Leaked source code of windows server 2003
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#include "stdafx.h"
#include "global.h"
#include "sprite.h"
#ifdef _DEBUG
#undef THIS_FILE
static CHAR BASED_CODE THIS_FILE[] = __FILE__;
#endif
#ifdef _DEBUG
IMPLEMENT_DYNAMIC( CDragger, CObject )
IMPLEMENT_DYNAMIC( CMultiDragger, CDragger )
IMPLEMENT_DYNAMIC(CSprite, CDragger)
#endif
#include "memtrace.h"
extern BOOL moduleInit;
/**********************************************************************/
/* CDragger Implementation */
/**********************************************************************/
/*
* OPTIMIZATION
*
* At the moment, draggers get a new DC whenever they need to draw or
* erase. We could cut that in half easily by merging the draw/erase
* code, and achieve even better wins by allocating a single DC for a
* multiple selection draw/erase.
*/
CDragger::CDragger( CWnd* pWnd, CRect* pRect )
{
ASSERT(pWnd != NULL);
m_pWnd = pWnd;
m_state = hidden;
m_rect.SetRect(0,0,0,0);
if (pRect != NULL)
m_rect = *pRect;
}
CDragger::~CDragger()
{
if (m_pWnd->m_hWnd != NULL && m_state != hidden)
Hide();
}
/* CDragger::Draw
*
* This is a specialized Draw to draw our drag rectangles; drag
* rectangles are the dotted rectangles which we draw when the user is
* dragging a tracker to move or resize a control.
*/
void CDragger::Draw()
{
ASSERT( m_pWnd != NULL );
CRect rect = m_rect;
/*
* This gets complex -- hold on to your hat. The m_rect is
* measured in client coordinates of the window, but since we
* need to use GetWindowDC rather than GetDC (to avoid having
* the m_rect clipped by the dialog's children) we must map
* these coordinates to window coords. We do this by mapping
* them into screen coordinates, computing the offset from the
* upper left corner of the dialog's WindowRect, and mapping
* them back. It's the most efficient way I can think to do
* it; other suggestions are welcome.
*/
CRect parentRect;
m_pWnd->GetWindowRect( &parentRect );
m_pWnd->ClientToScreen( &rect );
rect.OffsetRect( -parentRect.left, -parentRect.top );
// now we've got "rect" in the coordinates of the thing we
// want to draw on.
int dx = (rect.right - rect.left) - 1;
int dy = (rect.bottom - rect.top) - 1;
CDC* dc = m_pWnd->GetWindowDC();
ASSERT( dc != NULL );
CBrush* oldBrush = dc->SelectObject( GetHalftoneBrush() );
dc->PatBlt( rect.left , rect.top , dx, 1 , PATINVERT );
dc->PatBlt( rect.left , rect.bottom - 1, dx, 1 , PATINVERT );
dc->PatBlt( rect.left , rect.top , 1 , dy, PATINVERT );
dc->PatBlt( rect.right - 1, rect.top , 1 , dy, PATINVERT );
dc->SelectObject( oldBrush );
m_pWnd->ReleaseDC( dc );
}
/* CDragger::Erase
*
* Since the default draw uses XOR, we can just Draw again to erase!
*/
void CDragger::Erase()
{
Draw();
}
/* CDragger::Show, Hide
*
* The "drag rectangle" is the dotted rectangle which we draw when the
* user is moving or resizing a control by dragging it with the mouse.
* These functions erase and draw the drag rectangle, respectively.
*/
void CDragger::Hide()
{
if (m_state != shown)
return;
m_state = hidden;
Erase();
}
void CDragger::Show()
{
if (m_state != hidden)
return;
m_state = shown;
Draw();
}
void CDragger::Obscure( BOOL bObscure )
{
if (bObscure)
{
if (m_state != shown)
return;
Hide();
m_state = obscured;
}
else
{
if (m_state != obscured)
return;
m_state = hidden;
Show();
}
}
/* CDragger::Move
*
* Since nearly every single occurance of "CDragger->Show" occurred in
* the context "Hide, m_rect = foo, Show", I decided to merge this
* functionality into a single C++ function.
