Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

374 lines
14 KiB

#pragma hdrstop
#include <ntddk.h>
#include "TSQ.h"
#include "TSQPublic.h"
#define TSQ_TAG 'QST '
//=================================================================================
//
// TSInitQueue
// This function initializes the TS queue with the specified parameters.
//
// Inputs:
// Flags: Properties of the TS Queue.
// MaxThreads: Max number of worker threads to process the item.
//
// Return value:
// Pointer to the TS Queue. NULL if init failed for any reason.
// BUGBUG: Better to have a status:
// Access denied, Invalid parameters, memory failure or success.
//
//=================================================================================
PVOID TSInitQueue(
IN ULONG Flags,
IN ULONG MaxThreads,
IN PDEVICE_OBJECT pDeviceObject
)
{
PTSQUEUE pTsQueue = NULL;
// Validate the inputs.
if ( ( Flags & TSQUEUE_BEING_DELETED ) ||
( MaxThreads > MAX_WORKITEMS ) ||
( pDeviceObject == NULL ) ) {
// BUGBUG: Ideally should check all the bits in the flags using mask.
goto Exit;
}
// If the caller wants TS Queue to use its own thread, then caller must be running at PASSIVE_LEVEL.
if ( ( KeGetCurrentIrql() != PASSIVE_LEVEL ) &&
( Flags & TSQUEUE_OWN_THREAD ) ) {
goto Exit;
}
// Allocate space for the new TS Queue.
pTsQueue = (PTSQUEUE) ExAllocatePoolWithTag( NonPagedPool, sizeof( TSQUEUE ), TSQ_TAG );
if (pTsQueue == NULL) {
goto Exit;
}
// Initialize the terminate event.
KeInitializeEvent( &pTsQueue->TerminateEvent, NotificationEvent, FALSE );
// Initialize the TS Queue spin lock.
KeInitializeSpinLock( &pTsQueue->TsqSpinLock );
// Initialize the list of work items and number of items being processed.
InitializeListHead( &pTsQueue->WorkItemsHead );
pTsQueue->ThreadsCount = 0;
// Initialize the rest of the TS Queue fields as specified in the inputs.
pTsQueue->Flags = Flags;
pTsQueue->MaxThreads = MaxThreads;
pTsQueue->pDeviceObject = pDeviceObject;
Exit:
return ( PVOID ) pTsQueue;
}
//=================================================================================
//
// TSAddWorkItemToQueue
// This function allocates a work item (TSQ type) and adds it to the queue
// from where it is processed by either system queue thread or TS queue
// worker thread.
//
// Inputs:
// TS Queue: To which the work item is to be added.
// pContext: Caller context.
// CallBack: The user's callback routine
//
// Return value:
// Status of the operation:
// STATUS_INVALID_PARAMETER: Incorrect TS Queue pointer, OR
// STATUS_ACCESS_DENIED: The queue is being deleted, OR
// STATUS_NO_MEMORY: Insufficient resources OR
// STATUS_SUCCESS: Operation successful.
//
//=================================================================================
NTSTATUS TSAddWorkItemToQueue(
IN PTSQUEUE pTsQueue, // Pointer to the TS Queue.
IN PVOID pContext, // Context.
IN PTSQ_CALLBACK pCallBack // Callback function.
)
{
KIRQL Irql;
NTSTATUS Status;
PTSQUEUE_WORK_ITEM pWorkItem = NULL;
HANDLE ThreadHandle;
// Check if the Input TS Queue pointer is valid.
// May be we need a better error check on TS Queue pointer here (Like use of signature)
// I don't need to care about validity of the other parameters.
if ( pTsQueue == NULL ) {
return STATUS_INVALID_PARAMETER;
}
// Allocate space for the new work item (TSQ type).
// NOTE: Allocation is done before validation, because this is a costly operation and we
// don't want to do it with spin-lock held for perf reasons.
pWorkItem = (PTSQUEUE_WORK_ITEM) ExAllocatePoolWithTag( NonPagedPool, sizeof( TSQUEUE_WORK_ITEM ), TSQ_TAG );
if ( pWorkItem == NULL ) {
return STATUS_NO_MEMORY;
}
// Initialize the TSQ work item.
pWorkItem->pContext = pContext;
pWorkItem->pCallBack = pCallBack;
// Acquire the Queue spin lock first.
KeAcquireSpinLock( &pTsQueue->TsqSpinLock, &Irql );
// Check if this queue is being deleted. If so, return error.
if ( pTsQueue->Flags & TSQUEUE_BEING_DELETED ) {
KeReleaseSpinLock( &pTsQueue->TsqSpinLock, Irql );
if ( pWorkItem ) {
ExFreePool( pWorkItem );
}
return STATUS_ACCESS_DENIED;
}
// All right, insert the work item in TS queue.
