Leaked source code of windows server 2003
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/*++
Copyright (c) 1992-2002 Microsoft Corporation
Module Name:
arrange.cpp
Abstract:
This module contains the default MDI tiling (arrange) code for
windowing arrangement.
--*/
#include "precomp.hxx"
#pragma hdrstop
#define AUTO_ARRANGE_WARNING_LIMIT 3
// Multiple events closely together don't each get their own
// count in order to prevent warnings on full-drag message
// series. This delay should be relatively large to
// avoid problems with people pausing during a full-drag move.
#define AUTO_ARRANGE_WARNING_DELAY 2500
// DeferWindowPos flags to restrict change to position only.
#define POS_ONLY (SWP_NOACTIVATE | SWP_NOZORDER)
ULONG g_AutoArrangeWarningCount;
ULONG g_AutoArrangeWarningTime;
BOOL
IsAutoArranged(WIN_TYPES Type)
{
if (g_WinOptions & WOPT_AUTO_ARRANGE)
{
if (g_WinOptions & WOPT_ARRANGE_ALL)
{
return TRUE;
}
return Type != DOC_WINDOW && Type != DISASM_WINDOW;
}
return FALSE;
}
void
DisplayAutoArrangeWarning(PCOMMONWIN_DATA CmnWin)
{
//
// If this window is under automatic arrangement
// control and has been rearranged a few times,
// let the user know that auto-arrange may override
// what the user has done.
//
// In order to prevent false positives we avoid
// giving any warnings if the window is being
// moved automatically or if we're getting a series
// of changes in a short period of time, such as
// if the user has full-drag enabled so that many
// move or size events can occur rapidly.
//
// Display the warning only once per execution.
//
if (g_AutoArrangeWarningCount == 0xffffffff ||
CmnWin == NULL ||
CmnWin->m_InAutoOp > 0 ||
!IsAutoArranged(CmnWin->m_enumType) ||
g_AutoArrangeWarningTime >
GetTickCount() - AUTO_ARRANGE_WARNING_DELAY ||
getenv("WINDBG_NO_ARRANGE_WARNING"))
{
return;
}
if (++g_AutoArrangeWarningCount >= AUTO_ARRANGE_WARNING_LIMIT)
{
InformationBox(STR_Auto_Arrange_Is_Enabled);
g_AutoArrangeWarningCount = 0xffffffff;
}
else
{
g_AutoArrangeWarningTime = GetTickCount();
}
}
void
ArrangeInRect(HDWP Defer, int X, int Y, int Width, int Height,
BOOL Vertical, ULONG Types, int Count, BOOL Overlay)
{
PLIST_ENTRY Entry;
PCOMMONWIN_DATA Data;
int PerWin, Remain;
if (Overlay)
{
Remain = 0;
}
else if (Vertical)
{
PerWin = Height / Count;
Remain = Height - PerWin * Count;
Height = PerWin + (Remain ? 1 : 0);
}
else
{
PerWin = Width / Count;
Remain = Width - PerWin * Count;
Width = PerWin + (Remain ? 1 : 0);
}
for (Entry = g_ActiveWin.Flink;
Entry != &g_ActiveWin;
Entry = Entry->Flink)
{
Data = ACTIVE_WIN_ENTRY(Entry);
if ((Types & (1 << Data->m_enumType)) == 0 ||
IsIconic(Data->m_Win))
{
continue;
}
DeferWindowPos(Defer, Data->m_Win, NULL, X, Y,
Width, Height, POS_ONLY);
if (Overlay)
{
// All windows are stacked on top of each other.
}
else if (Vertical)
{
Y += Height;
if (--Remain == 0)
{
Height--;
}
}
else
{
X += Width;
if (--Remain == 0)
{
Width--;
}
}
}
}
void
Arrange(void)
{
PLIST_ENTRY Entry;
PCOMMONWIN_DATA pWinData;
int NumDoc, NumMem, NumWatchLocals, NumWin;
int NumLeft, NumRight;
BOOL AnyIcon = FALSE;
HWND hwndChild;
HWND hwndCpu;
HWND hwndWatch;
HWND hwndLocals;
HWND hwndCalls;
HWND hwndCmd;
HWND hwndDisasm;
HWND hwndScratch;
HWND hwndProcThread;
// initialize to non-existent
NumLeft = NumRight = 0;
NumDoc = NumMem = NumWatchLocals = NumWin = 0;
hwndWatch = hwndLocals = hwndCpu = hwndCalls = NULL;
hwndCmd = hwndDisasm = hwndScratch = hwndProcThread = NULL;
hwndChild = MDIGetActive(g_hwndMDIClient, NULL);
if (hwndChild && IsZoomed(hwndChild))
{
// If there's a maximized window it covers the MDI
// client area and arranging will have no visual effect.
