Leaked source code of windows server 2003
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/****************************************************************************/
// icasrv.h
//
// TermSrv types, data, prototypes.
//
// Copyright (C) 1997-2000 Microsoft Corporation
/****************************************************************************/
#include <tssd.h>
#include <tssec.h>
#ifdef __cplusplus
extern "C" {
#endif
#define STR_CITRIX_IDLE_TITLE 249
#define STR_CITRIX_IDLE_MSG_LOGOFF 250
#define STR_CITRIX_LOGON_TITLE 251
#define STR_CITRIX_LOGON_MSG_LOGOFF 252
#define STR_CITRIX_SHADOW_TITLE 253
#define STR_CITRIX_SHADOW_MSG_1 254
#define STR_CITRIX_SHADOW_MSG_2 255
#define STR_TEMP_LICENSE_EXPIRED_MSG 257
#define STR_TEMP_LICENSE_EXPIRATION_MSG 258
#define STR_TEMP_LICENSE_MSG_TITLE 259
#define STR_ALL_LAN_ADAPTERS 260
#define STR_CANNOT_ALLOW_CONCURRENT_MSG 261
#define STR_CITRIX_IDLE_MSG_DISCON 262
#define STR_CITRIX_LOGON_MSG_DISCON 263
#define STR_FUS_REMOTE_DISCONNECT_TITLE 264
#define STR_FUS_REMOTE_DISCONNECT_MSG 265
/*
* Resource definitions for the Licensing Core.
*/
#define IDS_LSCORE_RA_NAME 1100
#define IDS_LSCORE_RA_DESC 1101
#define IDS_LSCORE_PERSEAT_NAME 1200
#define IDS_LSCORE_PERSEAT_DESC 1201
#define IDS_LSCORE_CONCURRENT_NAME 1300
#define IDS_LSCORE_CONCURRENT_DESC 1301
#define IDS_LSCORE_PERUSER_NAME 1302
#define IDS_LSCORE_PERUSER_DESC 1303
/*
* defines for memory allocation
*/
#define MemAlloc( _x ) RtlAllocateHeap( IcaHeap, 0, _x )
#define MemFree( _p ) RtlFreeHeap( IcaHeap, 0, _p )
/*
* Prototype for reference lock delete procedure
*/
typedef VOID (*PREFLOCKDELETEPROCEDURE)( struct _REFLOCK * );
typedef struct _WINSTATION *PWINSTATION;
/*
* Reference counted lock structure
*/
typedef struct _REFLOCK {
HANDLE Mutex; // mutex handle
LONG RefCount; // reference count
BOOLEAN Invalid; // containing struct no longer valid
PREFLOCKDELETEPROCEDURE pDeleteProcedure; // pointer to delete procedure
} REFLOCK, *PREFLOCK;
/*
* Structure used to get the exact credentials used for logon by the client
* We use this to send back the notification to the client
*/
typedef struct _CLIENTNOTIFICATIONCREDENTIALS {
WCHAR UserName[EXTENDED_USERNAME_LEN + 1];
WCHAR Domain[EXTENDED_DOMAIN_LEN + 1] ;
} CLIENTNOTIFICATIONCREDENTIALS, *PCLIENTNOTIFICATIONCREDENTIALS;
//
// Private contents of the autoreconnect cookie
//
typedef struct _AUTORECONNECTIONINFO {
BOOLEAN Valid;
BYTE ArcRandomBits[ARC_SC_SECURITY_TOKEN_LEN];
} AUTORECONNECTIONINFO, *PAUTORECONNECTIONINFO;
/*
* Remembered Client address structure
*/
typedef struct _REMEMBERED_CLIENT_ADDRESS{
ULONG length;
BYTE addr[1];
} REMEMBERED_CLIENT_ADDRESS, *PREMEMBERED_CLIENT_ADDRESS;
typedef enum _RECONNECT_TYPE {
NeverReconnected = 0,
ManualReconnect,
AutoReconnect
} RECONNECT_TYPE, *PRECONNECT_TYPE;
/*
* Session Manager WinStation struct
*/
typedef struct _WINSTATION {
LIST_ENTRY Links;
BOOLEAN Starting; // WinStation is starting
BOOLEAN Terminating; // WinStation is terminating
BOOLEAN NeverConnected; // WinStation not connected yet
REFLOCK Lock;
ULONG LogonId; // Logon Id
WINSTATIONNAME WinStationName; // WinStation Name
WINSTATIONNAME ListenName; // Listen Name (for limits checking)
WINSTATIONCONFIG2 Config; // WinStation Config
WINSTATIONCLIENT Client; // WinStation client data
ULONG State; // current state
