Leaked source code of windows server 2003
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190 lines
3.9 KiB

//+-------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1995
//
// File: ptrarray.h
//
// Contents: Handles dynamic arrays of void *
//
// History: 7-13-95 Davepl Created
//
//--------------------------------------------------------------------------
class CPtrArray
{
public:
//
// Constructor / Destructor
//
CPtrArray();
CPtrArray(HANDLE hHeap);
virtual ~CPtrArray();
//
// Attributes
//
int GetSize() const
{
return m_nSize;
}
int GetUpperBound() const
{
return m_nSize-1;
}
BOOL SetSize(int nNewSize, int nGrowBy = -1);
BOOL FreeExtra();
BOOL RemoveAll()
{
return SetSize(0);
}
void* GetAt(int nIndex) const
{
ASSERT(nIndex >= 0 && nIndex < m_nSize);
return m_pData[nIndex];
}
void SetAt(int nIndex, void* newElement)
{
ASSERT(nIndex >= 0 && nIndex < m_nSize);
m_pData[nIndex] = newElement;
}
void*& ElementAt(int nIndex)
{
ASSERT(nIndex >= 0 && nIndex < m_nSize);
return m_pData[nIndex];
}
// Direct Access to the element data (may return NULL)
const void** GetData() const
{
return (const void**)m_pData;
}
void** GetData()
{
return (void**)m_pData;
}
// Potentially growing the array
BOOL SetAtGrow(int nIndex, void* newElement)
{
ASSERT(nIndex >= 0);
if (nIndex >= m_nSize)
{
if (FALSE == SetSize(nIndex+1))
{
return FALSE;
}
}
m_pData[nIndex] = newElement;
return TRUE;
}
BOOL Add(void* newElement, int * pIndex = NULL)
{
if (pIndex)
{
*pIndex = m_nSize;
}
return SetAtGrow(m_nSize, newElement);
}
BOOL Append(const CPtrArray& src, int * pOldSize = NULL)
{
ASSERT(this != &src); // cannot append to itself
int nOldSize = m_nSize;
if (FALSE == SetSize(m_nSize + src.m_nSize))
{
return TRUE;
}
CopyMemory(m_pData + nOldSize, src.m_pData, src.m_nSize * sizeof(*m_pData));
if (pOldSize)
{
*pOldSize = nOldSize;
}
return TRUE;
}
BOOL Copy(const CPtrArray& src)
{
ASSERT(this != &src); // cannot append to itself
if (FALSE == SetSize(src.m_nSize))
{
return FALSE;
}
CopyMemory(m_pData, src.m_pData, src.m_nSize * sizeof(*m_pData));
return TRUE;
}
// overloaded operator helpers
void* operator[](int nIndex) const
{
return GetAt(nIndex);
}
void*& operator[](int nIndex)
{
return ElementAt(nIndex);
}
// Operations that move elements around
BOOL InsertAt(int nIndex, void* newElement, int nCount = 1);
BOOL InsertAt(int nStartIndex, CPtrArray* pNewArray);
void RemoveAt(int nIndex, int nCount)
{
ASSERT(nIndex >= 0);
ASSERT(nCount >= 0);
ASSERT(nIndex + nCount <= m_nSize);
// just remove a range
int nMoveCount = m_nSize - (nIndex + nCount);
if (nMoveCount > 0)
{
CopyMemory(&m_pData[nIndex], &m_pData[nIndex + nCount], nMoveCount * sizeof(*m_pData));
}
m_nSize -= nCount;
}
// Implementation
protected:
void** m_pData; // the actual array of data
int m_nSize; // # of elements (upperBound - 1)
int m_nMaxSize; // max allocated
int m_nGrowBy; // grow amount
HANDLE m_hHeap; // heap to allocate from
};