*/
void CDragger::Move(const CRect& newRect, BOOL bForceShow)
{
if ((m_rect == newRect) && !bForceShow)
return;
BOOL fShow = bForceShow || m_state == shown;
Hide();
m_rect = newRect;
if (fShow)
Show();
}
void CDragger::MoveBy(int cx, int cy, BOOL bForceShow)
{
CSize offset (cx, cy);
CPoint newTopLeft = m_rect.TopLeft() + offset;
Move(newTopLeft, bForceShow);
}
CRect CDragger::GetRect() const
{
return m_rect;
}
void CDragger::Move(const CPoint& newTopLeft, BOOL bForceShow)
{
Move(m_rect - m_rect.TopLeft() + newTopLeft, bForceShow);
}
void CDragger::SetSize(const CSize& newSize, BOOL bForceShow)
{
CRect newRect = m_rect;
newRect.right = newRect.left + newSize.cx;
newRect.bottom = newRect.top + newSize.cy;
Move(newRect, bForceShow);
}
CMultiDragger::CMultiDragger() : m_draggerList()
{
ASSERT( m_draggerList.IsEmpty() );
}
CMultiDragger::CMultiDragger(CWnd *pWnd) : CDragger(pWnd), m_draggerList()
{
ASSERT(m_draggerList.IsEmpty());
}
CMultiDragger::~CMultiDragger()
{
POSITION pos = m_draggerList.GetHeadPosition();
while (pos != NULL)
{
CDragger *pDragger = (CDragger*) m_draggerList.GetNext(pos);
delete pDragger;
}
}
CRect CMultiDragger::GetRect() const
{
// accumulate the bounding rectangle for the group
POSITION pos = m_draggerList.GetHeadPosition();
CRect boundRect (32767, 32767, -32767, -32767);
while (pos != NULL)
{
CDragger *pDragger = (CDragger*) m_draggerList.GetNext(pos);
boundRect.left = min (boundRect.left, pDragger->m_rect.left);
boundRect.right = max (boundRect.right, pDragger->m_rect.right);
boundRect.top = min (boundRect.top, pDragger->m_rect.top);
boundRect.bottom= max (boundRect.bottom, pDragger->m_rect.bottom);
}
return boundRect;
}
void CMultiDragger::Hide()
{
// hide each dragger on the list
POSITION pos = m_draggerList.GetHeadPosition();
while (pos != NULL)
{
CDragger* pDragger = (CDragger*) m_draggerList.GetNext(pos);
pDragger->Hide();
}
}
void CMultiDragger::Show()
{
// show each dragger on the list
POSITION pos = m_draggerList.GetHeadPosition();
while (pos != NULL)
{
CDragger* pDragger = (CDragger*) m_draggerList.GetNext(pos);
pDragger->Show();
}
}
void CMultiDragger::Draw()
{
// draw each dragger on the list
POSITION pos = m_draggerList.GetHeadPosition();
while (pos != NULL)
{
CDragger* pDragger = (CDragger*) m_draggerList.GetNext(pos);
pDragger->Draw();
}
}
void CMultiDragger::Erase()
{
// erase each dragger on the list
POSITION pos = m_draggerList.GetHeadPosition();
while (pos != NULL)
{
CDragger* pDragger = (CDragger*) m_draggerList.GetNext(pos);
pDragger->Erase();
}
}
void CMultiDragger::Move(const CPoint& newTopLeft, BOOL bForceShow)
{
// move each dragger to the new top left
// first go through the list and find the current topmost leftmost
// point
CPoint topLeft (32767, 32767);
POSITION pos = m_draggerList.GetHeadPosition();
while (pos != NULL)
{
CDragger* pDragger = (CDragger*) m_draggerList.GetNext(pos);
CRect draggerRect = pDragger->GetRect();
if (draggerRect.left < topLeft.x)
topLeft.x= draggerRect.left;
if (draggerRect.top < topLeft.y)
topLeft.y= draggerRect.top;
}
// now find the offset and move each dragger
