Leaked source code of windows server 2003
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100 lines
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/****************************************************************************\
*
* ARRAY.H ---Class declaration for the array structure
*
\****************************************************************************/
#ifndef _ARRAY_H
#define _ARRAY_H
/*Interface-------------------------------------------------------------------*/
template <class T>
class array {
private:
int nLen, nMax;
T *pData;
void Destruct();
public:
array();
~array();
BOOL Append(T v);
int Length() const;
void ClearAll();
void DeleteAll();
T& operator[](int index);
};
/*definitions of everything*/
#ifndef ARRAY_CXX
#define ARRAY_CXX
/*Implementation------------------------------------------------------------*/
template <class T>
array<T>::array(){
nLen = nMax = 0;
pData = NULL;
}
template <class T>
inline array<T>::~array() {
if (pData) ::MemFree(pData);
pData = NULL;
nMax = nLen = 0;
}
template <class T>
inline int array<T>::Length() const{
return nLen;
}
template <class T>
inline T& array<T>::operator[](int index){
ASSERT(index<Length());
ASSERT(index>=0);
ASSERT(pData);
return pData[index];
}
template <class T>
BOOL array<T>::Append(T v) {
if (nLen == nMax){
nMax = nMax + 8; /* grow by bigger chunks */
T* pNew = (T*)::MemReAlloc(pData, sizeof(T)*nMax);
if (pNew == NULL)
return FALSE;
pData = pNew;
}
ASSERT(pData);
ASSERT(nMax);
pData[nLen++] = v;
return TRUE;
}
template <class T>
void array<T>::Destruct(){
while (nLen){
delete pData[--nLen];
}
}
template <class T>
inline void array<T>::ClearAll() {
nLen = 0;
}
template <class T>
inline void array<T>::DeleteAll() {
Destruct();
}
#endif
/* ARRAY_CXX */
#endif
/* _ARRAY_H */