Leaked source code of windows server 2003
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52 lines
1.4 KiB

CCSHELL_DIR = $(PROJECT_ROOT)
!include $(CCSHELL_DIR)\common.inc
SOURCES_USED = $(SOURCES_USED) $(CCSHELL_DIR)\common.inc
TARGETNAME = packager
TARGETPATH = obj
TARGETTYPE = DYNLINK
USE_MSVCRT = 1
TARGETLIBS = $(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\version.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(SHELL_LIB_PATH)\shell32p.lib \
$(SDK_LIB_PATH)\comctl32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SHELL_LIB_PATH)\shlwapip.lib \
$(SHELL_LIB_PATH)\shguidp.lib \
$(CCSHELL_DIR)\lib\$(O)\stock4.lib
DLLDEF = $(O)\pack2.def
DLLBASE = 0x71300000
DLLENTRY = DllMain
SOURCES = ..\pack2.rc \
..\packwiz.cpp \
..\pack2.cpp \
..\ioleobj.cpp \
..\idataobj.cpp \
..\iviewobj.cpp \
..\iperstor.cpp \
..\iperfile.cpp \
..\iadvsink.cpp \
..\irunobj.cpp \
..\debug.c \
..\pack2cls.cpp \
..\packutil.cpp
#
# Precompiled specs
#
PRECOMPILED_INCLUDE = ..\priv.h
PRECOMPILED_PCH = priv.pch
PRECOMPILED_OBJ = priv.obj