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437 lines
14 KiB
437 lines
14 KiB
// --------------------------------------------------------------------------
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// Module Name: Thread.cpp
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//
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// Copyright (c) 1999-2000, Microsoft Corporation
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//
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// Base class that implements thread functionality. Subclass this class and
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// implement the virtual ThreadEntry function. When you instantiate this
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// class a thread gets created which will call ThreadEntry and when that
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// function exits will call ThreadExit. These objects should be created using
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// operator new because the default implementation of ThreadExit does
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// "delete this". You should override this function if you don't want this
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// behavior. The threads are also created SUSPENDED. You make any changes
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// that are required in the subclass' constructor. At the end of the
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// constructor or from the caller of operator new a "->Resume()" can be
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// invoked to start the thread.
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//
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// History: 1999-08-24 vtan created
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// 2000-02-01 vtan moved from Neptune to Whistler
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// --------------------------------------------------------------------------
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#include "StandardHeader.h"
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#include "Thread.h"
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#include "Access.h"
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#include "Impersonation.h"
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#include "StatusCode.h"
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#include "TokenInformation.h"
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// --------------------------------------------------------------------------
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// CThread::CThread
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//
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// Arguments: stackSpace = Size of stack to reserve for this
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// thread. Default = system default.
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// createFlags = Additional flags designating how
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// the thread should be created.
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// Default = none.
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// hToken = User token to assign to the
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// thread. Default = none.
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// pSecurityDescriptor = SecurityDescriptor to assign to
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// thread. Default = none.
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//
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// Returns: <none>
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//
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// Purpose: Initializes the CThread object. Creates the thread SUSPENDED
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// with given security attributes and assigns the hToken to the
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// thread. The token need not have SecurityImpersonation as a
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// duplicate is made with this access mode.
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//
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// History: 1999-08-24 vtan created
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// 2000-02-01 vtan moved from Neptune to Whistler
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// --------------------------------------------------------------------------
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CThread::CThread (DWORD stackSpace, DWORD createFlags, HANDLE hToken) :
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CCountedObject(),
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_hThread(NULL),
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_fCompleted(false)
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{
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DWORD dwThreadID;
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// It is important to create the thread suspended. This constructor could
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// get pre-empted by the system and does. If pre-empted whilst executing
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// the constructor, the derived class is NOT fully constructed and the
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// virtual table isn't correctly initialized.
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_hThread = CreateThread(NULL,
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stackSpace,
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ThreadEntryProc,
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this,
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createFlags | CREATE_SUSPENDED,
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&dwThreadID);
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if (_hThread != NULL)
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{
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// Make a call to CCountedObject::AddRef here. This reference belongs
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// to the thread. It's necessary to do it now because the creator of
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// this thread can release its reference before the thread even begins
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// executing which would cause the object to be released!
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// CThread::ThreadEntryProc will release this reference when the
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// thread's execution is finished. The creator of this thread should
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// release its reference when it's done with the thread which may be
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// immediately in the case of an asynhronous operation in which the
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// thread cleans itself up.
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AddRef();
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// Impersonate the user token if given. Also grant access to the thread
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// object to the user. This will allow them to query thread information.
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if (hToken != NULL)
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{
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TSTATUS(SetToken(hToken));
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}
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}
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}
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// --------------------------------------------------------------------------
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// CThread::~CThread
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//
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// Arguments: <none>
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//
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// Returns: <none>
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//
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// Purpose: Releases resources used by the CThread object on thread
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// termination.
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//
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// History: 1999-08-24 vtan created
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// --------------------------------------------------------------------------
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CThread::~CThread (void)
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{
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ASSERTMSG(_fCompleted, "CThread::~CThread called before ThreadEntry() completed");
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ReleaseHandle(_hThread);
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}
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// --------------------------------------------------------------------------
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// CThread::operator HANDLE
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//
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// Arguments: <none>
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//
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// Returns: <none>
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//
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// Purpose: Magically converts a CThread to a HANDLE
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//
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// History: 1999-09-21 vtan created
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// --------------------------------------------------------------------------
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CThread::operator HANDLE (void) const
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{
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return(_hThread);
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}
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// --------------------------------------------------------------------------
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// CThread::IsCreated
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//
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// Arguments: <none>
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//
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// Returns: bool
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//
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// Purpose: Returns whether a thread was created or not.