InsertTailList( &pTsQueue->WorkItemsHead, &pWorkItem->Links );
// NOTE: Once the work item is queued, we are going to return status success anyway.
// Failed cases, if any, will be handled either by already running worker threads or
// later when the queue is deleted.
// Check if we need to start another worker thread.
if ( pTsQueue->ThreadsCount >= pTsQueue->MaxThreads ) {
// Do nothing else, when there are already enough number of worker threads serving the queue.
KeReleaseSpinLock( &pTsQueue->TsqSpinLock, Irql );
return STATUS_SUCCESS;
}
// We are about to start a new thread (own thread or system thread).
// So, increment the thread count and release the spin lock.
pTsQueue->ThreadsCount ++;
KeReleaseSpinLock( &pTsQueue->TsqSpinLock, Irql );
// Check if we are allowed to start a worker thread.
if ( ( pTsQueue->Flags & TSQUEUE_OWN_THREAD ) &&
( KeGetCurrentIrql() == PASSIVE_LEVEL ) ) {
// We can create our own thread for processing work item.
Status = PsCreateSystemThread( &ThreadHandle,
THREAD_ALL_ACCESS,
NULL,
NULL,
NULL,
(PKSTART_ROUTINE) TSQueueWorker,
(PVOID) pTsQueue );
if ( Status != STATUS_SUCCESS ) {
goto QueueError;
}
ZwClose( ThreadHandle );
}
else { // Means, we can not create thread. Then call IOQueueWorkItem.
PIO_WORKITEM pIoWorkItem = NULL;
PTSQ_CONTEXT pTsqContext = NULL;
WORK_QUEUE_TYPE QueueType = ( pTsQueue->Flags & TSQUEUE_CRITICAL ) ? CriticalWorkQueue : DelayedWorkQueue;
// Allocate space for TSQ context.
pTsqContext = (PTSQ_CONTEXT) ExAllocatePoolWithTag( NonPagedPool, sizeof( TSQ_CONTEXT ), TSQ_TAG );
if ( pTsqContext == NULL ) {
goto QueueError;
}
// Allocate the IO work item.
pIoWorkItem = IoAllocateWorkItem( pTsQueue->pDeviceObject );
if ( pIoWorkItem == NULL ) {
ExFreePool( pTsqContext );
goto QueueError;
}
// Initialize the TSQ context and queue the work item in the system queue.
pTsqContext->pTsQueue = pTsQueue;
pTsqContext->pWorkItem = pIoWorkItem; // This is IO work item.
IoQueueWorkItem( pIoWorkItem, ( PIO_WORKITEM_ROUTINE )TSQueueCallback, QueueType, (PVOID) pTsqContext );
}
return STATUS_SUCCESS;
QueueError:
KeAcquireSpinLock( &pTsQueue->TsqSpinLock, &Irql );
pTsQueue->ThreadsCount --;
// If the thread count is zero, we are the last one who finished processing work items.
// Now if the queue is marked "being deleted", we should set the Terminate event.
if ( ( pTsQueue->Flags & TSQUEUE_BEING_DELETED ) &&
( pTsQueue->ThreadsCount == 0 ) ) {
KeSetEvent( &pTsQueue->TerminateEvent, 0, FALSE );
}
KeReleaseSpinLock( &pTsQueue->TsqSpinLock, Irql );
return STATUS_SUCCESS;
}
//=================================================================================
//
// TSDeleteQueue
// This function deletes the specified TS Queue. It first processes all the
// pending work items before deleting.
//
// Inputs:
// TS Queue: To be deleted.
//
// Return value:
// STATUS_SUCCESS: Operation successful.
// BUGBUG: Wondering why we have this.
//
//=================================================================================
NTSTATUS TSDeleteQueue(PVOID pTsq)
{
KIRQL Irql;
PTSQUEUE pTsQueue = (PTSQUEUE) pTsq;
NTSTATUS Status;
// BUGBUG: There should be better way of checking TS Queue pointer (Use of signature or alike).
if ( pTsQueue == NULL ) {
return STATUS_SUCCESS;
}
KeAcquireSpinLock( &pTsQueue->TsqSpinLock, &Irql );
// Check if the queue is already being deleted.
// It should not happen, but just in case, if the driver is not good.
if ( pTsQueue->Flags & TSQUEUE_BEING_DELETED ) {
ASSERT( FALSE );
return STATUS_ACCESS_DENIED;
}
// Mark the queue "being deleted", so that it won't accept any new work items.
pTsQueue->Flags |= TSQUEUE_BEING_DELETED;
// Now help other worker threads in processing the pending work items on the queue.
// So, increment the thread count, which will be decremented in the TSQueueWorker routine.
pTsQueue->ThreadsCount ++;
KeReleaseSpinLock( &pTsQueue->TsqSpinLock, Irql );
// NOTE: This will also clean up the queue, if there are work items in the queue and no
// worker threads to process them.
TSQueueWorker( pTsQueue );
// It is still possible that other threads are still working with their work items.
// So, we can not just go and free the queue. So wait for the termination event.
KeWaitForSingleObject( &pTsQueue->TerminateEvent, Executive, KernelMode, TRUE, NULL );
// BUGBUG: Now the worker threads have set the event, but they have done that while holding
// the spin lock. If we free the TS queue right away, they will access NULL pointer and
// bug-check. So, acquire spin-lock, so that the thread which set the event will release it.
// We know that there will be only one such thread at a give time. So, we don't need ref-count
// now. But using ref-count is more eligent solution here.
KeAcquireSpinLock( &pTsQueue->TsqSpinLock, &Irql );
KeReleaseSpinLock( &pTsQueue->TsqSpinLock, Irql );
// We are all done.
// Clean up the space allocated for the TS queue.
ExFreePool( pTsQueue );
pTsQueue = NULL;
return STATUS_SUCCESS;
}
//=================================================================================
//
// TSQueueWorker
// This is a worker thread for the TS Queue, which goes through the queue and
// processes the pending work items (TSQ type) one by one.
//
//=================================================================================
void TSQueueWorker(PTSQUEUE pTsQueue)
{
PLIST_ENTRY Item;
PTSQUEUE_WORK_ITEM pWorkItem;
KIRQL Irql;
// Acquire the Queue spin lock first.
KeAcquireSpinLock( &pTsQueue->TsqSpinLock, &Irql );
// Process the work items on the queue, while the queue is not empty
while( !IsListEmpty( &pTsQueue->WorkItemsHead ) ) {
// Get the next TSQ work item from the queue.
Item = RemoveHeadList( &pTsQueue->WorkItemsHead );
pWorkItem = CONTAINING_RECORD( Item, TSQUEUE_WORK_ITEM, Links );
// Release the Queue spin lock.
KeReleaseSpinLock( &pTsQueue->TsqSpinLock, Irql );
// Call the callback routine specified in the work item.
if ( pWorkItem->pCallBack ) {
( *pWorkItem->pCallBack ) ( pTsQueue->pDeviceObject, pWorkItem->pContext );
}
// Free the TSQ work item.
ExFreePool( pWorkItem );
// Acquire the Queue spin lock again.
KeAcquireSpinLock( &pTsQueue->TsqSpinLock, &Irql );
}
// We are done processing the work items. This thread is going to exit now.
// Decrememnt the thread count so that next work item gets processed by a new thread
// or queued in the system queue.
pTsQueue->ThreadsCount --;
// If the thread count is zero, we are the last one who finished processing work items.
// Now if the queue is marked "being deleted", we should set the Terminate event.
if ( ( pTsQueue->Flags & TSQUEUE_BEING_DELETED ) &&
( pTsQueue->ThreadsCount == 0 ) ) {
KeSetEvent( &pTsQueue->TerminateEvent, 0, FALSE );
}
KeReleaseSpinLock( &pTsQueue->TsqSpinLock, Irql );
}
//=================================================================================
//
// TSQueueCallback
// This is the callback routine we specify, when we use system queue for
// processing the TSQ work item. This will in turn call the routine that
// TS Queue worker thread executes. And that routine will process all the
// pending work items from the queue. We use this callback routine just for
// cleaning up the IO work item that we allocated for using system queue.
//
//=================================================================================
void TSQueueCallback(PDEVICE_OBJECT pDeviceObject, PVOID pContext)
{
PTSQ_CONTEXT pTsqContext = (PTSQ_CONTEXT) pContext;
// BUGBUG: It's better to have a check on pDeviceObject.
// If input context here is NULL, then we sure have a big problem in system worker queue implementation.
ASSERT( pTsqContext != NULL );
// Process the TSQ work items on the queue.
TSQueueWorker( pTsqContext->pTsQueue );
// Cleanup the IO work Item.
if ( pTsqContext->pWorkItem ) {
IoFreeWorkItem( pTsqContext->pWorkItem );
pTsqContext->pWorkItem = NULL;
}
// Free TSQ context.
ExFreePool( pTsqContext );
}