Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

482 lines
34 KiB

/*++ BUILD Version: 0001
Copyright (c) 1985-94, Microsoft Corporation
Module Name:
gldrv.h
Abstract:
Private entry points, defines and types for Installable OpenGL DDI.
--*/
#ifndef _GLDRV_
#define _GLDRV_
typedef struct _GLDISPATCHTABLE {
void (APIENTRY *glNewList )( GLuint list, GLenum mode );
void (APIENTRY *glEndList )( void );
void (APIENTRY *glCallList )( GLuint list );
void (APIENTRY *glCallLists )( GLsizei n, GLenum type, const GLvoid *lists );
void (APIENTRY *glDeleteLists )( GLuint list, GLsizei range );
GLuint (APIENTRY *glGenLists )( GLsizei range );
void (APIENTRY *glListBase )( GLuint base );
void (APIENTRY *glBegin )( GLenum mode );
void (APIENTRY *glBitmap )( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap );
void (APIENTRY *glColor3b )( GLbyte red, GLbyte green, GLbyte blue );
void (APIENTRY *glColor3bv )( const GLbyte *v );
void (APIENTRY *glColor3d )( GLdouble red, GLdouble green, GLdouble blue );
void (APIENTRY *glColor3dv )( const GLdouble *v );
void (APIENTRY *glColor3f )( GLfloat red, GLfloat green, GLfloat blue );
void (APIENTRY *glColor3fv )( const GLfloat *v );
void (APIENTRY *glColor3i )( GLint red, GLint green, GLint blue );
void (APIENTRY *glColor3iv )( const GLint *v );
void (APIENTRY *glColor3s )( GLshort red, GLshort green, GLshort blue );
void (APIENTRY *glColor3sv )( const GLshort *v );
void (APIENTRY *glColor3ub )( GLubyte red, GLubyte green, GLubyte blue );
void (APIENTRY *glColor3ubv )( const GLubyte *v );
void (APIENTRY *glColor3ui )( GLuint red, GLuint green, GLuint blue );
void (APIENTRY *glColor3uiv )( const GLuint *v );
void (APIENTRY *glColor3us )( GLushort red, GLushort green, GLushort blue );
void (APIENTRY *glColor3usv )( const GLushort *v );
void (APIENTRY *glColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
void (APIENTRY *glColor4bv )( const GLbyte *v );
void (APIENTRY *glColor4d )( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
void (APIENTRY *glColor4dv )( const GLdouble *v );
void (APIENTRY *glColor4f )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
void (APIENTRY *glColor4fv )( const GLfloat *v );
void (APIENTRY *glColor4i )( GLint red, GLint green, GLint blue, GLint alpha );
void (APIENTRY *glColor4iv )( const GLint *v );
void (APIENTRY *glColor4s )( GLshort red, GLshort green, GLshort blue, GLshort alpha );
void (APIENTRY *glColor4sv )( const GLshort *v );
void (APIENTRY *glColor4ub )( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
void (APIENTRY *glColor4ubv )( const GLubyte *v );
void (APIENTRY *glColor4ui )( GLuint red, GLuint green, GLuint blue, GLuint alpha );
void (APIENTRY *glColor4uiv )( const GLuint *v );
void (APIENTRY *glColor4us )( GLushort red, GLushort green, GLushort blue, GLushort alpha );
void (APIENTRY *glColor4usv )( const GLushort *v );
void (APIENTRY *glEdgeFlag )( GLboolean flag );
void (APIENTRY *glEdgeFlagv )( const GLboolean *flag );
void (APIENTRY *glEnd )( void );
void (APIENTRY *glIndexd )( GLdouble c );
void (APIENTRY *glIndexdv )( const GLdouble *c );
void (APIENTRY *glIndexf )( GLfloat c );
void (APIENTRY *glIndexfv )( const GLfloat *c );
void (APIENTRY *glIndexi )( GLint c );
void (APIENTRY *glIndexiv )( const GLint *c );
void (APIENTRY *glIndexs )( GLshort c );
void (APIENTRY *glIndexsv )( const GLshort *c );
void (APIENTRY *glNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz );
void (APIENTRY *glNormal3bv )( const GLbyte *v );
void (APIENTRY *glNormal3d )( GLdouble nx, GLdouble ny, GLdouble nz );
void (APIENTRY *glNormal3dv )( const GLdouble *v );
void (APIENTRY *glNormal3f )( GLfloat nx, GLfloat ny, GLfloat nz );
void (APIENTRY *glNormal3fv )( const GLfloat *v );
