Leaked source code of windows server 2003
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46 lines
1.4 KiB

CCSHELL_DIR = $(PROJECT_ROOT)
USE_NT_PRODUCT_VER=1
!include $(CCSHELL_DIR)\common.inc
SOURCES_USED = $(SOURCES_USED) $(CCSHELL_DIR)\common.inc
C_DEFINES = $(C_DEFINES) -DNOWINRES
TARGETNAME = shscrap
TARGETPATH = obj
TARGETTYPE = DYNLINK
#VERIFY_LC = 1
LC_PATH = $(PROJECT_ROOT)\lcinf
TARGETLIBS = $(SDK_LIB_PATH)\kernel32.lib \
$(WINDOWS_LIB_PATH)\gdi32p.lib \
$(WINDOWS_LIB_PATH)\user32p.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SHELL_LIB_PATH)\shlwapip.lib \
$(SDK_LIB_PATH)\comdlg32.lib \
$(SHELL_LIB_PATH)\comctlp.lib \
$(SDK_LIB_PATH)\mpr.lib \
$(SHELL_LIB_PATH)\shell32p.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\uuid.lib \
!if defined(TARGET_WIN95)
$(CCSHELL_DIR)\lib\$O\stock4.lib
!else
$(CCSHELL_DIR)\lib\$O\stock.lib
!endif
DLLENTRY = LibMain
DLLDEF = ..\shole.def
USE_MSVCRT = 1
SOURCES = \
..\shole.rc \
..\debug.c \
..\sccls.cpp \
..\sccreate.cpp \
..\scdata.cpp \
..\shole.cpp \
..\scext.cpp \