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//
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// History: 2000-09-08 vtan created
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// --------------------------------------------------------------------------
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bool CThread::IsCreated (void) const
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{
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return(_hThread != NULL);
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}
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// --------------------------------------------------------------------------
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// CThread::Suspend
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//
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// Arguments: <none>
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//
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// Returns: <none>
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//
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// Purpose: Suspends thread execution.
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//
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// History: 1999-08-24 vtan created
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// --------------------------------------------------------------------------
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void CThread::Suspend (void) const
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{
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if (SuspendThread(_hThread) == 0xFFFFFFFF)
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{
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DISPLAYMSG("SuspendThread failed for thread handle in CThread::Suspend");
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}
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}
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// --------------------------------------------------------------------------
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// CThread::Resume
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//
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// Arguments: <none>
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//
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// Returns: <none>
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//
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// Purpose: Resumes thread execution.
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//
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// History: 1999-08-24 vtan created
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// --------------------------------------------------------------------------
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void CThread::Resume (void) const
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{
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if ((_hThread == NULL) || (ResumeThread(_hThread) == 0xFFFFFFFF))
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{
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DISPLAYMSG("ResumeThread failed for thread handle in CThread::Resume");
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}
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}
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// --------------------------------------------------------------------------
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// CThread::Terminate
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//
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// Arguments: <none>
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//
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// Returns: NTSTATUS
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//
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// Purpose: Forcibly terminates the thread. Use this with care. It should
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// only be used in case a sub-class constructor fails and the
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// thread is suspended and hasn't even run yet.
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//
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// History: 2000-10-18 vtan created
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// --------------------------------------------------------------------------
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NTSTATUS CThread::Terminate (void)
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{
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NTSTATUS status;
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if (TerminateThread(_hThread, 0) != FALSE)
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{
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_fCompleted = true;
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Release();
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ReleaseHandle(_hThread);
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status = STATUS_SUCCESS;
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}
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else
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{
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status = CStatusCode::StatusCodeOfLastError();
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}
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return(status);
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}
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// --------------------------------------------------------------------------
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// CThread::IsCompleted
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//
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// Arguments: <none>
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//
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// Returns: bool
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//
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// Purpose: Determines whether the thread has completed execution. This
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// does not check the signaled state of the thread handle but
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// rather checks member variables.
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//
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// History: 1999-08-24 vtan created
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// --------------------------------------------------------------------------
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bool CThread::IsCompleted (void) const
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{
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DWORD dwExitCode;
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return((GetExitCodeThread(_hThread, &dwExitCode) != FALSE) && (dwExitCode != STILL_ACTIVE));
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}
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// --------------------------------------------------------------------------
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// CThread::WaitForCompletion
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//
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// Arguments: dwMilliseconds = Number of milliseconds to wait for
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// thread completion.
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//
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// Returns: DWORD
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//
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// Purpose: Waits for the thread handle to become signaled.
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//
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// History: 1999-08-24 vtan created
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// --------------------------------------------------------------------------
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DWORD CThread::WaitForCompletion (DWORD dwMilliseconds) const
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{
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DWORD dwWaitResult;
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do
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{
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// When waiting for the object check to see that it's not signaled.
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// If signaled then abandon the wait loop. Otherwise allow user32
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// to continue processing messages for this thread.
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dwWaitResult = WaitForSingleObject(_hThread, 0);
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if (dwWaitResult != WAIT_OBJECT_0)
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{
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dwWaitResult = MsgWaitForMultipleObjects(1, &_hThread, FALSE, dwMilliseconds, QS_ALLINPUT);
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if (dwWaitResult == WAIT_OBJECT_0 + 1)
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{
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MSG msg;
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if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) != FALSE)
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{
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(BOOL)TranslateMessage(&msg);
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(LRESULT)DispatchMessage(&msg);
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}
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}
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}
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} while (dwWaitResult == WAIT_OBJECT_0 + 1);
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return(dwWaitResult);
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}
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// --------------------------------------------------------------------------
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// CThread::GetResult
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//
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// Arguments: <none>
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//
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// Returns: DWORD
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//
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// Purpose: Gets the thread's exit code. This assumes it has completed
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// execution and returns STILL_ACTIVE if not completed.