void (APIENTRY *glNormal3i )( GLint nx, GLint ny, GLint nz );
void (APIENTRY *glNormal3iv )( const GLint *v );
void (APIENTRY *glNormal3s )( GLshort nx, GLshort ny, GLshort nz );
void (APIENTRY *glNormal3sv )( const GLshort *v );
void (APIENTRY *glRasterPos2d )( GLdouble x, GLdouble y );
void (APIENTRY *glRasterPos2dv )( const GLdouble *v );
void (APIENTRY *glRasterPos2f )( GLfloat x, GLfloat y );
void (APIENTRY *glRasterPos2fv )( const GLfloat *v );
void (APIENTRY *glRasterPos2i )( GLint x, GLint y );
void (APIENTRY *glRasterPos2iv )( const GLint *v );
void (APIENTRY *glRasterPos2s )( GLshort x, GLshort y );
void (APIENTRY *glRasterPos2sv )( const GLshort *v );
void (APIENTRY *glRasterPos3d )( GLdouble x, GLdouble y, GLdouble z );
void (APIENTRY *glRasterPos3dv )( const GLdouble *v );
void (APIENTRY *glRasterPos3f )( GLfloat x, GLfloat y, GLfloat z );
void (APIENTRY *glRasterPos3fv )( const GLfloat *v );
void (APIENTRY *glRasterPos3i )( GLint x, GLint y, GLint z );
void (APIENTRY *glRasterPos3iv )( const GLint *v );
void (APIENTRY *glRasterPos3s )( GLshort x, GLshort y, GLshort z );
void (APIENTRY *glRasterPos3sv )( const GLshort *v );
void (APIENTRY *glRasterPos4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
void (APIENTRY *glRasterPos4dv )( const GLdouble *v );
void (APIENTRY *glRasterPos4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
void (APIENTRY *glRasterPos4fv )( const GLfloat *v );
void (APIENTRY *glRasterPos4i )( GLint x, GLint y, GLint z, GLint w );
void (APIENTRY *glRasterPos4iv )( const GLint *v );
void (APIENTRY *glRasterPos4s )( GLshort x, GLshort y, GLshort z, GLshort w );
void (APIENTRY *glRasterPos4sv )( const GLshort *v );
void (APIENTRY *glRectd )( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
void (APIENTRY *glRectdv )( const GLdouble *v1, const GLdouble *v2 );
void (APIENTRY *glRectf )( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
void (APIENTRY *glRectfv )( const GLfloat *v1, const GLfloat *v2 );
void (APIENTRY *glRecti )( GLint x1, GLint y1, GLint x2, GLint y2 );
void (APIENTRY *glRectiv )( const GLint *v1, const GLint *v2 );
void (APIENTRY *glRects )( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
void (APIENTRY *glRectsv )( const GLshort *v1, const GLshort *v2 );
void (APIENTRY *glTexCoord1d )( GLdouble s );
void (APIENTRY *glTexCoord1dv )( const GLdouble *v );
void (APIENTRY *glTexCoord1f )( GLfloat s );
void (APIENTRY *glTexCoord1fv )( const GLfloat *v );
void (APIENTRY *glTexCoord1i )( GLint s );
void (APIENTRY *glTexCoord1iv )( const GLint *v );
void (APIENTRY *glTexCoord1s )( GLshort s );
void (APIENTRY *glTexCoord1sv )( const GLshort *v );
void (APIENTRY *glTexCoord2d )( GLdouble s, GLdouble t );
void (APIENTRY *glTexCoord2dv )( const GLdouble *v );
void (APIENTRY *glTexCoord2f )( GLfloat s, GLfloat t );
void (APIENTRY *glTexCoord2fv )( const GLfloat *v );
void (APIENTRY *glTexCoord2i )( GLint s, GLint t );
void (APIENTRY *glTexCoord2iv )( const GLint *v );
void (APIENTRY *glTexCoord2s )( GLshort s, GLshort t );
void (APIENTRY *glTexCoord2sv )( const GLshort *v );
void (APIENTRY *glTexCoord3d )( GLdouble s, GLdouble t, GLdouble r );
void (APIENTRY *glTexCoord3dv )( const GLdouble *v );
void (APIENTRY *glTexCoord3f )( GLfloat s, GLfloat t, GLfloat r );
void (APIENTRY *glTexCoord3fv )( const GLfloat *v );
void (APIENTRY *glTexCoord3i )( GLint s, GLint t, GLint r );
void (APIENTRY *glTexCoord3iv )( const GLint *v );
void (APIENTRY *glTexCoord3s )( GLshort s, GLshort t, GLshort r );
void (APIENTRY *glTexCoord3sv )( const GLshort *v );
void (APIENTRY *glTexCoord4d )( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
void (APIENTRY *glTexCoord4dv )( const GLdouble *v );