// Don't even bother to rearrange underlying windows
// as this causes problems when switching between child
// windows while a child is maximized.
return;
}
//
// Windows are either left-side windows or right-side windows.
// Left-side windows are wider and can be relatively short,
// while right-side windows are narrow but want height.
// Left-side windows want to be 80 columns wide while
// right side windows have both a minimum width and a desired
// width.
//
// Right-side windows fill whatever space is left over to
// the right of the left-side windows. If that space is
// less than the minimum the left-side windows have to give up space.
//
// Vertically each side is split up according to the specific
// windows present. On the right side the windows are
// space equally top-to-bottom.
// On the left side watch and locals windows are packed together
// in one vertical area, as are memory windows. Calls,
// disassembly, document and command windows each get their own band.
//
for (Entry = g_ActiveWin.Flink;
Entry != &g_ActiveWin;
Entry = Entry->Flink)
{
pWinData = ACTIVE_WIN_ENTRY(Entry);
// This window is participating in an operation
// which may cause window messages.
pWinData->m_InAutoOp++;
hwndChild = pWinData->m_Win;
if (hwndChild == NULL)
{
continue;
}
if (IsIconic(hwndChild))
{
AnyIcon = TRUE;
continue;
}
NumWin++;
switch (pWinData->m_enumType)
{
default:
Assert(!_T("Unknown window type"));
break;
case WATCH_WINDOW:
hwndWatch = hwndChild;
if (++NumWatchLocals == 1)
{
NumLeft++;
}
break;
case LOCALS_WINDOW:
hwndLocals = hwndChild;
if (++NumWatchLocals == 1)
{
NumLeft++;
}
break;
case CPU_WINDOW:
hwndCpu = hwndChild;
NumRight++;
break;
case CALLS_WINDOW:
hwndCalls = hwndChild;
NumLeft++;
break;
case DOC_WINDOW:
if ((g_WinOptions & WOPT_ARRANGE_ALL) == 0)
{
break;
}
if (++NumDoc == 1)
{
NumLeft++;
}
break;
case DISASM_WINDOW:
if ((g_WinOptions & WOPT_ARRANGE_ALL) == 0)
{
break;
}
hwndDisasm = hwndChild;
NumLeft++;
break;
case CMD_WINDOW:
hwndCmd = hwndChild;
NumLeft++;
break;
case SCRATCH_PAD_WINDOW:
hwndScratch = hwndChild;
NumRight++;
break;
case MEM_WINDOW:
if (++NumMem == 1)
{
NumLeft++;
}
break;
case PROCESS_THREAD_WINDOW:
hwndProcThread = hwndChild;
NumLeft++;
break;
}
}
HDWP Defer = BeginDeferWindowPos(NumWin);
if (Defer == NULL)
{
goto EndAutoOp;
}
// Now we have a count of all multiple wins and existence of special cases
int AvailWidth = (int)g_MdiWidth;
int AvailHeight = (int)g_MdiHeight;
int X, Y, Width, MaxWidth, Height, RemainY;
//
// If icons present, don't cover them
//
if (AnyIcon)
{
AvailHeight -= GetSystemMetrics(SM_CYCAPTION) +
GetSystemMetrics(SM_CYFRAME);
}
int LeftWidth = NumLeft > 0 ? LEFT_SIDE_WIDTH : 0;
if (NumRight > 0)
{
switch(g_ActualProcType)
{
default:
Width = RIGHT_SIDE_MIN_WIDTH_32;
MaxWidth = RIGHT_SIDE_DESIRED_WIDTH_32;
break;
case IMAGE_FILE_MACHINE_IA64:
case IMAGE_FILE_MACHINE_AXP64:
case IMAGE_FILE_MACHINE_AMD64:
Width = RIGHT_SIDE_MIN_WIDTH_64;
MaxWidth = RIGHT_SIDE_DESIRED_WIDTH_64;
break;
}
if (AvailWidth < LeftWidth + Width)
{
// Not enough space for left side to be at
// its desired width.
if (NumLeft == 0)
{
// No left-side windows to take space from.
