Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1997 - 1999
//
// File: eventlog.h
//
//--------------------------------------------------------------------------
#ifndef _INC_CSCUI_EVENTLOG_H
#define _INC_CSCUI_EVENTLOG_H
#ifndef _WINDOWS_
# include <windows.h>
#endif
//
// This class provides basic NT event logging capability. It provides only
// a subset of the full capability provided by the NT event logging APIs.
// I wanted a simple way to write messages to the event log. No reading
// of event log entries is supported.
//
class CEventLog
{
public:
//
// Number conversion formats.
//
enum eFmt {
eFmtDec, // Display as decimal.
eFmtHex, // Display as hex
eFmtSysErr // Display as win32 error text string.
};
class CStrArray
{
public:
CStrArray(void);
~CStrArray(void)
{ Destroy(); }
bool Append(LPCTSTR psz);
void Clear(void)
{ Destroy(); }
int Count(void) const
{ return m_cEntries; }
LPCTSTR Get(int iEntry) const;
operator LPCTSTR* () const
{ return (LPCTSTR *)m_rgpsz; }
private:
enum { MAX_ENTRIES = 8 };
int m_cEntries;
LPTSTR m_rgpsz[MAX_ENTRIES];
void Destroy(void);
//
// Prevent copy.
//
CStrArray(const CStrArray& rhs);
CStrArray& operator = (const CStrArray& rhs);
};
CEventLog(void)
: m_hLog(NULL)
{ }
~CEventLog(void);
HRESULT Initialize(LPCTSTR pszEventSource);
bool IsInitialized(void)
{ return NULL != m_hLog; }
void Close(void);
HRESULT ReportEvent(WORD wType,
WORD wCategory,
DWORD dwEventID,
PSID lpUserSid = NULL,
LPVOID pvRawData = NULL,
DWORD cbRawData = 0);
//
// Push replacement data onto a stack to replace the
// %1, %2 etc. parameters in the message strings.
//
void Push(HRESULT hr, eFmt = eFmtDec);
void Push(LPCTSTR psz);
private:
HANDLE m_hLog;
CStrArray m_rgstrText;
//
// Prevent copy.
//
CEventLog(const CEventLog& rhs);
CEventLog& operator = (const CEventLog& rhs);
};
//
// Wrap the CEventLog class so we can control log initialization
// and also filter events based on the CSCUI event logging level.
// The idea here is to create a CscuiEventLog object whenever you
// want to write to the event log. The ReportEvent member has
// been designed to handle log initialization as well as filtering
// message output to respect the current CSCUI event logging level
// set in the registry/policy. It's recommended that the
// CscuiEventLog object be created as a local variable so that
// once the reporting is complete, the object is destroyed and
// the system event log handle is closed.
//
class CscuiEventLog
{
public:
CscuiEventLog(void)
: m_iEventLoggingLevel(CConfig::GetSingleton().EventLoggingLevel()) { }
~CscuiEventLog(void) { }
HRESULT ReportEvent(WORD wType,
DWORD dwEventID,
int iMinLevel,
PSID lpUserSid = NULL,
LPVOID pvRawData = NULL,
DWORD cbRawData = 0);
bool LoggingEnabled(void) const
{ return 0 < m_iEventLoggingLevel; }
void Push(HRESULT hr, CEventLog::eFmt fmt)
{ m_log.Push(hr, fmt); }
void Push(LPCTSTR psz)
{ m_log.Push(psz); }
private:
CEventLog m_log;
int m_iEventLoggingLevel;
};
#endif // _INC_CSCUI_EVENTLOG_H