Leaked source code of windows server 2003
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#include "sol.h"
VSZASSERT
/* Klondike init stuff */
LRESULT KlondGmProc(GM *pgm, INT msgg, WPARAM wp1, LPARAM wp2);
LRESULT DeckColProc(COL *pcol, INT msgc, WPARAM wp1, LPARAM wp2);
LRESULT DiscardColProc(COL *pcol, INT msgc, WPARAM wp1, LPARAM wp2);
LRESULT TabColProc(COL *pcol, INT msgc, WPARAM wp1, LPARAM wp2);
LRESULT FoundColProc(COL *pcol, INT msgc, WPARAM wp1, LPARAM wp2);
// Imported from Win3.1
BOOL FInitKlondGm()
{
COLCLS *pcolcls;
GM *pgm;
DX dxCrdOffUp;
DX dyCrdOffUp;
DX dyCrdOffDn;
int icol;
int icrdMax;
/* KLUDGE to get klondike going */
FreeGm(pgmCur);
if((pgm = pgmCur = PAlloc(sizeof(GM)+(13-1)*sizeof(COL *))) == NULL)
return fFalse;
pgm->lpfnGmProc = KlondGmProc;
SendGmMsg(pgm, msggInit, fTrue, 0);
pgm->icolMax = 13;
pgm->dqsecScore = 10*4;
if(!FInitUndo(&pgm->udr))
goto OOM;
/* Initialize all the column types but don't position yet */
for(icol = 0; icol < pgm->icolMax; icol++)
{
switch(icol)
{
case icolDeck:
pcolcls = PcolclsCreate(tclsDeck, (COLCLSCREATEFUNC)DeckColProc,
0, 0, 2, 1, 1, 10);
icrdMax = icrdDeckMax;
break;
case icolDiscard:
dxCrdOffUp = dxCrd / 5;
pcolcls = PcolclsCreate(tclsDiscard, (COLCLSCREATEFUNC)DiscardColProc,
dxCrdOffUp, 1, 2, 1, 1, 10);
icrdMax = icrdDiscardMax;
break;
case icolFoundFirst:
pcolcls = PcolclsCreate(tclsFound, (COLCLSCREATEFUNC)FoundColProc,
2, 1, 0, 0, 4, 1);
Assert(icol - 1 == icolDiscard);
icrdMax = icrdFoundMax;
break;
case icolTabFirst:
Assert(fHalfCards == 1 || fHalfCards == 0);
dyCrdOffUp = dyCrd * 4 / 25 - fHalfCards;
dyCrdOffDn = dyCrd / 25;
pgm->dyDragMax = dyCrd + 12 * dyCrdOffUp;
pcolcls = PcolclsCreate(tclsTab, (COLCLSCREATEFUNC)TabColProc,
0, dyCrdOffUp, 0, dyCrdOffDn, 1, 1);
icrdMax = icrdTabMax;
break;
}
if(pcolcls == NULL)
{
OOM:
OOM();
FreeGm(pgmCur);
Assert(pgmCur == NULL);
return fFalse;
}
if((pgm->rgpcol[icol] = PcolCreate(pcolcls, 0, 0, 0, 0, icrdMax))
== NULL)
{
FreeP(pcolcls);
goto OOM;
}
pgm->icolMac++;
}
/* Return without positioning the cards. This will be done at
* WM_SIZE message time.
*/
return TRUE;
}
/* PositionCols
* Positions the card columns. Note that this has been revised to
* allow card positioning at times other than at the start of the
* game.
*/
BOOL PositionCols(void)
{
DX dxMarg;
DY dyMarg;
DX dx;
X xLeft;
X xRight;
Y yTop;
Y yBot;
int icol;
DY dyCrdOffUp;
DY dyCrdOffDn;
COL *pcol;
GM *pgm;
WORD i;
/* The game we're using is always the current one */
pgm = pgmCur;
/* Before doing the column classes, replace all card X coordinates with
* offsets from the column class.
*/
for (icol = 0 ; icol < 13 ; ++icol)
{
/* Get a pointer to this COL structure */
pcol = pgm->rgpcol[icol];
/* Loop through all the cards in this column */
for (i = 0 ; i < pcol->icrdMax ; ++i)
pcol->rgcrd[i].pt.x -= pcol->rc.xLeft;
}
/* Set the card margins. Note that xCardMargin is computed in SOL.C
* at the time the original window is created and is changed on
* WM_SIZE messages.