ULONG Flags; // WinStation Flags (see WSF_??? below)
PVOID pSecurityDescriptor;
HANDLE CreateEvent;
NTSTATUS CreateStatus;
HANDLE ConnectEvent;
HANDLE hIca; // WinStation's primary Device
HANDLE hStack; // WinStation's primary stack
ULONG ShadowId;
HANDLE hPassthruStack; // passthru (shadow client) stack
HANDLE ShadowBrokenEvent;
HANDLE ShadowDoneEvent;
HANDLE ShadowDisplayChangeEvent;
NTSTATUS ShadowTargetStatus;
BOOLEAN ShadowConnectionWait;
LIST_ENTRY ShadowHead; // head of shadow list
HANDLE WindowsSubSysProcess; // process handle for Win32 SS (csrss)
HANDLE WindowsSubSysProcessId; // process id for Win32 SS
HANDLE InitialCommandProcess; // process handle for initial command
HANDLE InitialCommandProcessId; // process id for initial command
BOOLEAN InitialProcessSet; // Flag for console communication
HANDLE CsrStartEventHandle; // Handle for CsrStartEvent
HANDLE Win32CommandPort;
PORT_MESSAGE Win32CommandPortMsg;
LIST_ENTRY Win32CommandHead; // head of COMMAND_ENTRY list
struct _LPC_CLIENT_CONTEXT *pWin32Context;
PSID pUserSid; // SID for currently logged on user
WCHAR Password[PASSWORD_LENGTH+1]; // password for currently logged on user
UCHAR Seed; // seed for above password
HANDLE UserToken; // User Token
HANDLE hIdleTimer;
HANDLE hLogonTimer;
HANDLE hDisconnectTimer;
ULONG fIdleTimer : 1;
ULONG fLogonTimer : 1;
ULONG fDisconnectTimer : 1;
LARGE_INTEGER ConnectTime;
LARGE_INTEGER DisconnectTime;
LARGE_INTEGER LogonTime;
WCHAR Domain[ DOMAIN_LENGTH + 1 ]; // Domain
WCHAR UserName[USERNAME_LENGTH + 1]; // UserName
BYTE VideoModuleName[9]; // For reconnect checking
HANDLE hConnectThread; // Connect thread for this WinStation
HANDLE hIcaBeepChannel;
HANDLE hIcaThinwireChannel;
PVOID pEndpoint;
ULONG EndpointLength;
struct _WSEXTENSION *pWsx;
PVOID pWsxContext;
BROKENCLASS BrokenReason; // reason/source why this WinStation..
BROKENSOURCECLASS BrokenSource; // ..is being reset/disconnected
ULONG StateFlags; // WinStation State (see WSF_ST_??? below)
ULONG SessionSerialNumber; // Session Id is reused when session is deleted. Serial number not
PSID pProfileSid; // SID for previously logged on user kept for profile cleanup
BOOLEAN fOwnsConsoleTerminal; // session currently connected to the console
WCHAR DisplayDriverName[9];
WCHAR ProtocolName[9];
LPARAM lpLicenseContext; // Licensing context for the winstation
BOOLEAN fUserIsAdmin; // Needed for LLS licensing
// Server pool (cluster) support - disconnected session query results
// and client capabilities for this client.
ULONG bClientSupportsRedirection : 1;
ULONG bRequestedSessionIDFieldValid : 1;
ULONG bClientRequireServerAddr : 1;
UINT32 RequestedSessionID;
unsigned NumClusterDiscSessions;
TSSD_DisconnectedSessionInfo ClusterDiscSessions[TSSD_MaxDisconnectedSessions];
HANDLE hWinmmConsoleAudioEvent; // Event that set if console audio is enabled remotely
HANDLE hRDPAudioDisabledEvent; // Event that is set if remote audio is disabled for session 0, rdpsnd.dll is checking it
// Support for longer UserName and Password during client autologon to a Terminal Server
pExtendedClientCredentials pNewClientCredentials ;
HANDLE hReconnectReadyEvent;
// The following structure is used to send back the logon notification to the client
PCLIENTNOTIFICATIONCREDENTIALS pNewNotificationCredentials;
// Cache original shadow setting when session is created.
