Leaked source code of windows server 2003
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//---------------------------------------------------------------------------
// Gradient.h - gradient drawing support
//---------------------------------------------------------------------------
#pragma once
//---------------------------------------------------------------------------
#define SYSCOLOR(c) (c|0x80000000)
#define RGBA2WINCOLOR(color) (color.bBlue << 16) | (color.bGreen << 8) | (color.bRed);
#define FIXCOLORVAL(val) ((val > 255) ? 255 : ((val < 0) ? 0 : val))
//---------------------------------------------------------------------------
struct RGBA
{
BYTE bRed;
BYTE bGreen;
BYTE bBlue;
BYTE bAlpha; // not currently supported
};
//---------------------------------------------------------------------------
struct GRADIENTPART
{
BYTE Ratio; // 0-255 ratio for this color (sum of ratios must be <= 255)
RGBA Color;
};
//---------------------------------------------------------------------------
//---- public ----
HRESULT PaintGradientRadialRect(HDC hdc, RECT &rcBounds, int iPartCount,
GRADIENTPART *pGradientParts);
HRESULT PaintHorzGradient(HDC hdc, RECT &rcBounds, int iPartCount,
GRADIENTPART *pGradientParts);
HRESULT PaintVertGradient(HDC hdc, RECT &rcBounds, int iPartCount,
GRADIENTPART *pGradientParts);
//---- helpers ----
void PaintGradientVertBand(HDC hdc, RECT &rcBand, COLORREF color1, COLORREF color2);
void PaintGradientHorzBand(HDC hdc, RECT &rcBand, COLORREF color1, COLORREF color2);
void PaintGradientRadialBand(HDC hdc, RECT &rcBand, int radiusOffset,
int radius, COLORREF color1, COLORREF color2);
//---------------------------------------------------------------------------