*/
dxMarg = xCardMargin;
dyMarg = MulDiv(dyCrd, 5, 100);
/* Loop through all column types */
for(icol = 0 ; icol < 13 ; icol++)
{
switch(icol)
{
case icolDeck:
xLeft = dxMarg;
yTop = dyMarg;
xRight = xLeft + dxCrd + icrdDeckMax / 10 * 2;
yBot = yTop + dyCrd + icrdDeckMax / 10;
dx = 0;
break;
case icolDiscard:
xLeft += dxMarg + dxCrd;
xRight = xLeft + 7 * dxCrd / 5 + icrdDiscardMax / 10 * 2;
break;
case icolFoundFirst:
xLeft = 4 * dxMarg + 3 * dxCrd;
xRight = xLeft + dxCrd + icrdFoundMax / 4 * 2;
dx = dxMarg + dxCrd;
break;
case icolTabFirst:
dyCrdOffUp = dyCrd * 4 / 25 - fHalfCards;
dyCrdOffDn = dyCrd / 25;
xLeft = dxMarg;
xRight = xLeft + dxCrd;
yTop = yBot + 1;
yBot = yTop + 12 * dyCrdOffUp + dyCrd + 6 * dyCrdOffDn;
break;
}
/* Set this information into the structure */
pcol = pgm->rgpcol[icol];
pcol->rc.xLeft = xLeft;
pcol->rc.yTop = yTop;
pcol->rc.xRight = xRight;
pcol->rc.yBot = yBot;
/* Prepare for the next loop */
xLeft += dx;
xRight += dx;
}
/* Now that the column offsets are correct, move the cards back */
for (icol = 0 ; icol < 13 ; ++icol)
{
/* Get a pointer to this COL structure */
pcol = pgm->rgpcol[icol];
/* Loop through all the cards in this column */
for (i = 0 ; i < pcol->icrdMax ; ++i)
pcol->rgcrd[i].pt.x += pcol->rc.xLeft;
}
return TRUE;
}
/* TABLEAU col Proc stuff */
BOOL FTabValidMove(COL *pcolDest, COL *pcolSrc)
{
RA raSrc, raDest;
SU suSrc, suDest;
INT icrdSel;
CD cd;
Assert(pcolSrc->pmove != NULL);
icrdSel = pcolSrc->pmove->icrdSel;
Assert(icrdSel < pcolSrc->icrdMac);
Assert(pcolSrc->icrdMac > 0);
cd = pcolSrc->rgcrd[icrdSel].cd;
raSrc = RaFromCd(cd);
suSrc = SuFromCd(cd);
if(raSrc == raKing)
return (pcolDest->icrdMac == 0);
if(pcolDest->icrdMac == 0)
return fFalse;
if(!pcolDest->rgcrd[pcolDest->icrdMac-1].fUp)
return fFalse;
cd = pcolDest->rgcrd[pcolDest->icrdMac-1].cd;
raDest = RaFromCd(cd);
suDest = SuFromCd(cd);
/* invalid moves */
Assert((suClub ^ suSpade) == 0x03);
Assert((suHeart ^ suDiamond) == 0x03);
/* valid moves */
Assert((suClub ^ suDiamond) < 0x03);
Assert((suClub ^ suHeart) < 0x03);
Assert((suSpade ^ suDiamond) < 0x03);
Assert((suSpade ^ suHeart) < 0x03);
return (((suSrc ^ suDest) < 0x03) && suSrc != suDest && raSrc+1 == raDest);
}
INT TabHit(COL *pcol, PT *ppt, INT icrdMin)
{
CRD *pcrd;
if(pcol->icrdMac > 0 && !(pcrd=&pcol->rgcrd[pcol->icrdMac-1])->fUp && FPtInCrd(pcrd, *ppt))
{
SendGmMsg(pgmCur, msggKillUndo, 0, 0);
SendColMsg(pcol, msgcSel, icrdEnd, 1);
SendColMsg(pcol, msgcFlip, fTrue, 0);
SendColMsg(pcol, msgcComputeCrdPos, pcol->icrdMac-1, fFalse);
SendColMsg(pcol, msgcRender, pcol->icrdMac-1, icrdToEnd);
SendGmMsg(pgmCur, msggChangeScore, csKlondTabFlip, 0);
SendColMsg(pcol, msgcEndSel, fFalse, 0);
/* should I return this? */
return icrdNil;
}
return DefColProc(pcol, msgcHit, (INT_PTR) ppt, icrdMin);
}
BOOL TabDiscardDblClk(COL *pcol, PT *ppt, INT icol)
{
CRD *pcrd;
INT icolDest;
COL *pcolDest;
BOOL fResult;
fResult = fFalse;
if(pcol->icrdMac > 0 && (pcrd=&pcol->rgcrd[pcol->icrdMac-1])->fUp && FPtInCrd(pcrd, *ppt))
{
if(pcol->pmove == NULL)
SendColMsg(pcol, msgcSel, icrdEnd, ccrdToEnd);
