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262 lines
10 KiB
262 lines
10 KiB
/****************************************************************************
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FREECELL.H
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June 91, JimH initial code
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Oct 91, JimH port to Win32
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Main header file for Windows Free Cell. Constants are in freecons.h
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****************************************************************************/
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#include <windows.h>
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#include <port1632.h>
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#define WINHEIGHT 480
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#define WINWIDTH 640
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#define FACEUP 0 // card mode
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#define FACEDOWN 1
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#define HILITE 2
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#define GHOST 3
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#define REMOVE 4
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#define INVISIBLEGHOST 5
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#define DECKX 6
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#define DECKO 7
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#define EMPTY 0xFFFFFFFF
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#define IDGHOST 52 // eg, empty free cell
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#define MAXPOS 21
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#define MAXCOL 9 // includes top row as column 0
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#define MAXMOVELIST 150 // size of movelist array
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#define TOPROW 0 // column 0 is really the top row
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#define BLACK 0 // COLOUR(card)
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#define RED 1
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#define ACE 0 // VALUE(card)
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#define DEUCE 1
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#define CLUB 0 // SUIT(card)
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#define DIAMOND 1
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#define HEART 2
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#define SPADE 3
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#define FROM 0 // wMouseMode
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#define TO 1
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#define ICONWIDTH 32 // in pixels
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#define ICONHEIGHT 32
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#define BIG 128 // str buf sizes
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#define SMALL 32
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#define MAXGAMENUMBER 1000000
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#define CANCELGAME (MAXGAMENUMBER + 1)
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#define NONE 0 // king bitmap identifiers
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#define SAME 1
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#define RIGHT 2
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#define LEFT 3
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#define SMILE 4
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#define BMWIDTH 32 // bitmap width
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#define BMHEIGHT 32 // bitmap height
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#define LOST 0 // used for streaks
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#define WON 1
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#define FLASH_TIMER 2 // timer id for main window flash
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#define FLASH_INTERVAL 400 // flash timer interval
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#define FLIP_TIMER 3 // timer id for flipping column
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#define FLIP_INTERVAL 300
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#define CHEAT_LOSE 1 // used with bCheating
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#define CHEAT_WIN 2
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/* Macros */
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#define SUIT(card) ((card) % 4)
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#define VALUE(card) ((card) / 4)
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#define COLOUR(card) (SUIT(card) == 1 || SUIT(card) == 2)
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#define REGOPEN RegCreateKey(HKEY_CURRENT_USER, pszRegPath, &hkey);
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#define REGCLOSE RegCloseKey(hkey);
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#define DeleteValue(v) RegDeleteValue(hkey, v)
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/* Types */
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typedef INT CARD;
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typedef struct { // movelist made up of these
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UINT fcol;
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UINT fpos;
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UINT tcol;
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UINT tpos;
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} MOVE;
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/* Callback function prototypes */
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// INT PASCAL MMain(HANDLE, HANDLE, LPSTR, INT);
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LRESULT APIENTRY MainWndProc(HWND, UINT, WPARAM, LPARAM);
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INT_PTR APIENTRY About(HWND hDlg,UINT message,WPARAM wParam,LPARAM lParam);
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INT_PTR APIENTRY GameNumDlg(HWND hDlg,UINT message,WPARAM wParam,LPARAM lParam);