void (APIENTRY *glTexCoord4f )( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
void (APIENTRY *glTexCoord4fv )( const GLfloat *v );
void (APIENTRY *glTexCoord4i )( GLint s, GLint t, GLint r, GLint q );
void (APIENTRY *glTexCoord4iv )( const GLint *v );
void (APIENTRY *glTexCoord4s )( GLshort s, GLshort t, GLshort r, GLshort q );
void (APIENTRY *glTexCoord4sv )( const GLshort *v );
void (APIENTRY *glVertex2d )( GLdouble x, GLdouble y );
void (APIENTRY *glVertex2dv )( const GLdouble *v );
void (APIENTRY *glVertex2f )( GLfloat x, GLfloat y );
void (APIENTRY *glVertex2fv )( const GLfloat *v );
void (APIENTRY *glVertex2i )( GLint x, GLint y );
void (APIENTRY *glVertex2iv )( const GLint *v );
void (APIENTRY *glVertex2s )( GLshort x, GLshort y );
void (APIENTRY *glVertex2sv )( const GLshort *v );
void (APIENTRY *glVertex3d )( GLdouble x, GLdouble y, GLdouble z );
void (APIENTRY *glVertex3dv )( const GLdouble *v );
void (APIENTRY *glVertex3f )( GLfloat x, GLfloat y, GLfloat z );
void (APIENTRY *glVertex3fv )( const GLfloat *v );
void (APIENTRY *glVertex3i )( GLint x, GLint y, GLint z );
void (APIENTRY *glVertex3iv )( const GLint *v );
void (APIENTRY *glVertex3s )( GLshort x, GLshort y, GLshort z );
void (APIENTRY *glVertex3sv )( const GLshort *v );
void (APIENTRY *glVertex4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
void (APIENTRY *glVertex4dv )( const GLdouble *v );
void (APIENTRY *glVertex4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
void (APIENTRY *glVertex4fv )( const GLfloat *v );
void (APIENTRY *glVertex4i )( GLint x, GLint y, GLint z, GLint w );
void (APIENTRY *glVertex4iv )( const GLint *v );
void (APIENTRY *glVertex4s )( GLshort x, GLshort y, GLshort z, GLshort w );
void (APIENTRY *glVertex4sv )( const GLshort *v );
void (APIENTRY *glClipPlane )( GLenum plane, const GLdouble *equation );
void (APIENTRY *glColorMaterial )( GLenum face, GLenum mode );
void (APIENTRY *glCullFace )( GLenum mode );
void (APIENTRY *glFogf )( GLenum pname, GLfloat param );
void (APIENTRY *glFogfv )( GLenum pname, const GLfloat *params );
void (APIENTRY *glFogi )( GLenum pname, GLint param );
void (APIENTRY *glFogiv )( GLenum pname, const GLint *params );
void (APIENTRY *glFrontFace )( GLenum mode );
void (APIENTRY *glHint )( GLenum target, GLenum mode );
void (APIENTRY *glLightf )( GLenum light, GLenum pname, GLfloat param );
void (APIENTRY *glLightfv )( GLenum light, GLenum pname, const GLfloat *params );
void (APIENTRY *glLighti )( GLenum light, GLenum pname, GLint param );
void (APIENTRY *glLightiv )( GLenum light, GLenum pname, const GLint *params );
void (APIENTRY *glLightModelf )( GLenum pname, GLfloat param );
void (APIENTRY *glLightModelfv )( GLenum pname, const GLfloat *params );
void (APIENTRY *glLightModeli )( GLenum pname, GLint param );
void (APIENTRY *glLightModeliv )( GLenum pname, const GLint *params );
void (APIENTRY *glLineStipple )( GLint factor, GLushort pattern );
void (APIENTRY *glLineWidth )( GLfloat width );
void (APIENTRY *glMaterialf )( GLenum face, GLenum pname, GLfloat param );
void (APIENTRY *glMaterialfv )( GLenum face, GLenum pname, const GLfloat *params );
void (APIENTRY *glMateriali )( GLenum face, GLenum pname, GLint param );
void (APIENTRY *glMaterialiv )( GLenum face, GLenum pname, const GLint *params );
void (APIENTRY *glPointSize )( GLfloat size );
void (APIENTRY *glPolygonMode )( GLenum face, GLenum mode );
void (APIENTRY *glPolygonStipple )( const GLubyte *mask );
void (APIENTRY *glScissor )( GLint x, GLint y, GLsizei width, GLsizei height );
void (APIENTRY *glShadeModel )( GLenum mode );
void (APIENTRY *glTexParameterf )( GLenum target, GLenum pname, GLfloat param );