Width = AvailWidth;
}
else
{
LeftWidth = AvailWidth - Width;
if (LeftWidth < LEFT_SIDE_MIN_WIDTH)
{
// We stole too much space so neither
// side can meet their minimum widths. Just
// split the available space up.
Width = AvailWidth / 2;
LeftWidth = AvailWidth - Width;
}
}
}
else
{
// Take up space on the right side up to the
// desired width but no more. This gives
// any extra space to the left side as the right
// side doesn't really need any more than its desired
// width.
Width = AvailWidth - LeftWidth;
if (Width > MaxWidth)
{
Width = MaxWidth;
LeftWidth = AvailWidth - Width;
}
}
X = LeftWidth;
Y = 0;
Height = AvailHeight / NumRight;
if (hwndCpu != NULL)
{
DeferWindowPos(Defer, hwndCpu, NULL, X, Y,
Width, Height, POS_ONLY);
Y += Height;
Height = AvailHeight - Height;
}
if (hwndScratch != NULL)
{
DeferWindowPos(Defer, hwndScratch, NULL, X, Y,
Width, Height, POS_ONLY);
}
}
else
{
LeftWidth = AvailWidth;
}
if (NumLeft == 0)
{
goto EndDefer;
}
int CmdHeight;
int BiasedNumLeft;
// Compute the size of each vertical band within the left side.
// When doing so bias things so the command window gets
// a 2.0 share to account for the fact that it has both
// output and input areas. Also give it any remainder
// space left when dividing.
BiasedNumLeft = NumLeft * 2 + (hwndCmd != NULL ? 2 : 0);
Height = (AvailHeight * 2) / BiasedNumLeft;
if (hwndCmd != NULL)
{
CmdHeight = AvailHeight - Height * (NumLeft - 1);
RemainY = 0;
}
else
{
RemainY = Height * (NumLeft + 1) - AvailHeight;
}
Y = 0;
// Place the watch and locals windows at the top.
if (NumWatchLocals > 0)
{
if (RemainY-- == 1)
{
Height++;
}
X = 0;
Width = LeftWidth / NumWatchLocals;
if (hwndWatch != NULL)
{
DeferWindowPos(Defer, hwndWatch, NULL, X, Y,
Width, Height, POS_ONLY);
X += Width;
Width = LeftWidth - X;
}
if (hwndLocals != NULL)
{
DeferWindowPos(Defer, hwndLocals, NULL, X, Y,
Width, Height, POS_ONLY);
X += Width;
Width = LeftWidth - X;
}
Y += Height;
}
// Place all the memory windows next.
if (NumMem > 0)
{
if (RemainY-- == 1)
{
Height++;
}
ArrangeInRect(Defer, 0, Y, LeftWidth, Height,
FALSE, 1 << MEM_WINDOW, NumMem, FALSE);
Y += Height;
}
// Disasm window.
if (hwndDisasm != NULL)
{
if (RemainY-- == 1)
{
Height++;
}
DeferWindowPos(Defer, hwndDisasm, NULL, 0, Y,
LeftWidth, Height, POS_ONLY);
Y += Height;
}
// Doc windows.
if (NumDoc > 0)
{
if (RemainY-- == 1)
{
Height++;
}
ArrangeInRect(Defer, 0, Y, LeftWidth, Height,
FALSE, 1 << DOC_WINDOW, NumDoc,
(g_WinOptions & WOPT_OVERLAY_SOURCE) != 0);
Y += Height;
}
// Command window.
if (hwndCmd != NULL)
{
if (RemainY-- == 1)
{
Height++;
}
DeferWindowPos(Defer, hwndCmd, NULL, 0, Y,
LeftWidth, CmdHeight, POS_ONLY);
Y += CmdHeight;
}
// Calls window.