Assert(pcol->pmove != NULL);
for(icolDest = icolFoundFirst; icolDest < icolFoundFirst+ccolFound; icolDest++)
{
pcolDest = pgmCur->rgpcol[icolDest];
if(SendColMsg(pcolDest, msgcValidMove, (INT_PTR)pcol, 0))
{
SendGmMsg(pgmCur, msggSaveUndo, icolDest, icol);
fResult = SendColMsg(pcolDest, msgcMove, (INT_PTR) pcol, icrdToEnd) &&
(fOutlineDrag || SendColMsg(pcol, msgcRender, pcol->icrdMac-1, icrdToEnd)) &&
SendGmMsg(pgmCur, msggScore, (INT_PTR) pcolDest, (INT_PTR) pcol);
if(SendGmMsg(pgmCur, msggIsWinner, 0, 0))
SendGmMsg(pgmCur, msggWinner, 0, 0);
goto Return;
}
}
SendColMsg(pcol, msgcEndSel, fFalse, 0);
}
Return:
return fResult;
}
LRESULT TabColProc(COL *pcol, INT msgc, WPARAM wp1, LPARAM wp2)
{
switch(msgc)
{
case msgcHit:
/* should this go in DefProc? */
return TabHit(pcol, (PT *)wp1, (INT)wp2);
case msgcDblClk:
return TabDiscardDblClk(pcol, (PT *)wp1, (INT)wp2);
case msgcValidMove:
return FTabValidMove(pcol, (COL *) wp1);
}
return DefColProc(pcol, msgc, wp1, wp2);
}
BOOL FFoundRender(COL *pcol, INT icrdFirst, INT icrdLast)
{
#define dxFoundDn 2
#define dyFoundDn 1
if(pcol->icrdMac == 0 || icrdLast == 0)
{
if(!FGetHdc())
return fFalse;
DrawCardExt((PT *)(&pcol->rc.xLeft), 0, GHOST);
DrawBackExcl(pcol, (PT *) &pcol->rc);
ReleaseHdc();
return fTrue;
}
else
return DefColProc(pcol, msgcRender, icrdFirst, icrdLast);
}
BOOL FFoundValidMove(COL *pcolDest, COL *pcolSrc)
{
RA raSrc;
SU suSrc;
INT icrdSel;
Assert(pcolSrc->pmove != NULL);
icrdSel = pcolSrc->pmove->icrdSel;
Assert(icrdSel < pcolSrc->icrdMac);
Assert(pcolSrc->icrdMac > 0);
if(pcolSrc->pmove->ccrdSel != 1)
return fFalse;
raSrc = RaFromCd(pcolSrc->rgcrd[icrdSel].cd);
suSrc = SuFromCd(pcolSrc->rgcrd[icrdSel].cd);
if(pcolDest->icrdMac == 0)
return(raSrc == raAce);
return (raSrc == RaFromCd(pcolDest->rgcrd[pcolDest->icrdMac-1].cd)+1 &&
suSrc == SuFromCd(pcolDest->rgcrd[pcolDest->icrdMac-1].cd));
}
/* Foundation stuff */
LRESULT FoundColProc(COL *pcol, INT msgc, WPARAM wp1, LPARAM wp2)
{
switch(msgc)
{
case msgcValidMove:
return FFoundValidMove(pcol, (COL *) wp1);
case msgcRender:
return FFoundRender(pcol, (INT)wp1, (INT)wp2);
}
return DefColProc(pcol, msgc, wp1, wp2);
}
/* DeckStuff */
BOOL DeckInit(COL *pcol)
{
CRD *pcrd;
INT icrd;
Assert(pcol->icrdMax == icrdDeckMax);
for(icrd = 0; icrd < icrdDeckMax; icrd++)
{
pcrd = &pcol->rgcrd[icrd];
pcrd->cd = (unsigned short)icrd;
pcrd->pt = *(PT *)&pcol->rc;
pcrd->fUp = fFalse;
}
pcol->icrdMac = icrdDeckMax;
SendColMsg(pcol, msgcShuffle, 0, 0);
SendColMsg(pcol, msgcComputeCrdPos, 0, fFalse);
return fTrue;
}
INT DeckHit(COL *pcol, PT *ppt, INT icrdMin)
{
RC rc;
INT ccrd;
if(pcol->icrdMac == 0)
{
CrdRcFromPt((PT *) &pcol->rc, &rc);
if(PtInRect((LPRECT) &rc, *(POINT *)ppt))
return icrdEmpty;
else
return icrdNil;
}
else
if(!FPtInCrd(&pcol->rgcrd[pcol->icrdMac-1], *ppt))
return icrdNil;
ccrd = ((GetKeyState(VK_SHIFT) & GetKeyState(VK_CONTROL) & GetKeyState(VK_MENU)) < 0) ? 1 : pgmCur->ccrdDeal;
move.icrdSel = WMax(pcol->icrdMac-ccrd, 0);
move.ccrdSel = pcol->icrdMac - move.icrdSel;
Assert(pcol->pmove == NULL);
pcol->pmove = &move;
