Leaked source code of windows server 2003
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//--------------------------------------------------------------------------;
//
// File: advaudio.h
//
// Copyright (c) 1997 Microsoft Corporation. All rights reserved
//
//
//--------------------------------------------------------------------------;
#ifndef ADVAUDIO_HEADER
#define ADVAUDIO_HEADER
typedef struct CPLDATA
{
DWORD dwHWLevel;
DWORD dwSRCLevel;
DWORD dwSpeakerConfig;
DWORD dwSpeakerType;
} CPLDATA, *LPCPLDATA;
typedef struct AUDDATA
{
GUID devGuid;
BOOL fValid;
BOOL fRecord;
DWORD waveId;
CPLDATA stored;
CPLDATA current;
DWORD dwDefaultHWLevel; // Obtain the default acceleration from DSound
} AUDDATA, *LPAUDDATA;
STDAPI_(void) AdvancedAudio(HWND hWnd, HINSTANCE hInst, const TCHAR *szHelpFile,
DWORD dwWaveId, LPTSTR szDeviceName, BOOL fRecord);
STDAPI_(void) ToggleApplyButton(HWND hWnd);
STDAPI_(void) ApplyCurrentSettings(LPAUDDATA pAD);
HRESULT CheckDSAccelerationPriv(GUID guidDevice, BOOL fRecord, HRESULT *phrGet);
HRESULT CheckDSSrcQualityPriv(GUID guidDevice, BOOL fRecord, HRESULT *phrGet);
HRESULT CheckDSSpeakerConfigPriv(GUID guidDevice, BOOL fRecord, HRESULT *phrGet);
extern AUDDATA gAudData;
extern HINSTANCE ghInst;
extern const TCHAR* gszHelpFile;
#endif // ADVAUDIO_HEADER