if (hwndCalls != NULL)
{
if (RemainY-- == 1)
{
Height++;
}
DeferWindowPos(Defer, hwndCalls, NULL, 0, Y,
LeftWidth, Height, POS_ONLY);
Y += Height;
}
// Processes and threads window.
if (hwndProcThread != NULL)
{
if (RemainY-- == 1)
{
Height++;
}
DeferWindowPos(Defer, hwndProcThread, NULL, 0, Y,
LeftWidth, Height, POS_ONLY);
Y += Height;
}
EndDefer:
EndDeferWindowPos(Defer);
EndAutoOp:
// The auto-op is finished.
for (Entry = g_ActiveWin.Flink;
Entry != &g_ActiveWin;
Entry = Entry->Flink)
{
pWinData = ACTIVE_WIN_ENTRY(Entry);
pWinData->m_InAutoOp--;
}
}
void
UpdateSourceOverlay(void)
{
// If we're turning off overlay just leave the windows
// the way they are.
if ((g_WinOptions & WOPT_OVERLAY_SOURCE) == 0)
{
return;
}
// If doc windows are auto-arranged just handle it
// that way.
if (IsAutoArranged(DOC_WINDOW))
{
Arrange();
return;
}
// Source overlay was just turned on. Pile all source
// windows on top of the first one.
PLIST_ENTRY Entry;
PCOMMONWIN_DATA WinData;
int X, Y;
X = -INT_MAX;
for (Entry = g_ActiveWin.Flink;
Entry != &g_ActiveWin;
Entry = Entry->Flink)
{
WinData = ACTIVE_WIN_ENTRY(Entry);
if (WinData->m_enumType == DOC_WINDOW &&
!IsIconic(WinData->m_Win))
{
if (X == -INT_MAX)
{
RECT Rect;
// First window, remember its position.
GetWindowRect(WinData->m_Win, &Rect);
MapWindowPoints(GetDesktopWindow(), g_hwndMDIClient,
(LPPOINT)&Rect, 1);
X = Rect.left;
Y = Rect.top;
}
else
{
// Line up with the first window.
SetWindowPos(WinData->m_Win, NULL, X, Y, 0, 0,
SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE);
}
}
}
}
void
SetAllFonts(ULONG FontIndex)
{
PLIST_ENTRY Entry;
PCOMMONWIN_DATA WinData;
for (Entry = g_ActiveWin.Flink;
Entry != &g_ActiveWin;
Entry = Entry->Flink)
{
WinData = ACTIVE_WIN_ENTRY(Entry);
if (WinData != NULL)
{
WinData->SetFont(FontIndex);
// Treat this like a resize as the line height
// may change.
WinData->OnSize();
}
}
if (g_WinOptions & WOPT_AUTO_ARRANGE)
{
Arrange();
}
}
void
CloseAllWindows(ULONG TypeMask)
{
HWND Win, Next;
Win = MDIGetActive(g_hwndMDIClient, NULL);
while (Win != NULL)
{
PCOMMONWIN_DATA WinData;
Next = GetNextWindow(Win, GW_HWNDNEXT);
WinData = GetCommonWinData(Win);
if (TypeMask == ALL_WINDOWS ||
(WinData && (TypeMask & (1 << WinData->m_enumType))))
{
SendMessage(g_hwndMDIClient, WM_MDIDESTROY, (WPARAM)Win, 0);
}
Win = Next;
}
}
void
UpdateAllColors(void)
{
PLIST_ENTRY Entry;
PCOMMONWIN_DATA WinData;
for (Entry = g_ActiveWin.Flink;
Entry != &g_ActiveWin;
Entry = Entry->Flink)
{
WinData = ACTIVE_WIN_ENTRY(Entry);
if (WinData != NULL)
{
WinData->UpdateColors();
}
}
}
PCOMMONWIN_DATA
FindNthWindow(ULONG Nth, ULONG Types)
{
PLIST_ENTRY Entry;
PCOMMONWIN_DATA WinData;
for (Entry = g_ActiveWin.Flink;
Entry != &g_ActiveWin;
Entry = Entry->Flink)
{
WinData = ACTIVE_WIN_ENTRY(Entry);
if (WinData != NULL &&
((1 << WinData->m_enumType) & Types) &&
Nth-- == 0)
{
return WinData;
}
}
return NULL;
}