void (APIENTRY *glTexParameterfv )( GLenum target, GLenum pname, const GLfloat *params );
void (APIENTRY *glTexParameteri )( GLenum target, GLenum pname, GLint param );
void (APIENTRY *glTexParameteriv )( GLenum target, GLenum pname, const GLint *params );
void (APIENTRY *glTexImage1D )( GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
void (APIENTRY *glTexImage2D )( GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
void (APIENTRY *glTexEnvf )( GLenum target, GLenum pname, GLfloat param );
void (APIENTRY *glTexEnvfv )( GLenum target, GLenum pname, const GLfloat *params );
void (APIENTRY *glTexEnvi )( GLenum target, GLenum pname, GLint param );
void (APIENTRY *glTexEnviv )( GLenum target, GLenum pname, const GLint *params );
void (APIENTRY *glTexGend )( GLenum coord, GLenum pname, GLdouble param );
void (APIENTRY *glTexGendv )( GLenum coord, GLenum pname, const GLdouble *params );
void (APIENTRY *glTexGenf )( GLenum coord, GLenum pname, GLfloat param );
void (APIENTRY *glTexGenfv )( GLenum coord, GLenum pname, const GLfloat *params );
void (APIENTRY *glTexGeni )( GLenum coord, GLenum pname, GLint param );
void (APIENTRY *glTexGeniv )( GLenum coord, GLenum pname, const GLint *params );
void (APIENTRY *glFeedbackBuffer )( GLsizei size, GLenum type, GLfloat *buffer );
void (APIENTRY *glSelectBuffer )( GLsizei size, GLuint *buffer );
GLint (APIENTRY *glRenderMode )( GLenum mode );
void (APIENTRY *glInitNames )( void );
void (APIENTRY *glLoadName )( GLuint name );
void (APIENTRY *glPassThrough )( GLfloat token );
void (APIENTRY *glPopName )( void );
void (APIENTRY *glPushName )( GLuint name );
void (APIENTRY *glDrawBuffer )( GLenum mode );
void (APIENTRY *glClear )( GLbitfield mask );
void (APIENTRY *glClearAccum )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
void (APIENTRY *glClearIndex )( GLfloat c );
void (APIENTRY *glClearColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
void (APIENTRY *glClearStencil )( GLint s );
void (APIENTRY *glClearDepth )( GLclampd depth );
void (APIENTRY *glStencilMask )( GLuint mask );
void (APIENTRY *glColorMask )( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
void (APIENTRY *glDepthMask )( GLboolean flag );
void (APIENTRY *glIndexMask )( GLuint mask );
void (APIENTRY *glAccum )( GLenum op, GLfloat value );
void (APIENTRY *glDisable )( GLenum cap );
void (APIENTRY *glEnable )( GLenum cap );
void (APIENTRY *glFinish )( void );
void (APIENTRY *glFlush )( void );
void (APIENTRY *glPopAttrib )( void );
void (APIENTRY *glPushAttrib )( GLbitfield mask );
void (APIENTRY *glMap1d )( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points );
void (APIENTRY *glMap1f )( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points );
void (APIENTRY *glMap2d )( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points );
void (APIENTRY *glMap2f )( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points );
void (APIENTRY *glMapGrid1d )( GLint un, GLdouble u1, GLdouble u2 );
void (APIENTRY *glMapGrid1f )( GLint un, GLfloat u1, GLfloat u2 );
void (APIENTRY *glMapGrid2d )( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
void (APIENTRY *glMapGrid2f )( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
void (APIENTRY *glEvalCoord1d )( GLdouble u );
void (APIENTRY *glEvalCoord1dv )( const GLdouble *u );
void (APIENTRY *glEvalCoord1f )( GLfloat u );
void (APIENTRY *glEvalCoord1fv )( const GLfloat *u );
void (APIENTRY *glEvalCoord2d )( GLdouble u, GLdouble v );
void (APIENTRY *glEvalCoord2dv )( const GLdouble *u );
void (APIENTRY *glEvalCoord2f )( GLfloat u, GLfloat v );
void (APIENTRY *glEvalCoord2fv )( const GLfloat *u );
void (APIENTRY *glEvalMesh1 )( GLenum mode, GLint i1, GLint i2 );
void (APIENTRY *glEvalPoint1 )( GLint i );
