Leaked source code of windows server 2003
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//
// Copyright 2001 - Microsoft Corporation
//
// Orginal By:
// Scott Hanggie (ScottHan) ??-???-199?
//
// Modified By:
// Geoff Pease (GPease) 23-JAN-2001
//
// Maintained By:
// Geoff Pease (GPease) 23-JAN-2001
//
#pragma once
//
// PFID - "Property Folder ID"
//
typedef GUID PFID;
#define PFID_NULL GUID_NULL
#define IsEqualPFID(rpfid1, rpfid2) IsEqualGUID((rpfid1), (rpfid2))
//
// Advanced properties default folder items
//
typedef struct tagDEFFOLDERITEM
{
const PFID* pPFID;
UINT nIDStringRes;
} DEFFOLDERITEM;
extern const DEFFOLDERITEM g_rgTopLevelFolders[];
//
// DEFVAL - Predetermined constants/strings for enumerations.
//
typedef struct tagDEFVAL
{
ULONG ulVal;
LPTSTR pszName;
} DEFVAL;
//
// Advanced properties default property items
//
typedef struct tagDEFPROPERTYITEM
{
LPWSTR pszName; // Storage "string" name
const FMTID * pFmtID; // Format ID
PROPID propID; // Prop ID
VARTYPE vt; // Default PROPVARIANT type.
DWORD dwSrcType; // See DocTypes.h - This is a "FTYPE_s"
const PFID * ppfid; // Property "Folder" ID
BOOL fReadOnly:1; // If the property can only be read.
BOOL fAlwaysPresentProperty:1; // If the property should always be added if missing from the property set.
BOOL fEnumeratedValues:1; // If the property needs a table to translate the value to a string.
const GUID * pclsidControl; // Inline "docprop" control to use to edit property.
ULONG cDefVals; // If the property has enumerated values, cDefVals and pDefVals contain
const DEFVAL * pDefVals; // the table used to list known values.
} DEFPROPERTYITEM;
extern const DEFPROPERTYITEM g_rgDefPropertyItems[];