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67 lines
2.8 KiB
67 lines
2.8 KiB
// --------------------------------------------------------------------------
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// Module Name: SingleThreadedExecution.h
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//
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// Copyright (c) 1999-2000, Microsoft Corporation
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//
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// Classes that handle state preservation, changing and restoration.
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//
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// History: 1999-08-18 vtan created
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// 1999-11-16 vtan separate file
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// 2000-02-01 vtan moved from Neptune to Whistler
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// --------------------------------------------------------------------------
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#ifndef _SingleThreadedExecution_
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#define _SingleThreadedExecution_
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#include "KernelResources.h"
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// --------------------------------------------------------------------------
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// CSingleThreadedExecution
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//
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// Purpose: This class acquires the given critical section object in its
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// constructor and releases it in its destructor. Keep code
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// executed with the scope of this object to a minimum to avoid
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// impacting performance.
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//
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// History: 1999-11-06 vtan created
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// 2000-02-01 vtan moved from Neptune to Whistler
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// --------------------------------------------------------------------------
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class CSingleThreadedExecution
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{
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private:
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CSingleThreadedExecution (void);
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const CSingleThreadedExecution& operator = (const CSingleThreadedExecution& assignObject);
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public:
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CSingleThreadedExecution (CCriticalSection& criticalSection);
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~CSingleThreadedExecution (void);
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private:
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CCriticalSection& _criticalSection;
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};
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// --------------------------------------------------------------------------
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// CSingleThreadedMutexExecution
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//
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// Purpose: This class acquires the given CMutex object in its constructor
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// and releases it in its destructor. Keep code executed with
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// the scope of this object to a minimum to avoid impacting
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// performance.
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//
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// History: 1999-10-13 vtan created
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// 2000-02-01 vtan moved from Neptune to Whistler
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// --------------------------------------------------------------------------
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class CSingleThreadedMutexExecution
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{
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private:
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CSingleThreadedMutexExecution (void);
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const CSingleThreadedMutexExecution& operator = (const CSingleThreadedMutexExecution& assignObject);
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public:
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CSingleThreadedMutexExecution (CMutex& mutex);
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~CSingleThreadedMutexExecution (void);
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private:
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CMutex& _hMutex;
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};
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#endif /* _SingleThreadedExecution_ */
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