return move.icrdSel;
}
BOOL FDeckRender(COL *pcol, INT icrdFirst, INT icrdLast)
{
INT mode;
BOOL f;
PT pt;
/* to avoid redrawing the deck multiple times during dealing */
if(!pgmCur->fDealt && pcol->icrdMac%10 != 9)
return fTrue;
if(!FGetHdc())
return fFalse;
if(pcol->icrdMac == 0)
{
mode = (smd == smdVegas && pgmCur->irep == ccrdDeal-1) ? DECKX : DECKO;
DrawCardExt((PT *) &pcol->rc, 0, mode);
DrawBackExcl(pcol, (PT *) &pcol->rc);
f = fTrue;
}
else
{
f = DefColProc(pcol, msgcRender, icrdFirst, icrdLast);
if((icrdLast == pcol->icrdMac || icrdLast == icrdToEnd) && !fHalfCards)
{
pt.x = pcol->rgcrd[pcol->icrdMac-1].pt.x+dxCrd-1;
pt.y = pcol->rgcrd[pcol->icrdMac-1].pt.y+dyCrd-1;
SetPixel(hdcCur, pt.x-xOrgCur, pt.y-yOrgCur, rgbTable);
SetPixel(hdcCur, pt.x-1-xOrgCur, pt.y-yOrgCur, rgbTable);
SetPixel(hdcCur, pt.x-xOrgCur, pt.y-1-yOrgCur, rgbTable);
}
}
ReleaseHdc();
return f;
}
VOID DrawAnimate(INT cd, PT *ppt, INT iani)
{
if(!FGetHdc())
return;
cdtAnimate(hdcCur, cd, ppt->x, ppt->y, iani);
ReleaseHdc();
}
BOOL DeckAnimate(COL *pcol, INT iqsec)
{
INT iani;
PT pt;
// we removed the older card decks that required Animation. The new
// card deck doesn't involve any animation.
#ifdef UNUSEDCODE
if(pcol->icrdMac > 0 && !fHalfCards)
{
pt = pcol->rgcrd[pcol->icrdMac-1].pt;
switch(modeFaceDown)
{
case IDFACEDOWN3:
DrawAnimate(IDFACEDOWN3, &pt, iqsec % 4);
break;
case IDFACEDOWN10: /* krazy kastle */
DrawAnimate(IDFACEDOWN10, &pt, iqsec % 2);
break;
case IDFACEDOWN11: /* sanflipe */
if((iani = (iqsec+4) % (50*4)) < 4)
DrawAnimate(IDFACEDOWN11, &pt, iani);
else
/* if a menu overlapps an ani while it is ani'ing, leaves deck
bitmap in inconsistent state... */
if(iani % 6 == 0)
DrawAnimate(IDFACEDOWN11, &pt, 3);
break;
case IDFACEDOWN12: /* SLIME */
if((iani = (iqsec+4) % (15*4)) < 4)
DrawAnimate(IDFACEDOWN12, &pt, iani);
else
/* if a menu overlapps an ani while it is ani'ing, leaves deck
bitmap in inconsistent state... */
if(iani % 6 == 0)
DrawAnimate(IDFACEDOWN12, &pt, 3);
break;
}
}
#endif
return fTrue;
}
LRESULT DeckColProc(COL *pcol, INT msgc, WPARAM wp1, LPARAM wp2)
{
switch(msgc)
{
case msgcInit:
return DeckInit(pcol);
case msgcValidMove:
case msgcDrawOutline:
return fFalse;
case msgcValidMovePt:
return icrdNil;
case msgcHit:
return DeckHit(pcol, (PT *) wp1, (INT)wp2);
case msgcRender:
return FDeckRender(pcol, (INT) wp1, (INT) wp2);
case msgcValidKbdColSel:
return !wp1;
case msgcValidKbdCrdSel:
return pcol->icrdMac == 0 || wp1 == (WPARAM) pcol->icrdMac-1;
case msgcAnimate:
return DeckAnimate(pcol, (INT)wp1);
}
return DefColProc(pcol, msgc, wp1, wp2);
}
BOOL DiscardRemove(COL *pcol, COL *pcolDest, LPARAM wp2)
{
return DefColProc(pcol, msgcRemove, (INT_PTR) pcolDest, wp2);
}
BOOL DiscardMove(COL *pcolDest, COL *pcolSrc, INT icrd)
{
BOOL fResult;
SendColMsg(pcolDest, msgcComputeCrdPos, WMax(0, pcolDest->icrdMac-3), fTrue);
/* YUCK: Default ComputeCrdPos doesn't quite work for discard because
up cards are handled specially for Discard piles. To keep
code size down we have this global hack variable which DefComputeCrdPos
uses.
