Leaked source code of windows server 2003
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2.5 KiB

//
// handle AVI RLE files with custom code.
//
// use this code to deal with .AVI files without the MCIAVI runtime
//
// restrictions:
//
// AVI file must be a native DIB format (RLE or none)
// AVI file must fit into memory.
//
#define FOURCC DWORD
#include <vfw.h>
#define PTR
typedef struct _RLEFILE {
int NumFrames; // number of frames
int Width; // width in pixels
int Height; // height in pixels
int Rate; // mSec per frame
HPALETTE hpal; // palete for drawing
HANDLE hRes; // resource handle
LPVOID pFile; // bits of file.
int iFrame; // current frame
int iKeyFrame; // nearest key
int nFrame; // index pos of frame.
LPVOID pFrame; // current frame data
DWORD cbFrame; // size in bytes of frame
DWORD FullSizeImage; // full-frame size
BITMAPINFOHEADER bi; // DIB format
DWORD rgbs[256]; // the colors
MainAVIHeader PTR *pMainHeader; // main header
int iStream; // stream number of video
AVIStreamHeader PTR*pStream; // video stream
LPBITMAPINFOHEADER pFormat; // format of video stream
LPVOID pMovie; // movie chunk
UNALIGNED AVIINDEXENTRY PTR * pIndex; // master index
} RLEFILE;
extern BOOL RleFile_OpenFromFile(RLEFILE *prle, LPCTSTR szFile);
extern BOOL RleFile_OpenFromResource(RLEFILE *prle, HINSTANCE hInstance, LPCTSTR szName, LPCTSTR szType);
extern BOOL RleFile_Close(RLEFILE *prle);
extern BOOL RleFile_SetColor(RLEFILE *prle, int iColor, COLORREF rgb);
extern BOOL RleFile_ChangeColor(RLEFILE *prle, COLORREF rgbS, COLORREF rgbD);
extern BOOL RleFile_Seek(RLEFILE *prle, int iFrame);
extern BOOL RleFile_Paint(RLEFILE *prle, HDC hdc, int iFrame, int x, int y);
extern BOOL RleFile_Draw(RLEFILE *prle, HDC hdc, int iFrame, int x, int y);
#define RleFile_New() ((RLEFILE *)LocalAlloc(LPTR, sizeof(RLEFILE)))
#define RleFile_Free(pavi) (RleFile_Close(pavi), LocalFree((HLOCAL)(pavi)))
#define RleFile_NumFrames(prle) ((prle)->NumFrames)
#define RleFile_Width(prle) ((prle)->Width)
#define RleFile_Height(prle) ((prle)->Height)
#define RleFile_Rate(prle) ((prle)->Rate)