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INT_PTR APIENTRY MoveColDlg(HWND hDlg,UINT message,WPARAM wParam,LPARAM lParam);
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INT_PTR APIENTRY StatsDlg(HWND hDlg,UINT message,WPARAM wParam,LPARAM lParam);
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INT_PTR APIENTRY YouLoseDlg(HWND hDlg,UINT message,WPARAM wParam,LPARAM lParam);
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INT_PTR APIENTRY YouWinDlg(HWND hDlg,UINT message,WPARAM wParam,LPARAM lParam);
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INT_PTR APIENTRY OptionsDlg(HWND hDlg,UINT message,WPARAM wParam,LPARAM lParam);
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/* Functions imported from cards.dll */
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BOOL APIENTRY cdtInit(UINT FAR *pdxCard, UINT FAR *pdyCard);
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BOOL APIENTRY cdtDraw(HDC hdc, INT x, INT y, INT cd, INT mode, DWORD rgbBgnd);
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BOOL APIENTRY cdtDrawExt(HDC hdc, INT x, INT y, INT dx, INT dy, INT cd,
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INT mode, DWORD rgbBgnd);
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BOOL APIENTRY cdtTerm(VOID);
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/* Other function prototypes */
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VOID CalcOffsets(HWND hWnd);
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UINT CalcPercentage(UINT cWins, UINT cLosses);
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VOID Card2Point(UINT col, UINT pos, UINT *x, UINT *y);
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VOID Cleanup(VOID);
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VOID CreateMenuFont(VOID);
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VOID DisplayCardCount(HWND hWnd);
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VOID DrawCard(HDC hDC, UINT col, UINT pos, CARD c, INT mode);
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VOID DrawCardMem(HDC hMemDC, CARD c, INT mode);
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VOID DrawKing(HDC hDC, UINT state, BOOL bDraw);
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UINT FindLastPos(UINT col);
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BOOL FitsUnder(CARD fcard, CARD tcard);
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VOID Flash(HWND hWnd);
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VOID Flip(HWND hWnd);
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UINT GenerateRandomGameNum(VOID);
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CHAR *GetHelpFileName(VOID);
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INT GetInt(CONST TCHAR *pszValue, INT nDefault);
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VOID Glide(HWND hWnd, UINT fcol, UINT fpos, UINT tcol, UINT tpos);
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VOID GlideStep(HDC hDC, UINT x1, UINT y1, UINT x2, UINT y2);
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BOOL InitApplication(HANDLE hInstance);
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BOOL InitInstance(HANDLE hInstance, INT nCmdShow);
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VOID IsGameLost(HWND hWnd);
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BOOL IsValidMove(HWND hWnd, UINT tcol, UINT tpos);
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VOID KeyboardInput(HWND hWnd, UINT keycode);
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UINT MaxTransfer(VOID);
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UINT MaxTransfer2(UINT freecells, UINT freecols);
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VOID MoveCards(HWND hWnd);
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VOID MoveCol(UINT fcol, UINT tcol);
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VOID MultiMove(UINT fcol, UINT tcol);
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UINT NumberToTransfer(UINT fcol, UINT tcol);
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VOID PaintMainWindow(HWND hWnd);
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VOID Payoff(HDC hDC);
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BOOL Point2Card(UINT x, UINT y, UINT *col, UINT *pos);
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BOOL ProcessDoubleClick(HWND hWnd);
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VOID ProcessMoveRequest(HWND hWnd, UINT x, UINT y);
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VOID ProcessTimer(HWND hWnd);
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VOID QueueTransfer(UINT fcol, UINT fpos, UINT tcol, UINT tpos);
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VOID ReadOptions(VOID);
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VOID RestoreColumn(HWND hWnd);
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VOID RevealCard(HWND hWnd, UINT x, UINT y);
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VOID SetCursorShape(HWND hWnd, UINT x, UINT y);
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VOID SetFromLoc(HWND hWnd, UINT x, UINT y);
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LONG SetInt(CONST TCHAR *pszValue, INT n);
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VOID ShuffleDeck(HWND hWnd, UINT_PTR seed);
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VOID StartMoving(HWND hWnd);
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VOID Transfer(HWND hWnd, UINT fcol, UINT fpos, UINT tcol, UINT tpos);
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VOID Undo(HWND hWnd);
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VOID UpdateLossCount(VOID);
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BOOL Useless(CARD c);
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VOID WMCreate(HWND hWnd);
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VOID WriteOptions(VOID);
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/* Global variables */
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TCHAR bigbuf[BIG]; // general purpose LoadString() buffer
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CHAR bighelpbuf[BIG]; // general purpose char buffer.
