Leaked source code of windows server 2003
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#ifndef __DLGUNITS_H_INCLUDED
#define __DLGUNITS_H_INCLUDED
#include <windows.h>
class CDialogUnits
{
private:
HWND m_hWnd;
private:
CDialogUnits(void);
CDialogUnits( const CDialogUnits &other );
CDialogUnits &operator=( const CDialogUnits & );
public:
CDialogUnits( HWND hWnd )
: m_hWnd(hWnd)
{
}
int X( INT nDialogUnits )
{
RECT rc;
ZeroMemory( &rc, sizeof(rc) );
rc.left = nDialogUnits;
MapDialogRect( m_hWnd, &rc );
return(rc.left);
}
int Y( INT nDialogUnits )
{
RECT rc;
ZeroMemory( &rc, sizeof(rc) );
rc.bottom = nDialogUnits;
MapDialogRect( m_hWnd, &rc );
return(rc.bottom);
}
POINT DialogUnitsToPixels( const POINT &ptDialogUnits )
{
RECT rc;
ZeroMemory( &rc, sizeof(rc) );
rc.left = ptDialogUnits.x;
rc.top = ptDialogUnits.y;
MapDialogRect( m_hWnd, &rc );
POINT ptReturnValue;
ptReturnValue.x = rc.left;
ptReturnValue.y = rc.top;
return(ptReturnValue);
}
SIZE DialogUnitsToPixels( const SIZE &sizeDialogUnits )
{
RECT rc;
ZeroMemory( &rc, sizeof(rc) );
rc.left = sizeDialogUnits.cx;
rc.top = sizeDialogUnits.cy;
MapDialogRect( m_hWnd, &rc );
SIZE sizeReturnValue;
sizeReturnValue.cx = rc.left;
sizeReturnValue.cy = rc.top;
return(sizeReturnValue);
}
RECT DialogUnitsToPixels( const RECT &rcDialogUnits )
{
RECT rc;
ZeroMemory( &rc, sizeof(rc) );
rc.left = rcDialogUnits.left;
rc.top = rcDialogUnits.top;
rc.right = rcDialogUnits.right;
rc.bottom = rcDialogUnits.bottom;
MapDialogRect( m_hWnd, &rc );
return(rc);
}
SIZE StandardButtonSize(void)
{
SIZE sizeRes = { 50, 14 };
return DialogUnitsToPixels( sizeRes );
}
SIZE StandardMargin(void)
{
SIZE sizeRes = { 7, 7 };
return DialogUnitsToPixels( sizeRes );
}
SIZE StandardButtonMargin(void)
{
SIZE sizeRes = { 4, 7 };
return DialogUnitsToPixels( sizeRes );
}
};
#endif __DLGUNITS_H_INCLUDED