Leaked source code of windows server 2003
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184 lines
4.2 KiB

#include "sol.h"
VSZASSERT
#define dyStatMarg 1
#define dxStatMarg 4
static TCHAR szStatClass[] = TEXT("Stat"); // class name
HWND hwndStat = NULL; // window to status area
static INT dyStat; // height of status window
BOOL FRegisterStat(BOOL fFirstInst)
{
WNDCLASS cls;
LRESULT APIENTRY StatWndProc(HWND, UINT, WPARAM, LPARAM );
/* ?? can I use static class? */
if(fFirstInst)
{
cls.style = 0,
cls.lpfnWndProc = StatWndProc;
cls.cbClsExtra = cls.cbWndExtra = 0;
cls.hInstance = hinstApp;
cls.hIcon = NULL;
cls.hCursor = LoadCursor(NULL, IDC_ARROW);
cls.hbrBackground = GetStockObject(WHITE_BRUSH);
cls.lpszMenuName = NULL;
cls.lpszClassName = (LPTSTR)szStatClass;
if (!RegisterClass((LPWNDCLASS)&cls))
return(fFalse);
}
return fTrue;
}
BOOL FCreateStat()
{
RC rc;
dyStat = dyChar+2*dyStatMarg;
GetClientRect(hwndApp, (LPRECT) &rc);
hwndStat = CreateWindow((LPTSTR) szStatClass, TEXT(""),
WS_BORDER|WS_CHILD|CS_HREDRAW|CS_VREDRAW,
rc.xLeft-1, rc.yBot-dyStat+1, rc.xRight-rc.xLeft+2, dyStat, hwndApp,
NULL, hinstApp, NULL);
ShowWindow(hwndStat, SW_SHOWNOACTIVATE);
UpdateWindow(hwndStat);
return fTrue;
}
BOOL FDestroyStat()
{
if(hwndStat)
{
DestroyWindow(hwndStat);
hwndStat = NULL;
}
return fTrue;
}
LRESULT APIENTRY StatWndProc(HWND hwnd, UINT wm, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT paint;
HDC hdc;
VOID StatRender();
switch(wm)
{
case WM_PAINT:
BeginPaint(hwnd, (LPPAINTSTRUCT) &paint);
hdc = HdcSet(paint.hdc, 0, 0);
StatRender();
HdcSet(hdc, 0, 0);
EndPaint(hwnd, (LPPAINTSTRUCT) &paint);
return(0L);
}
return(DefWindowProc(hwnd, wm, wParam, lParam));
}
VOID StatRender()
{
RC rc;
if(pgmCur != NULL && hwndStat != NULL)
{
GetClientRect(hwndStat, (LPRECT) &rc);
rc.xRight -= dxStatMarg;
SendGmMsg(pgmCur, msggDrawStatus, (INT_PTR) &rc, 0);
}
}
VOID StatUpdate()
{
HDC hdc;
HDC hdcSav;
if(hwndStat == NULL)
return;
if((hdc = GetDC(hwndStat)) != NULL)
{
hdcSav = HdcSet(hdc, 0, 0);
StatRender();
HdcSet(hdcSav, 0, 0);
ReleaseDC(hwndStat, hdc);
}
}
VOID StatMove()
{
RC rc;
if(hwndStat != NULL)
{
GetClientRect(hwndApp, (LPRECT) &rc);
MoveWindow(hwndStat, rc.xLeft-1, rc.yBot-dyStat+1, rc.xRight-rc.xLeft+2, dyStat, fTrue);
InvalidateRect(hwndStat, NULL, fTrue);
}
}
VOID StatStringSz(TCHAR *sz)
{
HDC hdc, hdcSav;
RC rc;
HFONT hFontOld = NULL;
HFONT hStatusFont = NULL;
if(hwndStat == NULL)
return;
hdc = GetDC(hwndStat);
if(hdc == NULL)
return;
// store the old font and replace the status font by MS Shell Dlg
// as it supports FE characters as well as euro characters.
hStatusFont = CreateFont(-MulDiv(9, GetDeviceCaps(hdc, LOGPIXELSY), 72), 0, 0, 0, FW_BOLD, 0, 0, 0,
DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY,
DEFAULT_PITCH, TEXT("MS Shell Dlg"));
if (hStatusFont)
hFontOld = SelectObject(hdc, hStatusFont);
hdcSav = HdcSet(hdc, 0, 0);
GetClientRect(hwndStat, (LPRECT) &rc);
PatBlt(hdcCur, rc.xLeft, rc.yTop, rc.xRight-rc.xLeft, rc.yBot-rc.yTop, PATCOPY);
TextOut(hdcCur, dxStatMarg, 0, sz, lstrlen(sz));
StatRender();
// restore the font
if (hFontOld)
SelectObject(hdcCur, hFontOld);
// close the created font handle
if (hStatusFont)
DeleteObject(hStatusFont);
HdcSet(hdcSav, 0, 0);
ReleaseDC(hwndStat, hdc);
}
VOID StatString(INT ids)
{
TCHAR sz[60];
if(ids != idsNil)
CchString(sz, ids, ARRAYSIZE(sz));
else
sz[0] = TEXT('\000');
StatStringSz(sz);
}