// this is to fix a security hole created by Salem/pcHealth in that
// pcHealth dynamically switch shadow to full control without
// user permission and does not reset it, a normal
// termination of Help will trigger Salem sessmgr to reset shadow
// back to original setting, but a bad expert can stop sessmgr service
// and our session's shadow setting will still be FULL CONTROL
// WITHOUT USER PERMISSION, anyone with enough priviledge can then
// start shadow and take control of this session .
SHADOWCLASS OriginalShadowClass;
//termsrv's cached cache statistics
CACHE_STATISTICS Cache;
PREMEMBERED_CLIENT_ADDRESS pRememberedAddress;
PREMEMBERED_CLIENT_ADDRESS pLastClientAddress;
BOOLEAN fReconnectPending; // Flag to indicate Reconnect is still Pending
BOOLEAN fReconnectingToConsole; // Flag to indicate we r going to reconnect a session to the Console
HANDLE SessionInitializedEvent; // Event which indicates winlogon is done creating desktop for this session
AUTORECONNECTIONINFO AutoReconnectInfo;
RECONNECT_TYPE LastReconnectType;
BOOLEAN fDisallowAutoReconnect;
WCHAR ExecSrvSystemPipe[EXECSRVPIPENAMELEN];
BOOLEAN fSmartCardLogon; // Flag to indicate if a SmartCard was used to Logon to this session
BOOLEAN fSDRedirectedSmartCardLogon; // Flag to indicate that this is gonna be a Session directory redirected AutoLogon
} WINSTATION, *PWINSTATION;
/*
* WinStation Flags
*/
#define WSF_CONNECT 0x00000001 // being connected
#define WSF_DISCONNECT 0x00000002 // being disconnected
#define WSF_RESET 0x00000004 // being reset
#define WSF_DELETE 0x00000008 // being deleted
#define WSF_DOWNPENDING 0x00000010 // down pending
#define WSF_LOGOFF 0x00000020 // being logged off
#define WSF_LISTEN 0x00000040 // this is a "listening" WinStation
#define WSF_IDLE 0x00000080 // part of the idle pool
#define WSF_IDLEBUSY 0x00000100 // idle but in process of connecting
#define WSF_AUTORECONNECTING 0x00000200 // autoreconnecting
/*
* WinStation State Flags
*/
#define WSF_ST_WINSTATIONTERMINATE 0x00000001 //Called WinstationTerminate for this session
#define WSF_ST_DELAYED_STACK_TERMINATE 0x00000002 //Need to delay stack termination till WinstationDeleProc()
#define WSF_ST_BROKEN_CONNECTION 0x00000004 // received a broken connection indication
#define WSF_ST_CONNECTED_TO_CSRSS 0x00000008 // Connected or reconnected to CSRSS
#define WSF_ST_IN_DISCONNECT 0x00000010 // Disconnect processing is pending
#define WSF_ST_LOGON_NOTIFIED 0x00000020 // Logon notification is received
#define WSF_ST_SHADOW 0x00000200 // In shadow or waiting for user
#define WSF_ST_LICENSING 0x00000400 // Postlogon licensing hapened.
/*
* Help Assistant Session flag.
* 3 bits, winlogon, msgina, licensing query termsrv in different
* phrase of logon, we don't want to make repeated call, and since
* we can't be sure if a session is a help session until winlogon
* actually logon a user, we need more than TRUE/FALSE bit.
*/
#define WSF_ST_HELPSESSION_FLAGS 0xF0000000 // reserved flags.
#define WSF_ST_HELPSESSION_NOTSURE 0x00000000 // No sure it is helpassistant session
#define WSF_ST_HELPSESSION_NOTHELPSESSION 0x20000000 // Detemined not a helpassistant session
#define WSF_ST_HELPSESSION_HELPSESSION 0x40000000 // Session is a helpassistant session
#define WSF_ST_HELPSESSION_HELPSESSIONINVALID 0x80000000 // HelpAssistant logon but ticket is invalid
/*
* Reconnect struct
*
* This structure is used to store WinStation connection information.
* This structure is transferred from one WinStation to another when
* processing a reconnect.