*/
fMegaDiscardHack = fTrue;
fResult = DefColProc(pcolDest, msgcMove, (INT_PTR) pcolSrc, icrd);
fMegaDiscardHack = fFalse;
return fResult;
}
INT DiscardHit(COL *pcol, PT *ppt, INT icrdMin)
{
return DefColProc(pcol, msgcHit, (INT_PTR) ppt, WMax(0, pcol->icrdMac-1));
}
BOOL DiscardRender(COL *pcol, INT icrdFirst, INT icrdLast)
{
PT pt;
INT icrd;
COLCLS *pcolcls;
if(DefColProc(pcol, msgcRender, icrdFirst, icrdLast))
{
if(FGetHdc())
{
pcolcls = pcol->pcolcls;
for(icrd = pcol->icrdMac-1; icrd >= 0 && icrd >= pcol->icrdMac-2; icrd--)
{
pt = pcol->rgcrd[icrd].pt;
/* 3 is a kludge value here */
DrawBackground(pt.x+dxCrd-pcolcls->dxUp, pt.y-pcolcls->dyUp*3,
pt.x+dxCrd, pt.y);
}
ReleaseHdc();
}
return fTrue;
}
return fFalse;
}
/* Discard Stuff */
LRESULT DiscardColProc(COL *pcol, INT msgc, WPARAM wp1, LPARAM wp2)
{
switch(msgc)
{
case msgcDblClk:
return TabDiscardDblClk(pcol, (PT *)wp1, (INT)wp2);
case msgcHit:
return DiscardHit(pcol, (PT *)wp1, (INT)wp2);
case msgcMove:
return DiscardMove(pcol, (COL *) wp1, (INT)wp2);
case msgcRemove:
return DiscardRemove(pcol, (COL *) wp1, wp2);
case msgcValidMovePt:
return icrdNil;
case msgcValidKbdColSel:
return !wp1;
case msgcRender:
return DiscardRender(pcol, (INT)wp1, (INT)wp2);
case msgcValidKbdCrdSel:
return pcol->icrdMac == 0 || wp1 == (WPARAM) pcol->icrdMac-1;
}
return DefColProc(pcol, msgc, wp1, wp2);
}
/* GAME stuff */
BOOL KlondDeal(GM *pgm, BOOL fZeroScore)
{
INT icrdSel;
INT icol;
INT irw;
COL *pcolDeck;
VOID StatString();
if(!FGetHdc())
{
OOM();
return fFalse;
}
EraseScreen();
for(icol = 0; icol < pgm->icolMac; icol++)
SendColMsg(pgm->rgpcol[icol], msgcClearCol, 0, 0);
pcolDeck = pgm->rgpcol[icolDeck];
SendColMsg(pcolDeck, msgcInit, 0, 0);
SendGmMsg(pgm, msggKillUndo, 0, 0);
SendGmMsg(pgm, msggInit, !(smd == smdVegas && fKeepScore) || fZeroScore, 0);
StatString(idsNil);
pgm->fDealt = fTrue;
SendGmMsg(pgm, msggChangeScore, csKlondDeal, 0);
SendColMsg(pcolDeck, msgcRender, 0, icrdToEnd);
pgm->fDealt = fFalse;
for(icol = icolFoundFirst; icol < icolFoundFirst+ccolFound; icol++)
SendColMsg(pgm->rgpcol[icol], msgcRender, 0, icrdToEnd);
// BabakJ: What the %@!&$* is this?! irw is always less than irw + ccolTab!!!
// Note: ccolTab if #ifdef'ed as 7
// for(irw = 0; irw < irw+ccolTab; irw++)
for(irw = 0; irw < ccolTab; irw++)
for(icol = irw; icol < ccolTab; icol++)
{
icrdSel = SendColMsg(pcolDeck, msgcSel, icrdEnd, 0);
if(icol == irw)
SendColMsg(pcolDeck, msgcFlip, fTrue, 0);
SendColMsg(pgm->rgpcol[icol+icolTabFirst], msgcMove, (INT_PTR) pcolDeck, icrdToEnd);
SendColMsg(pcolDeck, msgcRender, icrdSel-1, icrdToEnd);
}
NewKbdColAbs(pgm, 0);
pgm->fDealt = fTrue;
ReleaseHdc();
return fTrue;
}
BOOL KlondMouseDown(GM *pgm, PT *ppt)
{
INT icrdSel;
INT icrd;
COL *pcolDeck, *pcolDiscard;
/* Kbd sel already in effect */
if(FSelOfGm(pgm) || !pgm->fDealt)
return fFalse;
/* place the next cards on discard pile */
if((icrd = SendColMsg(pgm->rgpcol[icolDeck], msgcHit, (INT_PTR) ppt, 0)) != icrdNil)
{
pgm->fInput = fTrue;
pcolDeck = pgm->rgpcol[icolDeck];
pcolDiscard = pgm->rgpcol[icolDiscard];
if(icrd == icrdEmpty)
{
/* repeat */
if(SendColMsg(pcolDiscard, msgcNumCards, 0, 0) == 0)
{
/* both deck and discard are empty */
Assert(pcolDeck->pmove == NULL);
return fFalse;
}
if(smd == smdVegas && pgm->irep == ccrdDeal-1)
return fFalse;