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BOOL bCheating; // hit magic key to win?
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BOOL bDblClick; // honor double click?
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BOOL bFastMode; // hidden option, don't do glides?
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BOOL bFlipping; // currently flipping cards in a column?
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BOOL bGameInProgress; // true if game is in progress
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BOOL bMessages; // are "helpful" MessageBoxen shown?
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BOOL bMonochrome; // 2 colour display?
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BOOL bMoveCol; // did user request column move (or 1 card)?
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BOOL bSelecting; // is user selecting game numbers?
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BOOL bWonState; // TRUE if game won and new game not started
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UINT dxCrd, dyCrd; // extents of card bitmaps in pixels
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CARD card[MAXCOL][MAXPOS]; // current layout of cards
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INT cFlashes; // count of main window flashes remaining
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UINT cGames; // number of games played in current session
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UINT cLosses; // number of losses in current session
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UINT cWins; // number of wins in current session
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UINT cMoves; // number of moves in this game
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UINT dyTops; // vert space between cards in columns
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CARD shadow[MAXCOL][MAXPOS]; // shadows card array for multi-moves & cleanup
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INT gamenumber; // current game number (rand seed)
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HBITMAP hBM_Ghost; // bitmap for ghost (empty) free/home cells
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HBITMAP hBM_Bgnd1; // screen under source location
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HBITMAP hBM_Bgnd2; // screen under destination location
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HBITMAP hBM_Fgnd; // bitmap that moves across screen
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HICON hIconMain; // the main freecell icon.
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HKEY hkey; // registry key
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HPEN hBrightPen; // 3D highlight colour
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HANDLE hInst; // current instance
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HWND hMainWnd; // hWnd for main window
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HFONT hMenuFont; // for Cards Left display
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CARD home[4]; // card on top of home pile for this suit
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CARD homesuit[4]; // suit for each home pile
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HBRUSH hBgndBrush; // green background brush
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UINT_PTR idTimer; // flash timer id
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UINT moveindex; // index to end of movelist
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MOVE movelist[MAXMOVELIST]; // compacted list of pending moves for timer
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INT oldgamenumber; // previous game (repeats don't count in score)
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TCHAR *pszIni; // .ini filename
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TCHAR smallbuf[SMALL]; // generic small buffer for LoadString()
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TCHAR titlebuf[BIG]; // a buffer used to store the window title.
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UINT wCardCount; // cards not yet in home cells (0 == win)
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UINT wFromCol; // col user has selected to transfer from
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UINT wFromPos; // pos "
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UINT wMouseMode; // selecting place to transfer FROM or TO
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UINT xOldLoc; // previous location of cards left text
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INT cUndo; // number of cards to undo
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/* registry value names */
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extern CONST TCHAR pszRegPath[];
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extern CONST TCHAR pszWon[];
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extern CONST TCHAR pszLost[];
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extern CONST TCHAR pszWins[];
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extern CONST TCHAR pszLosses[];
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extern CONST TCHAR pszStreak[];
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extern CONST TCHAR pszSType[];
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extern CONST TCHAR pszMessages[];
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extern CONST TCHAR pszQuick[];
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extern CONST TCHAR pszDblClick[];
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extern CONST TCHAR pszAlreadyPlayed[];
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/* TRACE mechanism */
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#if 0
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TCHAR szDebugBuffer[256];
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#define DEBUGMSG(parm1,parm2)\
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{ wsprintf(szDebugBuffer,parm1,parm2);\
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OutputDebugString(szDebugBuffer); }
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#define assert(p) { if (!(p)) {wsprintf(szDebugBuffer, TEXT("assert: %s %d\r\n"),\
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__FILE__, __LINE__); OutputDebugString(szDebugBuffer);}}
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#else
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#define DEBUGMSG(parm1,parm2)
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#endif
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#define SPY(parm1) // not used in NT version
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