*/
typedef struct _RECONNECT_INFO {
WINSTATIONNAME WinStationName; // WinStation Name
WINSTATIONNAME ListenName; // WinStation Name
WINSTATIONCONFIG2 Config; // Registry config data
WINSTATIONCLIENT Client; // WinStation client data
struct _WSEXTENSION *pWsx;
PVOID pWsxContext;
HANDLE hIca; // temp ICA device handle to connect
// stack to while in disconnect state
HANDLE hStack; // handle of stack being reconnected
PVOID pEndpoint; // endpoint data for connection..
ULONG EndpointLength; // ..being reconnected
BOOLEAN fOwnsConsoleTerminal; // session currently connected to the console
WCHAR DisplayDriverName[9];
WCHAR ProtocolName[9];
// The following structure is used to send back the logon notification to the client
PCLIENTNOTIFICATIONCREDENTIALS pNotificationCredentials;
PREMEMBERED_CLIENT_ADDRESS pRememberedAddress;
} RECONNECT_INFO, *PRECONNECT_INFO;
/*
* Shadow entry
* There is one of these for each shadow client,
* linked from the target WinStation (ShadowHead).
*/
typedef struct _SHADOW_INFO {
LIST_ENTRY Links;
HANDLE hStack;
HANDLE hBrokenEvent;
PVOID pEndpoint;
ULONG EndpointLength;
} SHADOW_INFO, *PSHADOW_INFO;
/*
* Command entry struct
*/
typedef struct _COMMAND_ENTRY {
LIST_ENTRY Links;
HANDLE Event;
struct _WINSTATION_APIMSG * pMsg;
} COMMAND_ENTRY, *PCOMMAND_ENTRY;
/*
* Event wait structure
*/
typedef struct _EVENT {
LIST_ENTRY EventListEntry;
HANDLE Event;
BOOLEAN fWaiter;
BOOLEAN fClosing;
NTSTATUS WaitResult;
ULONG EventMask;
ULONG EventFlags;
} EVENT, *PEVENT;
/*
* RPC client context structure
*/
typedef struct _RPC_CLIENT_CONTEXT{
PEVENT pWaitEvent;
} RPC_CLIENT_CONTEXT, *PRPC_CLIENT_CONTEXT;
/*
* This structure is used to keep track of the client accessing the
* LPC interfaces. This structure is pointed to by the CONTEXT value
* that the NT LPC system maintains for us on a per communication port
* basis.
*/
typedef struct _LPC_CLIENT_CONTEXT {
ULONG ClientLogonId;
HANDLE CommunicationPort;
ULONG AccessRights;
PVOID ClientViewBase;
PVOID ClientViewBounds;
PVOID ViewBase;
SIZE_T ViewSize;
PVOID ViewRemoteBase;
} LPC_CLIENT_CONTEXT, *PLPC_CLIENT_CONTEXT;
typedef struct _LOAD_BALANCING_METRICS {
BOOLEAN fInitialized;
// Basic system information
ULONG NumProcessors;
ULONG PageSize;
ULONG PhysicalPages;
// Idle system values to remove base system usage
ULONG BaselineFreePtes ;
ULONG BaselinePagedPool;
ULONG BaselineCommit;
// Minimum usage values to prevent absurdly large estimates
ULONG MinPtesPerUser;
ULONG MinPagedPoolPerUser;
ULONG MinCommitPerUser;
// Live usage values derived from runtime data: totals
ULONG PtesUsed;
ULONG PagedPoolUsed;
ULONG CommitUsed;
// Live usage values derived from runtime data: per user
ULONG AvgPtesPerUser;
ULONG AvgPagedPoolPerUser;
ULONG AvgCommitPerUser;
// Raw and Estimated values for session capacity
ULONG RemainingSessions;
ULONG EstimatedSessions;
// CPU utilization metrics
ULONG AvgIdleCPU;
LARGE_INTEGER TotalCPU;
LARGE_INTEGER IdleCPU;
} LOAD_BALANCING_METRICS, *PLOAD_BALANCING_METRICS;
// TODO: Is there a better place to get this value from?