pgm->irep++;
pgm->udr.fEndDeck = TRUE;
return SendGmMsg(pgm, msggSaveUndo, icolDiscard, icolDeck) &&
SendColMsg(pcolDiscard, msgcSel, 0, ccrdToEnd) != icrdNil &&
SendColMsg(pcolDiscard, msgcFlip, fFalse, 0) &&
SendColMsg(pcolDiscard, msgcInvert, 0, 0) &&
SendGmMsg(pgm, msggScore, (INT_PTR) pcolDeck, (INT_PTR) pcolDiscard) &&
SendColMsg(pcolDeck, msgcMove, (INT_PTR) pcolDiscard, icrdToEnd) &&
SendColMsg(pcolDiscard, msgcRender, 0, icrdToEnd);
}
else
{
icrdSel = pcolDeck->pmove->icrdSel-1;
/* deal next cards to discard */
return SendGmMsg(pgm, msggSaveUndo, icolDiscard, icolDeck) &&
SendColMsg(pcolDeck, msgcFlip, fTrue, 0) &&
SendColMsg(pcolDeck, msgcInvert, 0, 0) &&
SendColMsg(pcolDiscard, msgcMove, (INT_PTR)pcolDeck, icrdToEnd) &&
SendColMsg(pcolDeck, msgcRender, icrdSel, icrdToEnd);
}
}
return DefGmProc(pgm, msggMouseDown, (INT_PTR) ppt, icolDiscard);
}
BOOL KlondIsWinner(GM *pgm)
{
INT icol;
for(icol = icolFoundFirst; icol < icolFoundFirst+ccolFound; icol++)
if(pgm->rgpcol[icol]->icrdMac != icrdFoundMax)
return fFalse;
return fTrue;
}
BOOL FAbort()
{
MSG msg;
if (MsgWaitForMultipleObjects(0, NULL, FALSE, 5, QS_ALLINPUT) != WAIT_OBJECT_0)
return FALSE;
if(PeekMessage(&msg, hwndApp, 0, 0, PM_NOREMOVE))
{
switch(msg.message)
{
case WM_LBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
case WM_MENUSELECT:
case WM_NCLBUTTONDOWN:
case WM_NCMBUTTONDOWN:
case WM_NCRBUTTONDOWN:
return fTrue;
}
PeekMessage(&msg, hwndApp, 0, 0, PM_REMOVE);
TranslateMessage((LPMSG)&msg);
DispatchMessage((LPMSG)&msg);
}
return fFalse;
}
// Hack for making winning animation faster:
// At cascading time we have: KlondWinner -> DrawCardPt ->cdtDrawExt
// so we set a flag so cdtDrawExt knows it is cascading and does not need
// to round up corners.
BOOL fKlondWinner = FALSE;
BOOL KlondWinner(GM *pgm)
{
INT icol;
INT icrd;
CRD *pcrd;
PT pt;
PT ptV;
INT dxp;
INT dyp;
RC rcT;
INT dsco;
TCHAR *pch;
TCHAR szBonus[84];
VOID StatString();
UINT cchUsed, cchTmp;
fKlondWinner = TRUE;
dsco = (INT)SendGmMsg(pgmCur, msggChangeScore, csKlondWin, 0);
pgm->udr.fAvail = fFalse;
pgm->fDealt = fFalse;
pgm->fWon = fTrue;
if(smd == smdStandard)
{
cchUsed = CchString(szBonus, idsBonus, ARRAYSIZE(szBonus));
pch = &szBonus[cchUsed];
cchTmp = CchDecodeInt(pch, dsco);
pch += cchTmp;
cchUsed += cchTmp;
*pch++ = TEXT(' ');
cchUsed++;
*pch++ = TEXT(' ');
cchUsed++;
}
else
{
pch = szBonus;
cchUsed = 0;
}
if (cchUsed < ARRAYSIZE(szBonus))
{
CchString(pch, idsEndWinner, ARRAYSIZE(szBonus) - cchUsed);
}
StatStringSz(szBonus);
if(!FGetHdc())
goto ByeNoRel;
Assert(xOrgCur == 0);
Assert(yOrgCur == 0);
GetClientRect(hwndApp, (RECT *)&rcT);
dxp = rcT.xRight;
dyp = rcT.yBot - dyCrd;
for(icrd = icrdFoundMax-1; icrd >= 0; icrd--)
{
for(icol = icolFoundFirst; icol < icolFoundFirst+ccolFound; icol++)
{
ptV.x = rand() % 110 - 65; /* favor up and to left */
if(abs(ptV.x) < 15) /* kludge so doesn't bounce forever */
ptV.x = -20;
ptV.y = rand() % 110 - 75;
pt = (pcrd = &pgm->rgpcol[icol]->rgcrd[icrd])->pt;
while(pt.x > -dxCrd && pt.x < dxp)
{
DrawCardPt(pcrd, &pt);
pt.x += ptV.x/10;
pt.y += ptV.y/10;
ptV.y+= 3;
if(pt.y > dyp && ptV.y > 0)
ptV.y = -(ptV.y*8)/10;
if(FAbort())
goto ByeBye;
}
}
}
ByeBye:
ReleaseHdc();
ByeNoRel:
StatString(idsNil);
EraseScreen();
fKlondWinner = FALSE;
return DefGmProc(pgm, msggWinner, 0, 0);
