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "ClientConsoleRes.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "ClientConsoleRes.mak" CFG="ClientConsoleRes - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "ClientConsoleRes - Win32 Release" (based on "Win32 (x86) External Target")
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!MESSAGE "ClientConsoleRes - Win32 Debug" (based on "Win32 (x86) External Target")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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!IF "$(CFG)" == "ClientConsoleRes - Win32 Release"
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Cmd_Line "NMAKE /f null.mak"
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# PROP BASE Rebuild_Opt "/a"
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# PROP BASE Target_File "null.exe"
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# PROP BASE Bsc_Name "null.bsc"
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# PROP BASE Target_Dir ""
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Cmd_Line "NMAKE /f null.mak"
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# PROP Rebuild_Opt "/a"
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# PROP Target_File "ClientConsoleRes.exe"
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# PROP Bsc_Name "ClientConsoleRes.bsc"
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# PROP Target_Dir ""
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!ELSEIF "$(CFG)" == "ClientConsoleRes - Win32 Debug"
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Cmd_Line "NMAKE /f null.mak"
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# PROP BASE Rebuild_Opt "/a"
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# PROP BASE Target_File "null.exe"
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# PROP BASE Bsc_Name "null.bsc"
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# PROP BASE Target_Dir ""
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Cmd_Line "%faxroot%\vcbuild.cmd"
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# PROP Rebuild_Opt "-c"
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# PROP Target_File "..\obj\i386\ClientConsoleRes.dll"
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# PROP Bsc_Name "..\obj\i386\ClientConsoleRes.bsc"
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# PROP Target_Dir ""
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!ENDIF
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# Begin Target
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# Name "ClientConsoleRes - Win32 Release"
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# Name "ClientConsoleRes - Win32 Debug"
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!IF "$(CFG)" == "ClientConsoleRes - Win32 Release"
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!ELSEIF "$(CFG)" == "ClientConsoleRes - Win32 Debug"
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!ENDIF
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# Begin Source File
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SOURCE=..\res\ClientConsole.ico
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# End Source File
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# Begin Source File
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SOURCE=..\ClientConsole.rc
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# End Source File
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# Begin Source File
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SOURCE=..\res\ClientConsoleDoc.ico
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# End Source File
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# Begin Source File
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SOURCE=..\dllentry.c
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# End Source File
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# Begin Source File
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SOURCE=..\res\docicon.bmp
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# End Source File
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# Begin Source File
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SOURCE=..\res\Error.ico
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# End Source File
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# Begin Source File
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SOURCE=..\res\Icons.bmp
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# End Source File
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# Begin Source File
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SOURCE=..\res\ListIcons.bmp
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# End Source File
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# Begin Source File
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SOURCE=..\res\options.ico
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# End Source File
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# Begin Source File
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SOURCE=..\res32inc.h
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# End Source File
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# Begin Source File
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SOURCE=..\resource.def
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# End Source File
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# Begin Source File
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SOURCE=..\resource.h
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# End Source File
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# Begin Source File
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SOURCE=..\sources
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# End Source File
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# Begin Source File
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SOURCE=..\res\Toolbar.bmp
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# End Source File
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# Begin Source File
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SOURCE=..\res\UserInfo.bmp
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# End Source File
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# Begin Source File
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SOURCE=..\res\UserInfo.ico
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# End Source File
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# End Target
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# End Project
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