void (APIENTRY *glEvalMesh2 )( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
void (APIENTRY *glEvalPoint2 )( GLint i, GLint j );
void (APIENTRY *glAlphaFunc )( GLenum func, GLclampf ref );
void (APIENTRY *glBlendFunc )( GLenum sfactor, GLenum dfactor );
void (APIENTRY *glLogicOp )( GLenum opcode );
void (APIENTRY *glStencilFunc )( GLenum func, GLint ref, GLuint mask );
void (APIENTRY *glStencilOp )( GLenum fail, GLenum zfail, GLenum zpass );
void (APIENTRY *glDepthFunc )( GLenum func );
void (APIENTRY *glPixelZoom )( GLfloat xfactor, GLfloat yfactor );
void (APIENTRY *glPixelTransferf )( GLenum pname, GLfloat param );
void (APIENTRY *glPixelTransferi )( GLenum pname, GLint param );
void (APIENTRY *glPixelStoref )( GLenum pname, GLfloat param );
void (APIENTRY *glPixelStorei )( GLenum pname, GLint param );
void (APIENTRY *glPixelMapfv )( GLenum map, GLint mapsize, const GLfloat *values );
void (APIENTRY *glPixelMapuiv )( GLenum map, GLint mapsize, const GLuint *values );
void (APIENTRY *glPixelMapusv )( GLenum map, GLint mapsize, const GLushort *values );
void (APIENTRY *glReadBuffer )( GLenum mode );
void (APIENTRY *glCopyPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );
void (APIENTRY *glReadPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
void (APIENTRY *glDrawPixels )( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
void (APIENTRY *glGetBooleanv )( GLenum pname, GLboolean *params );
void (APIENTRY *glGetClipPlane )( GLenum plane, GLdouble *equation );
void (APIENTRY *glGetDoublev )( GLenum pname, GLdouble *params );
GLenum (APIENTRY *glGetError )( void );
void (APIENTRY *glGetFloatv )( GLenum pname, GLfloat *params );
void (APIENTRY *glGetIntegerv )( GLenum pname, GLint *params );
void (APIENTRY *glGetLightfv )( GLenum light, GLenum pname, GLfloat *params );
void (APIENTRY *glGetLightiv )( GLenum light, GLenum pname, GLint *params );
void (APIENTRY *glGetMapdv )( GLenum target, GLenum query, GLdouble *v );
void (APIENTRY *glGetMapfv )( GLenum target, GLenum query, GLfloat *v );
void (APIENTRY *glGetMapiv )( GLenum target, GLenum query, GLint *v );
void (APIENTRY *glGetMaterialfv )( GLenum face, GLenum pname, GLfloat *params );
void (APIENTRY *glGetMaterialiv )( GLenum face, GLenum pname, GLint *params );
void (APIENTRY *glGetPixelMapfv )( GLenum map, GLfloat *values );
void (APIENTRY *glGetPixelMapuiv )( GLenum map, GLuint *values );
void (APIENTRY *glGetPixelMapusv )( GLenum map, GLushort *values );
void (APIENTRY *glGetPolygonStipple )( GLubyte *mask );
const GLubyte * (APIENTRY *glGetString )( GLenum name );
void (APIENTRY *glGetTexEnvfv )( GLenum target, GLenum pname, GLfloat *params );
void (APIENTRY *glGetTexEnviv )( GLenum target, GLenum pname, GLint *params );
void (APIENTRY *glGetTexGendv )( GLenum coord, GLenum pname, GLdouble *params );
void (APIENTRY *glGetTexGenfv )( GLenum coord, GLenum pname, GLfloat *params );
void (APIENTRY *glGetTexGeniv )( GLenum coord, GLenum pname, GLint *params );
void (APIENTRY *glGetTexImage )( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels );
void (APIENTRY *glGetTexParameterfv )( GLenum target, GLenum pname, GLfloat *params );
void (APIENTRY *glGetTexParameteriv )( GLenum target, GLenum pname, GLint *params );
void (APIENTRY *glGetTexLevelParameterfv )( GLenum target, GLint level, GLenum pname, GLfloat *params );
void (APIENTRY *glGetTexLevelParameteriv )( GLenum target, GLint level, GLenum pname, GLint *params );
GLboolean (APIENTRY *glIsEnabled )( GLenum cap );
GLboolean (APIENTRY *glIsList )( GLuint list );
void (APIENTRY *glDepthRange )( GLclampd zNear, GLclampd zFar );
void (APIENTRY *glFrustum )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