}
BOOL KlondForceWin(GM *pgm)
{
INT icol;
CRD *pcrd;
COL *pcol;
RA ra;
SU su;
for(icol = 0; icol < pgm->icolMac; icol++)
SendColMsg(pgm->rgpcol[icol], msgcClearCol, 0, 0);
for(su = suFirst, icol = icolFoundFirst; icol < icolFoundFirst+ccolFound; icol++, su++)
{
Assert(raFirst == 0);
for(ra = raFirst; ra < raMax; ra++)
{
pcol = pgm->rgpcol[icol];
pcrd = &pcol->rgcrd[ra];
pcrd->cd = Cd(ra, su);
pcrd->pt.x = pcol->rc.xLeft;
pcrd->pt.y = pcol->rc.yTop;
pcrd->fUp = fTrue;
}
pgm->rgpcol[icol]->icrdMac = icrdFoundMax;
}
Assert(SendGmMsg(pgm, msggIsWinner, 0, 0));
return (BOOL)SendGmMsg(pgm, msggWinner, 0, 0);
}
/* Note: assumes is called once a second */
/* if pcolDest == pcolSrc == NULL, then is a timer msg */
BOOL KlondScore(GM *pgm, COL *pcolDest, COL *pcolSrc)
{
INT cs;
INT tclsSrc, tclsDest;
if(smd == smdNone)
return fTrue;
cs = csNil;
Assert(FValidCol(pcolSrc));
Assert(FValidCol(pcolDest));
tclsSrc = pcolSrc->pcolcls->tcls;
tclsDest = pcolDest->pcolcls->tcls;
switch(tclsDest)
{
default:
return fTrue;
case tclsDeck:
if(tclsSrc == tclsDiscard)
cs = csKlondDeckFlip;
break;
case tclsFound:
switch(tclsSrc)
{
default:
return fTrue;
case tclsDiscard:
case tclsTab:
cs = csKlondFound;
break;
}
break;
case tclsTab:
switch(tclsSrc)
{
default:
return fTrue;
case tclsDiscard:
cs = csKlondTab;
break;
case tclsFound:
cs = csKlondFoundTab;
break;
}
break;
}
SendGmMsg(pgm, msggChangeScore, cs, 0);
return fTrue;
}
INT mpcsdscoStd[] = { -2, -20, 10, 5, 5, -15, 0, 0};
INT mpcsdscoVegas[] = {0, 0, 5, 0, 0, -5, -52, 0};
BOOL KlondChangeScore(GM *pgm, INT cs, INT sco)
{
INT dsco;
INT csNew;
INT *pmpcsdsco;
INT ret;
if(cs < 0)
return DefGmProc(pgm, msggChangeScore, cs, sco);
Assert(FInRange(cs, 0, csKlondMax-1));
switch(smd)
{
default:
Assert(smd == smdNone);
return fTrue;
case smdVegas:
pmpcsdsco = mpcsdscoVegas;
break;
case smdStandard:
pmpcsdsco = mpcsdscoStd;
if(cs == csKlondWin && fTimedGame)
{
#ifdef DEBUG
pgm->iqsecScore = WMax(120, pgm->iqsecScore);
#endif
/* check if timer set properly */
if(pgm->iqsecScore >= 120)
dsco = (20000/(pgm->iqsecScore>>2))*(350/10);
else
dsco = 0;
goto DoScore;
}
if(cs == csKlondDeckFlip)
{
if(ccrdDeal == 1 && pgm->irep >= 1)
{
dsco = -100;
goto DoScore;
}
else if(ccrdDeal == 3 && pgm->irep > 3)
break;
else
return fTrue;
}
break;
}
dsco = pmpcsdsco[cs];
DoScore:
csNew = smd == smdVegas ? csDel : csDelPos;
ret = DefGmProc(pgm, msggChangeScore, csNew, dsco);
if(cs == csKlondWin)
return dsco;
else
return ret;
}
BOOL KlondTimer(GM *pgm, INT wp1, INT wp2)
{
if(fTimedGame && pgm->fDealt && pgm->fInput && !fIconic)
{
pgm->iqsecScore = WMin(pgm->iqsecScore+1, 0x7ffe);
if(pgm->icolSel == icolNil)
SendColMsg(pgm->rgpcol[icolDeck], msgcAnimate, pgm->iqsecScore, 0);
if(pgm->dqsecScore != 0 && (pgm->iqsecScore)%pgm->dqsecScore == 0)
{
SendGmMsg(pgm, msggChangeScore, csKlondTime, 0);
}
else
{
/* update status bar once as second */
if(~(pgm->iqsecScore & 0x03))
StatUpdate();
return fTrue;
}
}
return fFalse;
}
BOOL KlondDrawStatus(GM *pgm, RC *prc)
{
TCHAR *pch;
TCHAR sz[80];
RC rc;
LONG rgb;
BOOL fNegSco;
SIZE iSize;
extern INT iCurrency;
extern TCHAR szCurrency[];
HFONT hFontOld = NULL;
HFONT hStatusFont = NULL;
// store the old font and replace the status font by MS Shell Dlg
// as it supports FE characters as well as euro characters.
