Leaked source code of windows server 2003
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/*******************************************************************************
*
* (C) COPYRIGHT MICROSOFT CORP., 1993-1995
* TITLE: VEC.H
* VERSION: 1.0
* AUTHOR: jsenior
* DATE: 10/28/1998
*
********************************************************************************
*
* CHANGE LOG:
*
* DATE REV DESCRIPTION
* ---------- ------- ----------------------------------------------------------
* 10/28/1998 jsenior Original implementation.
*
*******************************************************************************/
#ifndef _VEC_H
#define _VEC_H
//#include "debug.h"
#include <assert.h>
template<class T>
class _VecElement {
public:
_VecElement() { data = NULL; next = NULL; prev = NULL; }
_VecElement(T& newElement, _VecElement* oldElement) {
data = new T;
assert(data);
*data = newElement;
// CopyMemory(data, &newElement, sizeof(T));
next = oldElement;
prev = NULL;
if (oldElement) { oldElement->prev = this; } }
~_VecElement() {
if (prev) { prev->next = next; }
if (next) { next->prev = prev; }
delete data;
data = NULL; }
T* GetData() { return data; }
_VecElement* GetNext() { return next; }
private:
T* data;
_VecElement *next;
_VecElement *prev;
};
template<class T>
class _Vec {
public:
_Vec() { first = NULL; current = NULL; }
~_Vec() { clear(); }
void clear() {
if (first) {
_VecElement<T> *temp = first->GetNext();
for ( ; first; first = temp) {
temp = first->GetNext();
delete first; } }
}
void push_back(T &element) {
first = new _VecElement<T>(element, first);
assert(first); }
T* begin() {
current = first;
return current ? current->GetData() : NULL; }
T* next() {
current = current->GetNext();
return Current(); }
T* Current() { return current ? current->GetData() : NULL; }
void eraseCurrent() {
if (current == first && first) { first = first->GetNext(); }
delete current;
current = first; }
BOOL empty() { return first ? FALSE : TRUE; }
private:
_VecElement<T>* first;
_VecElement<T>* current;
};
#endif // _VEC_H