Leaked source code of windows server 2003
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/*++
Copyright (C) 1998-1999 Microsoft Corporation
Module Name:
classmap.h
Abstract:
the perfobject ID is combination of the perf counter ID and
the perf counter type. This is necessary to support counter
definitions that use the counter ID for the numerator and denominator
values (e.g. a counter and it's base value.)
--*/
//***************************************************************************
//
// class CClassMapInfo
//
//***************************************************************************
#ifndef _CLASSMAP_H_
#define _CLASSMAP_H_
#include "utils.h"
typedef __int64 PerfObjectId;
#define CM_MAKE_PerfObjectId(ctr,type) (PerfObjectId)(((__int64)(ctr)) | (((__int64)type << 32) & 0xFFFFFFFF00000000))
class CClassMapInfo
{
private:
// friend clss declarations
friend class CNt5PerfProvider;
friend class CNt5Refresher;
friend class PerfHelper;
friend class CPerfObjectAccess;
// cached class definition object from CIMOM
IWbemClassObject *m_pClassDef;
LPWSTR m_pszClassName; // name of this class
BOOL m_bSingleton; // true if this class has 1 and only 1 instance
BOOL m_bCostly; // true when the costly qualifier is present in the obj def
DWORD m_dwObjectId; // perf object ID corresponding to this class
LONG m_lRefCount; // count of objects that are using this instance
// saved handles to properties that are in every class of a
// performance class object
LONG m_dwNameHandle;
LONG m_dwPerfTimeStampHandle;
LONG m_dw100NsTimeStampHandle;
LONG m_dwObjectTimeStampHandle;
LONG m_dwPerfFrequencyHandle;
LONG m_dw100NsFrequencyHandle;
LONG m_dwObjectFrequencyHandle;
// These entries make up the table of saved handles to the properties
// belonging to this class.
DWORD m_dwNumProps; // number of properties in the class
PerfObjectId *m_pdwIDs; // array of PerfCounterTitleIndex values
DWORD *m_pdwHandles; // array of handles to each of the properties
DWORD *m_pdwTypes; // array of perf counter type values
// internal sort function to arrange handles in order of the
// perf counter ID so as to facilitate a binary table search
//
// NOTE: Consider a better search routine base on table size
void SortHandles();
public:
CClassMapInfo();
~CClassMapInfo();
// loads a new object and caches the necessary information
BOOL Map( IWbemClassObject *pObj );
// creates a new copy from an existing Class Map
CClassMapInfo *CreateDuplicate();
LONG AddRef() {return ++m_lRefCount;} // increment reference counter
LONG Release() {return --m_lRefCount;} // decrement reference counter
// looks up the ID in the table and returns the corresponding
// handle to the property
LONG GetPropHandle(PerfObjectId dwId);
// returns information about the class
DWORD GetObjectId() { return m_dwObjectId; }
BOOL IsSingleton() { return m_bSingleton; }
BOOL IsCostly() { return m_bCostly; }
};
#endif // _CLASSMAP_H_