hStatusFont = CreateFont(-MulDiv(9, GetDeviceCaps(hdcCur, LOGPIXELSY), 72), 0, 0, 0, FW_BOLD, 0, 0, 0,
DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY,
DEFAULT_PITCH, TEXT("MS Shell Dlg"));
if (hStatusFont && hdcCur)
hFontOld = SelectObject(hdcCur, hStatusFont);
pch = sz;
if(fTimedGame)
{
pch += CchString(pch, idsTime, ARRAYSIZE(sz));
pch += CchDecodeInt(pch, (pgm->iqsecScore>>2));
}
#ifdef DEBUG
if(!fScreenShots)
{
*pch++ = TEXT(' ');
pch = PszCopy(TEXT("Game # "), pch);
pch += CchDecodeInt(pch, igmCur);
}
#endif
if(pch != sz)
{
DrawText(hdcCur, sz, (INT)(pch-sz), (LPRECT) prc, DT_RIGHT|DT_NOCLIP|DT_SINGLELINE);
}
if(smd != smdNone)
{
rc = *prc;
GetTextExtentPoint32(hdcCur, sz, (INT)(pch-sz), &iSize);
rc.xRight -= iSize.cx;
pch = sz;
if(fNegSco = pgm->sco < 0)
*pch++ = TEXT('-');
if(smd == smdVegas)
{
if(!(iCurrency&1))
{
pch = PszCopy(szCurrency, pch);
if(iCurrency == 2)
*pch++ = TEXT(' ');
}
}
pch += CchDecodeInt(pch, fNegSco ? -pgm->sco : pgm->sco);
if(smd == smdVegas)
{
if(iCurrency&1)
{
if(iCurrency == 3)
*pch++ = TEXT(' ');
pch = PszCopy(szCurrency, pch);
}
}
*pch++ = TEXT(' ');
rgb = SetTextColor(hdcCur, (!fBW && fNegSco) ? RGB(0xff, 0, 0) : RGB(0, 0, 0));
DrawText(hdcCur, sz, (INT)(pch-sz), (LPRECT) &rc, DT_RIGHT|DT_NOCLIP|DT_SINGLELINE);
SetTextColor(hdcCur, rgb);
GetTextExtentPoint32(hdcCur, sz, (INT)(pch-sz), &iSize);
rc.xRight -= iSize.cx;
pch = PszCopy(szScore, sz);
DrawText(hdcCur, sz, (INT)(pch-sz), (LPRECT) &rc, DT_RIGHT|DT_NOCLIP|DT_SINGLELINE);
GetTextExtentPoint32(hdcCur, sz, (INT)(pch-sz), &iSize);
rc.xRight -= iSize.cx;
rc.xLeft = rc.xRight - 4 * dxChar;
PatBlt(hdcCur, rc.xLeft, rc.yTop, rc.xRight-rc.xLeft, rc.yBot-rc.yTop, PATCOPY);
}
// restore the font
if (hFontOld)
SelectObject(hdcCur, hFontOld);
// close the created font handle
if (hStatusFont)
DeleteObject(hStatusFont);
return fTrue;
}
LRESULT KlondGmProc(GM *pgm, INT msgg, WPARAM wp1, LPARAM wp2)
{
switch(msgg)
{
case msggMouseDblClk:
if(DefGmProc(pgm, msggMouseDblClk, wp1, wp2))
return fTrue;
/* fall thru so works for deck double clicks */
case msggMouseDown:
return KlondMouseDown(pgm, (PT *)wp1);
case msggDeal:
return KlondDeal(pgm, (BOOL)wp1);
case msggIsWinner:
return KlondIsWinner(pgm);
case msggWinner:
return KlondWinner(pgm);
case msggForceWin:
return KlondForceWin(pgm);
case msggScore:
return KlondScore(pgm, (COL *) wp1, (COL *)wp2);
case msggChangeScore:
return KlondChangeScore(pgm, (INT)wp1, (INT)wp2);
case msggTimer:
return KlondTimer(pgm, (INT)wp1, (INT)wp2);
case msggDrawStatus:
return KlondDrawStatus(pgm, (RC *) wp1);
}
return DefGmProc(pgm, msgg, wp1, wp2);
}