CSize offset = newTopLeft - topLeft;
pos = m_draggerList.GetHeadPosition();
while (pos != NULL)
{
CDragger* pDragger = (CDragger*) m_draggerList.GetNext(pos);
pDragger->MoveBy(offset.cx, offset.cy, bForceShow);
}
}
void CMultiDragger::Add(CDragger *pDragger)
{
// add the dragger to the list
ASSERT(pDragger != NULL);
m_draggerList.AddTail(pDragger);
}
void CMultiDragger::Remove(CDragger *pDragger)
{
// remove the dragger from the list
ASSERT(pDragger != NULL);
POSITION pos = m_draggerList.Find(pDragger);
if (pos != NULL)
m_draggerList.RemoveAt(pos);
}
CSprite::CSprite() : m_saveBits()
{
m_state = hidden;
m_pWnd = NULL;
}
CSprite::CSprite(CWnd* pWnd, CRect* pRect)
: CDragger(pWnd, pRect), m_saveBits()
{
m_state = hidden;
m_pWnd = pWnd;
}
CSprite::~CSprite()
{
if (m_pWnd->m_hWnd != NULL && m_state != hidden)
Hide();
}
void CSprite::Move(const CRect& newRect, BOOL bForceShow)
{
CRect rect = newRect;
if ((rect == m_rect) && !bForceShow)
return;
STATE oldState = m_state;
Hide();
if (newRect.Size() != m_rect.Size())
m_saveBits.DeleteObject();
m_rect = rect;
if (bForceShow || oldState == shown)
Show();
}
void CSprite::SaveBits()
{
CClientDC dcWnd(m_pWnd);
CDC dcSave;
CBitmap* pOldBitmap;
dcSave.CreateCompatibleDC(&dcWnd);
if (m_saveBits.m_hObject == NULL)
{
m_saveBits.CreateCompatibleBitmap(&dcWnd, m_rect.Width(),
m_rect.Height());
}
pOldBitmap = dcSave.SelectObject(&m_saveBits);
dcSave.BitBlt(0, 0, m_rect.Width(), m_rect.Height(),
&dcWnd, m_rect.left, m_rect.top, SRCCOPY);
dcSave.SelectObject(pOldBitmap);
}
void CSprite::Erase()
{
if (m_saveBits.m_hObject == NULL)
return;
LONG dwStyle = ::GetWindowLong(m_pWnd->m_hWnd, GWL_STYLE);
::SetWindowLong(m_pWnd->m_hWnd, GWL_STYLE, dwStyle & ~WS_CLIPCHILDREN);
CClientDC dcWnd(m_pWnd);
CDC dcSave;
CBitmap* pOldBitmap;
dcSave.CreateCompatibleDC(&dcWnd);
pOldBitmap = dcSave.SelectObject(&m_saveBits);
dcWnd.ExcludeUpdateRgn(m_pWnd);
dcWnd.BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
&dcSave, 0, 0, SRCCOPY);
dcSave.SelectObject(pOldBitmap);
::SetWindowLong(m_pWnd->m_hWnd, GWL_STYLE, dwStyle);
}
CHighlight::CHighlight()
{
m_bdrSize = 2;
}
CHighlight::CHighlight(CWnd *pWnd, CRect *pRect, int bdrSize)
: CDragger(pWnd, pRect)
{
m_bdrSize = bdrSize;
m_rect.InflateRect(m_bdrSize, m_bdrSize);
}
CHighlight::~CHighlight()
{
if (m_pWnd->m_hWnd != NULL && m_state != hidden)
Hide();
}
void CHighlight::Draw()
{
m_pWnd->UpdateWindow();
CClientDC dc(m_pWnd);
CBrush *pOldBrush = dc.SelectObject(GetSysBrush(COLOR_HIGHLIGHT));
// draw the top, right, bottom and left sides
dc.PatBlt(m_rect.left + m_bdrSize, m_rect.top ,
m_rect.Width() - m_bdrSize, m_bdrSize , PATCOPY);
dc.PatBlt(m_rect.right - m_bdrSize , m_rect.top + m_bdrSize ,
m_bdrSize , m_rect.Height() - m_bdrSize, PATCOPY);
dc.PatBlt(m_rect.left , m_rect.bottom - m_bdrSize ,
m_rect.Width() - m_bdrSize, m_bdrSize , PATCOPY);
dc.PatBlt(m_rect.left , m_rect.top ,
m_bdrSize , m_rect.Height() - m_bdrSize, PATCOPY);
// restore the state of the DC
dc.SelectObject(pOldBrush);
}
void CHighlight::Erase()
{
m_pWnd->InvalidateRect(&m_rect);
m_pWnd->UpdateWindow();
}