Leaked source code of windows server 2003
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//
// StrArray.h
//
// A very simple string array implementation, intended to be small
// rather than scalable or particularly fast.
//
// History:
//
// 10/05/1999 KenSh Created
//
#pragma once
#ifndef _AFX
class CStringArray
{
public:
CStringArray();
~CStringArray();
inline int GetSize() const
{ return m_cStrings; }
inline int GetUpperBound() const
{ return m_cStrings - 1; }
inline LPCTSTR GetAt(int nIndex) const
{ return m_prgpStrings[nIndex]; }
inline LPTSTR& ElementAt(int nIndex)
{ return m_prgpStrings[nIndex]; }
inline LPTSTR& operator[](int nIndex)
{ return ElementAt(nIndex); }
inline LPCTSTR operator[](int nIndex) const
{ return GetAt(nIndex); }
inline void SetItemData(int nIndex, DWORD dwItemData)
{ m_prgItemData[nIndex] = dwItemData; }
inline DWORD GetItemData(int nIndex) const
{ return m_prgItemData[nIndex]; }
void RemoveAll();
int Add(LPCTSTR pszNewElement);
void RemoveAt(int nIndex);
protected:
int m_cStrings;
LPTSTR* m_prgpStrings;
DWORD* m_prgItemData;
};
#endif // !_AFX