Leaked source code of windows server 2003
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!IF 0
Copyright (c) 2000 Microsoft Corporation
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of
sources files needed to build that component. Also specifies optional
compiler switches and libraries that are unique for the component being
built.
Author:
Bryan Starbuck (BryanSt) 11/20/2000
!ENDIF
CCSHELL_DIR = $(PROJECT_ROOT)
TARGET_BOTH = 1
PRECOMPILED_CXX = 1
!include $(CCSHELL_DIR)\common.inc
SOURCES_USED = $(SOURCES_USED) $(CCSHELL_DIR)\common.inc
#INCLUDES=..\common;..\..\h;..\..\..\inc
INCLUDES = $(INCLUDES);$(PROJECT_ROOT)\lib\$(O);$(PROJECT_ROOT)\inc\$(O);$(O);$(MULTIMEDIA_INC_PATH);..\d3dsaver;$(BASEDIR)\public\internal\multimedia\inc
TARGETNAME=ssmuseum
MAJORCOMP=
MINORCOMP=
TARGETPATH=obj
TARGETTYPE=PROGRAM
TARGETEXT=scr
C_DEFINES=$(C_DEFINES) -DWINNT -DUNICODE -D_UNICODE
!IFNDEF MSC_WARNING_LEVEL
MSC_WARNING_LEVEL=/W3
!ENDIF
MSC_WARNING_LEVEL=$(MSC_WARNING_LEVEL) /WX
# Dynamically loading comctl32 through shfusion. Need to ignore "locally defined symbol imported" error. (LAmadio)
LINKER_FLAGS = $(LINKER_FLAGS) -ignore:4049,4217,4042,1218
TARGETLIBS = \
$(SDK_LIB_PATH)\libc.lib \
$(SDK_LIB_PATH)\comctl32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\oleaut32.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(SDK_LIB_PATH)\Secur32.lib \
$(SDK_LIB_PATH)\shlwapi.lib \
$(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\winmm.lib \
$(SDK_LIB_PATH)\d3d8.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\shell32.lib \
$(SHELL_LIB_PATH)\comctlp.lib \
$(SHELL_LIB_PATH)\shlwapip.lib \
$(SHELL_LIB_PATH)\shell32p.lib \
$(BASEDIR)\Public\internal\multimedia\lib\*\d3d8rgb.lib \
!if $(FREEBUILD)
$(SDK_LIB_PATH)\d3dx8.lib \
!else
$(SDK_LIB_PATH)\d3dx8dt.lib \
!endif
..\D3DSaver\obj$(BUILD_ALT_DIR)\*\d3dsaver.lib \
$(SHELL_LIB_PATH)\shdocvwp.lib \
$(PROJECT_ROOT)\lib\$(O)\shguid.lib \
$(PROJECT_ROOT)\lib\$(O)\shguidp.lib \
$(CCSHELL_DIR)\lib\$(O)\stock.lib
PRECOMPILED_INCLUDE = StdAfx.h
UMENTRY=winmain
UMTYPE=windows
UMAPPL=
UMLIBS=
CHICAGO_PRODUCT=1
386_STDCALL=0
WIN32_IE_VERSION=0x0500
#
# Fusionized
#
SXS_ASSEMBLY_NAME=Microsoft.Windows.Museum
SXS_ASSEMBLY_VERSION=1.0
#uncomment one of these lines, or put in a similar line
SXS_ASSEMBLY_LANGUAGE=en-us
#SXS_ASSEMBLY_LANGUAGE=en
#SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
SXS_MANIFEST=museum.Manifest
SXS_MANIFEST_IN_RESOURCES=1
SXS_NO_BINPLACE=1
SOURCES= \
StdAfx.cpp \
CameraMove.cpp \
Config.cpp \
d3dfont.cpp \
main.cpp \
object.cpp \
painting.cpp \
pictures.cpp \
room.cpp \
texture.cpp \
util.cpp \
resource.rc