Leaked source code of windows server 2003
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// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1998 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
// afxv_w32.h - target version/configuration control for Win32
#ifdef _WINDOWS_
#error WINDOWS.H already included. MFC apps must not #include <windows.h>
#endif
// STRICT is the only supported option (NOSTRICT is no longer supported)
#ifndef STRICT
#define STRICT 1
#endif
// certain parts of WINDOWS.H are necessary
#undef NOKERNEL
#undef NOGDI
#undef NOUSER
#undef NODRIVERS
#undef NOLOGERROR
#undef NOPROFILER
#undef NOMEMMGR
#undef NOLFILEIO
#undef NOOPENFILE
#undef NORESOURCE
#undef NOATOM
#undef NOLANGUAGE
#undef NOLSTRING
#undef NODBCS
#undef NOKEYBOARDINFO
#undef NOGDICAPMASKS
#undef NOCOLOR
#undef NOGDIOBJ
#undef NODRAWTEXT
#undef NOTEXTMETRIC
#undef NOSCALABLEFONT
#undef NOBITMAP
#undef NORASTEROPS
#undef NOMETAFILE
#undef NOSYSMETRICS
#undef NOSYSTEMPARAMSINFO
#undef NOMSG
#undef NOWINSTYLES
#undef NOWINOFFSETS
#undef NOSHOWWINDOW
#undef NODEFERWINDOWPOS
#undef NOVIRTUALKEYCODES
#undef NOKEYSTATES
#undef NOWH
#undef NOMENUS
#undef NOSCROLL
#undef NOCLIPBOARD
#undef NOICONS
#undef NOMB
#undef NOSYSCOMMANDS
#undef NOMDI
#undef NOCTLMGR
#undef NOWINMESSAGES
#ifndef WIN32
#define WIN32
#endif
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifdef _UNICODE
#ifndef UNICODE
#define UNICODE // UNICODE is used by Windows headers
#endif
#endif
#ifdef UNICODE
#ifndef _UNICODE
#define _UNICODE // _UNICODE is used by C-runtime/MFC headers
#endif
#endif
#ifdef VC_EXTRALEAN
#define WIN32_EXTRA_LEAN
#define NOSERVICE
#define NOMCX
#define NOIME
#define NOSOUND
#define NOCOMM
#define NOKANJI
#define NORPC
#define NOPROXYSTUB
#define NOIMAGE
#define NOTAPE
#ifndef NO_ANSIUNI_ONLY
#ifdef _UNICODE
#define UNICODE_ONLY
#else
#define ANSI_ONLY
#endif
#endif //!NO_ANSIUNI_ONLY
#endif //VC_EXTRALEAN
/////////////////////////////////////////////////////////////////////////////
// Turn off warnings for /W4
// To resume any of these warning: #pragma warning(default: 4xxx)
// which should be placed after the AFX include files
#ifndef ALL_WARNINGS
#pragma warning(disable: 4201) // winnt.h uses nameless structs
#endif
#if _MFC_VER >= 0x0600
#define _WIN32_WINDOWS 0x0500
#endif
#include <windows.h>
#undef WM_MOUSELAST
#define WM_MOUSELAST 0x0209
#include <zmouse.h>
struct HKEY__;
typedef struct HKEY__ *HKEY;
#ifndef _INC_COMMCTRL
#include <commctrl.h>
// Note: We must avoid using TB_ADDBUTTONW and TB_INSERTBUTTONW in the Unicode
// build or else MFC42U.DLL will not be compatible with pre-IE4 versions of
// COMCTL32.DLL.
#ifdef TB_ADDBUTTONSA
#undef TB_ADDBUTTONS
#define TB_ADDBUTTONS TB_ADDBUTTONSA
#endif
#ifdef TB_INSERTBUTTONA
#undef TB_INSERTBUTTON
#define TB_INSERTBUTTON TB_INSERTBUTTONA
#endif
#endif
#ifndef EXPORT
#define EXPORT
#endif
#ifndef _INC_TCHAR
#include <tchar.h> // used for ANSI v.s. UNICODE abstraction
#endif
#ifdef _MBCS
#ifndef _INC_MBCTYPE
#include <mbctype.h>
#endif
#ifndef _INC_MBSTRING
#include <mbstring.h>
#endif
#endif
#ifdef _WIN64
#define _AFX_NO_CTL3D_SUPPORT
#endif
/////////////////////////////////////////////////////////////////////////////
// Now for the Windows API specific parts
// WM_CTLCOLOR for 16 bit API compatability
#define WM_CTLCOLOR 0x0019
// Win32 uses macros with parameters for this, which breaks C++ code.
#ifdef GetWindowTask
#undef GetWindowTask
#ifdef _WIN32
AFX_INLINE HTASK GetWindowTask(HWND hWnd)
{ return (HTASK)(DWORD_PTR)::GetWindowThreadProcessId(hWnd, NULL); }
#endif
#endif
// Win32 uses macros with parameters for this, which breaks C++ code.
#ifdef GetNextWindow
#undef GetNextWindow
AFX_INLINE HWND GetNextWindow(HWND hWnd, UINT nDirection)
{ return ::GetWindow(hWnd, nDirection); }
#endif
// Avoid Win95 mapping CToolBar::DrawState to DrawState[A/W]
#ifdef DrawState
#undef DrawState
AFX_INLINE BOOL WINAPI DrawState(HDC hdc, HBRUSH hbr, DRAWSTATEPROC lpOutputFunc,
LPARAM lData, WPARAM wData, int x, int y, int cx, int cy, UINT fuFlags)
#ifdef UNICODE
{ return ::DrawStateW(hdc, hbr, lpOutputFunc, lData, wData, x, y, cx, cy,
fuFlags); }
#else
{ return ::DrawStateA(hdc, hbr, lpOutputFunc, lData, wData, x, y, cx, cy,
fuFlags); }
#endif
#endif
// Avoid Win95 mapping CStatusBar::DrawStatusText to DrawStatusText[A/W]
#ifdef DrawStatusText
#undef DrawStatusText
AFX_INLINE void WINAPI DrawStatusText(HDC hDC, LPRECT lprc, LPCTSTR szText,
UINT uFlags)
#ifdef UNICODE
{ ::DrawStatusTextW(hDC, lprc, szText, uFlags); }
#else
{ ::DrawStatusTextA(hDC, lprc, szText, uFlags); }
#endif
#endif
// FreeResource is not required on Win32 platforms
#undef FreeResource
AFX_INLINE BOOL WINAPI FreeResource(HGLOBAL) { return TRUE; }
// UnlockResource is not required on Win32 platforms
#undef UnlockResource
AFX_INLINE int WINAPI UnlockResource(HGLOBAL) { return 0; }
/////////////////////////////////////////////////////////////////////////////