//
#define MAX_PROCESSORS 32
// Minimum assumed resource usage per user
//
// TODO: Use these as registry defaults, but attempt to read from registry
//
// Floating point optimization: (Avg >> 1) == 0.50 (growth reservation)
#define SimGrowthBias 1
#define SimUserMinimum 5
// DEW (34 threads) = 1434KB (PTE) + 649KB (PP) + 172KB (NPP)
#define DEWAvgPtesPerUser 1434
#define DEWAvgPagedPoolPerUser 649
#define DEWAvgNonPagedPoolPerUser 172
#define DEWCommitPerUser 3481
// KW (65 threads) = 2812KB (PTE) + 987KB (PP) + 460KB (NPP)
#define KWAvgPtesPerUser 2812
#define KWAvgPagedPoolPerUser 987
#define KWAvgNonPagedPoolPerUser 460
#define KWCommitPerUser 7530
#define SimAvgPtesPerUser DEWAvgPtesPerUser
#define SimAvgPagedPoolPerUser DEWAvgPagedPoolPerUser
#define SimAvgNonPagedPoolPerUser DEWAvgNonPagedPoolPerUser
#define SimCommitPerUser DEWCommitPerUser
/*
* Global variables
*/
extern BOOLEAN ShutdownInProgress;
//extern BOOLEAN ShutdownTerminateNoWait;
extern ULONG ShutDownFromSessionID;
extern RTL_CRITICAL_SECTION WinStationListLock;
extern RTL_CRITICAL_SECTION WinStationListenersLock;
extern RTL_CRITICAL_SECTION TimerCritSec;
extern LIST_ENTRY SystemEventHead;
extern HANDLE hTrace;
extern BOOL g_bPersonalTS;
extern BOOL g_bAdvancedServer;
extern BOOL g_bPersonalWks;
extern BOOL gbServer;
extern BOOL gbListenerOff;
extern BOOLEAN g_fDenyTSConnectionsPolicy;
extern BOOL g_PreAuthenticateClient;
extern HANDLE hCleanupTimer;
extern BOOL g_BlackListPolicy;
extern LONG g_CleanupTimerOn;
/*
* Globals to support load balancing. Since this is queried frequently we can't
* afford to lock the winstation list and count them up.
*/
extern ULONG IdleWinStationPoolCount;
extern ULONG WinStationTotalCount;
extern ULONG WinStationDiscCount;
extern LOAD_BALANCING_METRICS gLB;
extern ExtendedClientCredentials g_MprNotifyInfo;
/*
* Function prototypes
*/
NTSTATUS InitTermSrv(HKEY);
void StartAllWinStations(HKEY);
NTSTATUS CheckWinStationEnable(LPWSTR);
NTSTATUS SetWinStationEnable(LPWSTR, ULONG);
NTSTATUS
LoadSubSystemsForWinStation(
IN PWINSTATION pWinStation );
VOID
FreeWinStationLists(
PWINSTATION pWinStation );
NTSTATUS
GetProcessLogonId(
IN HANDLE Process,
OUT PULONG pLogonId );
NTSTATUS
SetProcessLogonId(
IN HANDLE Process,
IN ULONG LogonId );
PWINSTATION FindWinStationById( ULONG, BOOLEAN );
PWINSTATION FindWinStationByName( LPWSTR, BOOLEAN );
void IncrementReference(PWINSTATION pWinStation);
BOOLEAN IsWinStationLockedByCaller( PWINSTATION );
NTSTATUS QueueWinStationReset( IN ULONG LogonId );
NTSTATUS QueueWinStationDisconnect( IN ULONG LogonId );
VOID ResetGroupByListener( PWINSTATIONNAME );
VOID NotifySystemEvent(ULONG);
NTSTATUS WinStationOpenChannel(
HANDLE IcaDevice,
HANDLE ProcessHandle,
CHANNELCLASS ChannelClass,
PVIRTUALCHANNELNAME pVirtualName,
PHANDLE pDupChannel);
VOID InvalidateTerminateWaitList(VOID);
#define UnlockWinStation( _p ) UnlockRefLock( &_p->Lock )
#define RelockWinStation( _p ) RelockRefLock( &_p->Lock )
#if DBG
#define ReleaseWinStation( _p ) ReleaseRefLock( &_p->Lock ); \