void (APIENTRY *glLoadIdentity )( void );
void (APIENTRY *glLoadMatrixf )( const GLfloat *m );
void (APIENTRY *glLoadMatrixd )( const GLdouble *m );
void (APIENTRY *glMatrixMode )( GLenum mode );
void (APIENTRY *glMultMatrixf )( const GLfloat *m );
void (APIENTRY *glMultMatrixd )( const GLdouble *m );
void (APIENTRY *glOrtho )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
void (APIENTRY *glPopMatrix )( void );
void (APIENTRY *glPushMatrix )( void );
void (APIENTRY *glRotated )( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
void (APIENTRY *glRotatef )( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
void (APIENTRY *glScaled )( GLdouble x, GLdouble y, GLdouble z );
void (APIENTRY *glScalef )( GLfloat x, GLfloat y, GLfloat z );
void (APIENTRY *glTranslated )( GLdouble x, GLdouble y, GLdouble z );
void (APIENTRY *glTranslatef )( GLfloat x, GLfloat y, GLfloat z );
void (APIENTRY *glViewport )( GLint x, GLint y, GLsizei width, GLsizei height );
// OpenGL version 1.0 entries end here
// OpenGL version 1.1 entries begin here
void (APIENTRY *glArrayElement )(GLint i);
void (APIENTRY *glBindTexture )(GLenum target, GLuint texture);
void (APIENTRY *glColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *glDisableClientState )(GLenum array);
void (APIENTRY *glDrawArrays )(GLenum mode, GLint first, GLsizei count);
void (APIENTRY *glDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
void (APIENTRY *glEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
void (APIENTRY *glEnableClientState )(GLenum array);
void (APIENTRY *glIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *glIndexub )(GLubyte c);
void (APIENTRY *glIndexubv )(const GLubyte *c);
void (APIENTRY *glInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *glNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *glPolygonOffset )(GLfloat factor, GLfloat units);
void (APIENTRY *glTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *glVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
GLboolean (APIENTRY *glAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
void (APIENTRY *glCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
void (APIENTRY *glCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void (APIENTRY *glCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void (APIENTRY *glCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void (APIENTRY *glDeleteTextures )(GLsizei n, const GLuint *textures);
void (APIENTRY *glGenTextures )(GLsizei n, GLuint *textures);
void (APIENTRY *glGetPointerv )(GLenum pname, GLvoid* *params);
GLboolean (APIENTRY *glIsTexture )(GLuint texture);
void (APIENTRY *glPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
void (APIENTRY *glTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
void (APIENTRY *glTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void (APIENTRY *glPopClientAttrib )(void);
void (APIENTRY *glPushClientAttrib )(GLbitfield mask);
} GLDISPATCHTABLE, *PGLDISPATCHTABLE;
// OpenGL Client/Driver Procedure Table.
typedef struct _GLCLTPROCTABLE {
int cEntries; // Number of function entries in table
GLDISPATCHTABLE glDispatchTable; // OpenGL function dispatch table
} GLCLTPROCTABLE, *PGLCLTPROCTABLE;
// Number of entries expected for various versions of OpenGL
#define OPENGL_VERSION_100_ENTRIES 306
#define OPENGL_VERSION_110_ENTRIES 336
// Driver GLRC handle.
typedef ULONG DHGLRC;
// SetProcTable function prototype for DrvSetContext.
typedef VOID (APIENTRY *PFN_SETPROCTABLE)(PGLCLTPROCTABLE);
// DrvSetCallbackProcs prototypes
typedef VOID (APIENTRY *PFN_SETCURRENTVALUE)(VOID *pv);
typedef VOID *(APIENTRY *PFN_GETCURRENTVALUE)(VOID);
typedef DHGLRC (APIENTRY *PFN_GETDHGLRC)(HGLRC hrc);
// Driver context function prototypes.
BOOL APIENTRY DrvCopyContext(DHGLRC, DHGLRC, UINT);
DHGLRC APIENTRY DrvCreateContext(HDC);
DHGLRC APIENTRY DrvCreateLayerContext(HDC, int);
BOOL APIENTRY DrvDeleteContext(DHGLRC);
PGLCLTPROCTABLE APIENTRY DrvSetContext(HDC,DHGLRC,PFN_SETPROCTABLE);
BOOL APIENTRY DrvReleaseContext(DHGLRC);
BOOL APIENTRY DrvValidateVersion(ULONG);
BOOL APIENTRY DrvShareLists(DHGLRC, DHGLRC);
PROC APIENTRY DrvGetProcAddress(LPCSTR);
VOID APIENTRY DrvSetCallbackProcs(INT, PROC *);
BOOL APIENTRY DrvDescribeLayerPlane(HDC, INT, INT, UINT,
LPLAYERPLANEDESCRIPTOR);
INT APIENTRY DrvSetLayerPaletteEntries(HDC, INT, INT, INT,
CONST COLORREF *);
INT APIENTRY DrvGetLayerPaletteEntries(HDC, INT, INT, INT,
COLORREF *);
BOOL APIENTRY DrvRealizeLayerPalette(HDC, INT, BOOL);
BOOL APIENTRY DrvSwapLayerBuffers(HDC, UINT);
#if WINVER >= 0x500
typedef struct IDirectDrawSurface *LPDIRECTDRAWSURFACE;
typedef struct _DDSURFACEDESC *LPDDSURFACEDESC;
DHGLRC APIENTRY DrvCreateDirectDrawContext(HDC, LPDIRECTDRAWSURFACE,
int);
int APIENTRY DrvEnumTextureFormats(int, LPDDSURFACEDESC);
BOOL APIENTRY DrvBindDirectDrawTexture(LPDIRECTDRAWSURFACE);
DWORD APIENTRY DrvSwapMultipleBuffers(UINT cBuffers,
CONST WGLSWAP *pgswap);
#endif // WINVER >= 0x500
// Input structure for OPENGL_CMD ExtEscape.
typedef struct _WNDOBJ WNDOBJ;
typedef struct _XLATEOBJ XLATEOBJ;
typedef struct _OPENGLCMD
{
ULONG ulSubEsc;
FLONG fl;
WNDOBJ *pwo;
XLATEOBJ *pxo;
} OPENGLCMD, *POPENGLCMD;
#if WINVER >= 0x500
#define OPENGLCMD_MAXMULTI WGL_SWAPMULTIPLE_MAX
typedef struct _OPENGLCMDMULTI
{
ULONG ulSubEsc;
FLONG fl;
ULONG cMulti;
XLATEOBJ *pxo;
} OPENGLCMDMULTI, *POPENGLCMDMULTI;
#endif // WINVER >= 0x500
// Flags for OPENGL_CMD ExtEscape.
#define OGLCMD_NEEDWNDOBJ 0x01
#define OGLCMD_NEEDXLATEOBJ 0x02
#if WINVER >= 0x500
#define OGLCMD_MULTIWNDOBJ 0x04
#endif // WINVER >= 0x500
// OPENGL_GETINFO ExtEscape sub-escape numbers. They are defined by Microsoft.
#define OPENGL_GETINFO_DRVNAME 0
// Input structure for OPENGL_GETINFO ExtEscape.
typedef struct _OPENGLGETINFO
{
ULONG ulSubEsc;
} OPENGLGETINFO, *POPENGLGETINFO;
// Input structure for OPENGL_GETINFO_DRVNAME ExtEscape.
typedef struct _GLDRVNAME
{
OPENGLGETINFO oglget;
} GLDRVNAME, *PGLDRVNAME;
// Output structure for OPENGL_GETINFO_DRVNAME ExtEscape.
typedef struct _GLDRVNAMERET
{
ULONG ulVersion; // must be 1 for this version
ULONG ulDriverVersion; // driver specific version number
WCHAR awch[MAX_PATH+1];
} GLDRVNAMERET, *PGLDRVNAMERET;
#endif /* _GLDRV_ */