Leaked source code of windows server 2003
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#ifndef _PROGRESSDLG_H
#define _PROGRESSDLG_H
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ProgressDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CProgressDlg dialog
//
// User defined windows messages
//
#define WM_STEP_PROGRESS WM_USER + 500
#define WM_CANCEL_ACQUIRE WM_USER + 501
#define WM_UPDATE_PROGRESS_TEXT WM_USER + 502
class CProgressDlg : public CDialog
{
// Construction
public:
CProgressDlg(CWnd* pParent = NULL); // standard constructor
void SetAcquireData(DATA_ACQUIRE_INFO* pDataAcquireInfo);
DATA_ACQUIRE_INFO* m_pDataAcquireInfo;
// Dialog Data
//{{AFX_DATA(CProgressDlg)
enum { IDD = IDD_PROGRESS_DIALOG };
CButton m_CancelButton;
CProgressCtrl m_ProgressCtrl;
CString m_ProgressText;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CProgressDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
CWinThread* m_pDataAcquireThread;
protected:
// Generated message map functions
//{{AFX_MSG(CProgressDlg)
afx_msg void OnCancel();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//
// Thread information
//
UINT WINAPIV DataAcquireThreadProc(LPVOID pParam);
BOOL ProgressFunction(LPTSTR lpszText, LONG lPercentComplete);
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif