Leaked source code of windows server 2003
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//+---------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1992 - 1995
//
// File: thrdcomm.cxx
//
// Contents: Implementation of the CThreadComm class
//
//----------------------------------------------------------------------------
#include "headers.hxx"
DeclareTagOther(tagDontKillThread, "MTScript", "Dont Terminate Threads on Shutdown");
//+---------------------------------------------------------------------------
//
// CThreadComm class
//
// Handles communication between threads.
//
//----------------------------------------------------------------------------
CThreadComm::CThreadComm()
{
Assert(_hCommEvent == NULL);
Assert(_hThreadReady == NULL);
Assert(_hThread == NULL);
Assert(_pMsgData == NULL);
}
CThreadComm::~CThreadComm()
{
MESSAGEDATA *pMsg;
if (_hThread)
CloseHandle(_hThread);
if (_hCommEvent)
CloseHandle(_hCommEvent);
if (_hThreadReady)
CloseHandle(_hThreadReady);
if (_hResultEvt)
CloseHandle(_hResultEvt);
while (_pMsgData)
{
pMsg = _pMsgData->pNext;
delete _pMsgData;
_pMsgData = pMsg;
}
}
//+---------------------------------------------------------------------------
//
// Member: CThreadComm::Init, public
//
// Synopsis: Initializes the class. Must be called on all instances before
// using.
//
//----------------------------------------------------------------------------
BOOL
CThreadComm::Init()
{
_hCommEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
if (!_hCommEvent)
goto Error;
_hThreadReady = CreateEvent(NULL, TRUE, FALSE, NULL);
if (!_hThreadReady)
goto Error;
_hResultEvt = CreateEvent(NULL, TRUE, FALSE, NULL);
if (!_hResultEvt)
goto Error;
return TRUE;
Error:
ErrorPopup(L"CThreadComm::Init");
return FALSE;
}
//+---------------------------------------------------------------------------
//
// Member: CThreadComm::SendHelper, public
//
// Synopsis: Send or post the given message to the thread which owns
// this class.
//
// Arguments: [md] -- Message to send
// [pvData] -- Associated data with message.
// [cbData] -- Size of info that [pvData] points to.
// [fSend] -- TRUE if we're doing a send, FALSE if it's a post
// [hResultEvt] -- Event handle to signal when the result is ready
//
//----------------------------------------------------------------------------
DWORD
CThreadComm::SendHelper(THREADMSG mt,
void * pvData,
DWORD cbData,
BOOL fSend,
HANDLE hResultEvt)
{
DWORD dwRet = 0;
MESSAGEDATA *pMsg = NULL, *pMsgLoop;
AssertSz(!pvData || cbData != 0, "Invalid params to PostToThread");
pMsg = new MESSAGEDATA;
if (!pMsg)
goto Error;
pMsg->pNext = NULL;
pMsg->tmMessage = mt;
pMsg->dwResult = 0;
pMsg->hResultEvt = hResultEvt;
if (pvData)
{
AssertSz(cbData <= MSGDATABUFSIZE, "Data is too big!");
pMsg->cbData = cbData;
memcpy(pMsg->bData, pvData, cbData);
}
else
{
pMsg->cbData = 0;
}
{
LOCK_LOCALS(this);
if (!fSend)
{
//
// Stick the new message at the end so we get messages FIFO
//
pMsgLoop = _pMsgData;
while (pMsgLoop && pMsgLoop->pNext)
{
pMsgLoop = pMsgLoop->pNext;
}
if (!pMsgLoop)
{
_pMsgData = pMsg;
}
else
{
pMsgLoop->pNext = pMsg;
}
}
else
{
// Set dwResult to indicate we're expecting a result
pMsg->dwResult = 1;
//
// Put sent messages at the front to minimize potential deadlocks
//
pMsg->pNext = _pMsgData;
_pMsgData = pMsg;
Assert(hResultEvt);
ResetEvent(hResultEvt);
}
}
SetEvent(_hCommEvent);
if (fSend)
{
HANDLE ahEvents[2];
ahEvents[0] = hResultEvt;
ahEvents[1] = _hThread ;
DWORD dwWait = WaitForMultipleObjects(2, ahEvents, FALSE, 50000);
switch(dwWait)
{
case WAIT_OBJECT_0: // OK, this is good
break;
default:
case WAIT_OBJECT_0 + 1:
case WAIT_TIMEOUT:
AssertSz(FALSE, "SendToThread never responded!");
//
// This causes a memory leak, but it's better than a crash. What
// we really need to do is remove the message from the queue.
//
return 0;
}
dwRet = pMsg->dwResult;
delete pMsg;
}
return dwRet;
Error:
ErrorPopup(L"CThreadComm::PostToThread - out of memory");
return dwRet;
}
//+---------------------------------------------------------------------------
//
// Member: CThreadComm::PostToThread, public
//
// Synopsis: Post the given message to the thread which owns pTarget.
//
// Arguments: [md] -- Message to send
// [pvData] -- Associated data with message.
// [cbData] -- Size of info that [pvData] points to.
//
//----------------------------------------------------------------------------
void
CThreadComm::PostToThread(CThreadComm *pTarget,
THREADMSG mt,
void * pvData,
DWORD cbData)
{
(void)pTarget->SendHelper(mt, pvData, cbData, FALSE, NULL);
}
//+---------------------------------------------------------------------------
//
// Member: CThreadComm::SendToThread, public
//
// Synopsis: Send the given message to the thread which owns this class.
//
// Arguments: [md] -- Message to send
// [pvData] -- Associated data with message.
// [cbData] -- Size of info that [pvData] points to.
//
//----------------------------------------------------------------------------
DWORD
CThreadComm::SendToThread(CThreadComm *pTarget,
THREADMSG mt,
void * pvData,
DWORD cbData)
{
DWORD dwRet;
VERIFY_THREAD();
Assert(sizeof(_fInSend) == 4); // We are relying on atomic read/writes
// because multiple threads are accessing
// this variable.
Assert(!_fInSend);
_fInSend = TRUE;
if (pTarget->_fInSend)
{
//
// Somebody is trying to send to us while we're sending to someone else.
// This is potentially a deadlock situation! First, wait and see if it
// resolves, then if it doesn't, assert and bail out!
//
TraceTag((tagError, "Perf Hit! Avoiding deadlock situation!"));
Sleep(100); // Arbitrary 100 ms
if (pTarget->_fInSend)
{
AssertSz(FALSE, "Deadlock - SendToThread called on object doing a send!");
_fInSend = FALSE;
return 0;
}
}
dwRet = pTarget->SendHelper(mt, pvData, cbData, TRUE, _hResultEvt);
_fInSend = FALSE;
return dwRet;
}
//+---------------------------------------------------------------------------
//
// Member: CThreadComm::GetNextMsg, public
//
// Synopsis: Retrieves the next message waiting for this thread.
//
// Arguments: [md] -- Place to put message type.
// [pData] -- Associated data for message. Must be allocated
// memory of size MSGDATABUFSIZE
// [pcbData] -- Size of info in *pData is returned here.
//
// Returns: TRUE if a valid message was returned. FALSE if there are no
// more messages.
//
//----------------------------------------------------------------------------
BOOL
CThreadComm::GetNextMsg(THREADMSG *mt, void * pData, DWORD *pcbData)
{
MESSAGEDATA *pMsg;
BOOL fRet = TRUE;
VERIFY_THREAD();
LOCK_LOCALS(this);
AssertSz(!_pMsgReply, "Sent message not replied to!");
pMsg = _pMsgData;
if (pMsg)
{
_pMsgData = pMsg->pNext;
*mt = pMsg->tmMessage;
*pcbData = pMsg->cbData;
memcpy(pData, pMsg->bData, pMsg->cbData);
//
// If the caller is not expecting a reply, delete the message. If he is,
// then the caller will free the memory.
//
if (pMsg->dwResult == 0)
{
delete pMsg;
}
else
{
_pMsgReply = pMsg;
}
}
else if (!_pMsgData)
{
ResetEvent(_hCommEvent);
fRet = FALSE;
}
return fRet;
}
//+---------------------------------------------------------------------------
//
// Member: CThreadComm::Reply, public
//
// Synopsis: Call this to send the result of a SendToThread call back to
// the calling thread.
//
// Arguments: [dwReply] -- Result to send back.
//
//----------------------------------------------------------------------------
void
CThreadComm::Reply(DWORD dwReply)
{
VERIFY_THREAD();
Assert(_pMsgReply);
_pMsgReply->dwResult = dwReply;
SetEvent(_pMsgReply->hResultEvt);
_pMsgReply = NULL;
}
//+---------------------------------------------------------------------------
//
// Member: MessageEventPump, public
//
// Synopsis: Empties our message queues (both windows' and our private
// threadcomm queue)
//
// Arguments:
// [hEvent] -- event handle to wait for
//
// Returns:
// WAIT_ABANDONED: An event occurred which is causing this thread to
// terminate. The caller should clean up and finish
// what it's doing.
// WAIT_OBJECT_0: If one (or all if fAll==TRUE) of the passed-in
// event handles became signaled. The index of the
// signaled handle is added to MEP_EVENT_0. Returned
// only if one or more event handles were passed in.
//
//----------------------------------------------------------------------------
DWORD
MessageEventPump(HANDLE hEvent)
{
MSG msg;
DWORD dwRet;
DWORD mepReturn = 0;
do
{
//
// Purge out all window messages (primarily for OLE's benefit).
//
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
{
return WAIT_ABANDONED;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
dwRet = MsgWaitForMultipleObjects(1,
&hEvent,
FALSE,
INFINITE,
QS_ALLINPUT);
if (dwRet == WAIT_OBJECT_0)
{
mepReturn = dwRet;
break;
}
else if (dwRet == WAIT_OBJECT_0 + 1)
{
//
// A windows message came through. It will be handled at the
// top of the loop.
//
}
else if (dwRet == WAIT_FAILED || dwRet == WAIT_ABANDONED)
{
TraceTag((tagError, "WaitForMultipleObjects failure (%d)", GetLastError()));
AssertSz(FALSE, "WaitForMultipleObjects failure");
mepReturn = dwRet;
break;
}
}
while (true);
return mepReturn;
}
//+---------------------------------------------------------------------------
//
// Member: CThreadComm::StartThread, public
//
// Synopsis: Starts a new thread that owns this CThreadComm instance.
//
//----------------------------------------------------------------------------
HRESULT
CThreadComm::StartThread(void * pvParams)
{
if (!Init())
{
AssertSz(FALSE, "Failed to initialize new class.");
return E_FAIL; // TODO: need to change Init() to return HRESULT
}
ResetEvent(_hThreadReady);
//
// Create suspended because we need to set member variables before it
// gets going.
//
_hThread = CreateThread(NULL,
0,
(LPTHREAD_START_ROUTINE)CThreadComm::TempThreadRoutine,
(LPVOID)this,
CREATE_SUSPENDED,
&_dwThreadId);
if (_hThread == NULL)
{
long e = GetLastError();
return HRESULT_FROM_WIN32(e);
}
_pvParams = pvParams;
_hrThread = S_OK;
//
// Everything's set up - get it going!
//
ResumeThread(_hThread);
//
// Wait for the new thread to say it's ready...
//
MessageEventPump(_hThreadReady); // This is neccessary to allow the new thread to retrieve the script parameter with GetInterfaceFromGlobal().
// On failure, wait for the thread to exit before returning.
if (FAILED(_hrThread))
{
WaitForSingleObject(_hThread, INFINITE);
return _hrThread;
}
return S_OK;
}
//+---------------------------------------------------------------------------
//
// Member: CThreadComm::TempThreadRoutine, public
//
// Synopsis: Static member given to CreateThread. Just a stub that calls
// the real thread routine.
//
//----------------------------------------------------------------------------
DWORD
CThreadComm::TempThreadRoutine(LPVOID pvParam)
{
CThreadComm *pThis = (CThreadComm*)pvParam;
AssertSz(pThis, "Bad arg passed to CThreadComm::TempThreadRoutine");
return pThis->ThreadMain();
}
//+---------------------------------------------------------------------------
//
// Member: CThreadComm::SetName, public
//
// Synopsis: On a debug build, sets the thread name so the debugger
// lists the threads in an understandable manner.
//
// Arguments: [pszName] -- Name to set thread to.
//
//----------------------------------------------------------------------------
void
CThreadComm::SetName(LPCSTR pszName)
{
#if DBG == 1
THREADNAME_INFO info =
{
0x1000,
pszName,
_dwThreadId
};
__try
{
RaiseException(0x406d1388, 0, sizeof(info) / sizeof(DWORD), (DWORD *)&info);
}
__except(EXCEPTION_CONTINUE_EXECUTION)
{
}
#endif
}
//+---------------------------------------------------------------------------
//
// Member: CThreadComm::Shutdown, public
//
// Synopsis: Forces the thread containing the given instance of the
// ThreadComm object to shutdown.
//
// Arguments: [pTarget] -- Object to shutdown
//
// Returns: TRUE if it shutdown normally, FALSE if it had to be killed.
//
//----------------------------------------------------------------------------
BOOL
CThreadComm::Shutdown(CThreadComm *pTarget)
{
BOOL fReturn = TRUE;
DWORD dwTimeout = (IsTagEnabled(tagDontKillThread)) ? INFINITE : 5000;
DWORD dwCode;
GetExitCodeThread(pTarget->hThread(), &dwCode);
// Is client already dead?
if (dwCode != STILL_ACTIVE)
return TRUE;
//
// Sending the PLEASEEXIT message will flush all other messages out,
// causing any unsent data to be sent before closing the pipe.
//
PostToThread(pTarget, MD_PLEASEEXIT);
// Wait 5 seconds for our thread to terminate and then kill it.
if (WaitForSingleObject(pTarget->hThread(), dwTimeout) == WAIT_TIMEOUT)
{
TraceTag((tagError, "Terminating thread for object %x...", this));
AssertSz(FALSE, "I'm being forced to terminate a thread!");
TerminateThread(pTarget->hThread(), 1);
fReturn = FALSE;
}
return fReturn;
}