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//
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// History: 1999-08-24 vtan created
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// --------------------------------------------------------------------------
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DWORD CThread::GetResult (void) const
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{
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DWORD dwResult;
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if (GetExitCodeThread(_hThread, &dwResult) == FALSE)
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{
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dwResult = STILL_ACTIVE;
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}
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return(dwResult);
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}
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// --------------------------------------------------------------------------
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// CThread::GetPriority
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//
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// Arguments: <none>
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//
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// Returns: int
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//
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// Purpose: Gets the thread's priority.
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//
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// History: 1999-08-24 vtan created
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// --------------------------------------------------------------------------
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int CThread::GetPriority (void) const
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{
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return(GetThreadPriority(_hThread));
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}
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// --------------------------------------------------------------------------
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// CThread::SetPriority
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//
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// Arguments: newPriority = New priority for the thread.
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//
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// Returns: <none>
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//
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// Purpose: Sets the thread's priority.
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//
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// History: 1999-08-24 vtan created
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// --------------------------------------------------------------------------
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void CThread::SetPriority (int newPriority) const
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{
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if (SetThreadPriority(_hThread, newPriority) == 0)
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{
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DISPLAYMSG("SetThreadPriorty failed in CThread::SetPriority");
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}
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}
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// --------------------------------------------------------------------------
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// CThread::ThreadExit
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//
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// Arguments: <none>
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//
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// Returns: <none>
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//
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// Purpose: Default base class implementation of thread exit. For threads
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// whose execution is self contained and termination is not an
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// issue then this will clean up after the thread. This function
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// should be overriden if this behavior is NOT desired.
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//
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// History: 1999-08-24 vtan created
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// --------------------------------------------------------------------------
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void CThread::Exit (void)
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{
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}
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// --------------------------------------------------------------------------
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// CThread::SetToken
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//
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// Arguments: hToken = HANDLE to the user token to assign to this thread.
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//
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// Returns: NTSTATUS
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//
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// Purpose: Sets the impersonation token associated with this thread so
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// the thread will execute in the user's context from the start.
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//
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// History: 1999-09-23 vtan created
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// --------------------------------------------------------------------------
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NTSTATUS CThread::SetToken (HANDLE hToken)
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{
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PSID pLogonSID;
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CTokenInformation tokenInformation(hToken);
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pLogonSID = tokenInformation.GetLogonSID();
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if (pLogonSID != NULL)
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{
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CSecuredObject threadSecurity(_hThread, SE_KERNEL_OBJECT);
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TSTATUS(threadSecurity.Allow(pLogonSID,
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THREAD_GET_CONTEXT | THREAD_QUERY_INFORMATION,
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0));
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TSTATUS(CImpersonation::ImpersonateUser(_hThread, hToken));
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}
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return(STATUS_SUCCESS);
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}
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// --------------------------------------------------------------------------
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// CThread::ThreadEntryProc
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//
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// Arguments: pParameter = "this" object.
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//
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// Returns: DWORD
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//
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// Purpose: Entry procedure for the thread. This manages the type-casting
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// and invokation of CThread::ThreadEntry and CThread::ThreadExit
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// as well as the _fCompleted member variable.
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//
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// History: 1999-08-24 vtan created
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// --------------------------------------------------------------------------
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DWORD WINAPI CThread::ThreadEntryProc (void *parameter)
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{
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DWORD dwThreadResult;
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CThread *pThread;
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pThread = static_cast<CThread*>(parameter);
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dwThreadResult = pThread->Entry();
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pThread->_fCompleted = true;
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pThread->Exit();
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pThread->Release();
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return(dwThreadResult);
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}
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