_p = NULL;
#else
#define ReleaseWinStation( _p ) ReleaseRefLock( &_p->Lock )
#endif
NTSTATUS InitRefLock( PREFLOCK, PREFLOCKDELETEPROCEDURE );
BOOLEAN LockRefLock( PREFLOCK );
VOID UnlockRefLock( PREFLOCK );
BOOLEAN RelockRefLock( PREFLOCK );
VOID ReleaseRefLock( PREFLOCK );
VOID DeleteRefLock( PREFLOCK );
#if DBG
#define ENTERCRIT(_x) \
{ \
ASSERT( (HANDLE)LongToHandle( GetCurrentThreadId() ) != (_x)->OwningThread ); \
RtlEnterCriticalSection(_x); \
}
#define LEAVECRIT(_x) \
{ \
ASSERT( (HANDLE)LongToHandle( GetCurrentThreadId() ) == (_x)->OwningThread ); \
RtlLeaveCriticalSection(_x); \
}
#else
#define ENTERCRIT(_x) RtlEnterCriticalSection(_x)
#define LEAVECRIT(_x) RtlLeaveCriticalSection(_x)
#endif
NTSTATUS
MakeUserGlobalPath(
IN OUT PUNICODE_STRING Unicode,
IN ULONG LogonId );
NTSTATUS SendWinStationCommand( PWINSTATION, PWINSTATION_APIMSG, ULONG );
NTSTATUS
WsxStackIoControl(
PVOID pContext,
IN HANDLE pStack,
IN ULONG IoControlCode,
IN PVOID pInBuffer,
IN ULONG InBufferSize,
OUT PVOID pOutBuffer,
IN ULONG OutBufferSize,
OUT PULONG pBytesReturned );
VOID MergeUserConfigData( PWINSTATION pWinStation,
PPOLICY_TS_USER pPolicy,
PUSERCONFIGW pPolicyData,
PUSERCONFIG pUserConfig ) ;
VOID StartLogonTimers( PWINSTATION );
VOID ResetUserConfigData( PWINSTATION );
LONG IcaTimerCreate( ULONG, HANDLE * );
NTSTATUS IcaTimerStart( HANDLE, PVOID, PVOID, ULONG );
BOOLEAN IcaTimerCancel( HANDLE );
BOOLEAN IcaTimerClose( HANDLE );
VOID InitializeTrace(IN PWINSTATION, IN BOOLEAN, OUT PICA_TRACE);
void InitializeSystemTrace(HKEY);
void GetSetSystemParameters(HKEY);
NTSTATUS CdmConnect( ULONG, HANDLE );
NTSTATUS CdmDisconnect( ULONG, HANDLE );
VOID VirtualChannelSecurity( PWINSTATION );
VOID
WinstationUnloadProfile( PWINSTATION pWinStation);
NTSTATUS
WinStationResetWorker(
ULONG LogonId,
BOOLEAN bWait,
BOOLEAN CallerIsRpc,
BOOLEAN bRecreate
);
BOOL StartStopListeners( LPWSTR WinStationName, BOOLEAN bStart );
NTSTATUS WinStationCreateWorker( PWINSTATIONNAME, PULONG, BOOLEAN );
NTSTATUS ConsoleShadowStart( IN PWINSTATION pWinStation,
IN PWINSTATIONCONFIG2 pClientConfig,
IN PVOID pModuleData,
IN ULONG ModuleDataLength);
NTSTATUS ConsoleShadowStop(PWINSTATION pWinStation);
NTSTATUS TransferConnectionToIdleWinStation(
PWINSTATION pListenWinStation,
PVOID pEndpoint,
ULONG EndpointLength,
PICA_STACK_ADDRESS pStackAddress );
PWINSTATION
GetWinStationFromArcInfo(
PBYTE pClientRandom,
LONG cbClientRandomLen,
PTS_AUTORECONNECTINFO pArc
);
// Why doesn't the compiler complain that each source file is redefining
// a global variable? This file _is_ included by all source files in this
// directory. But these definitions will cause warnings if they show up
// in the licensing core, so give the core the ability to ifdef them out.
#ifndef LSCORE_NO_ICASRV_GLOBALS
PVOID IcaHeap;
PVOID DefaultEnvironment;
HANDLE IcaSmApiPort;
HANDLE hModuleWin;
#endif
#if DBG
#define DBGPRINT(_arg) DbgPrint _arg
#else
#define DBGPRINT(_arg)
#endif
#if DBG
#undef TRACE
#define TRACE(_arg) { if (hTrace) IcaSystemTrace _arg; }
#else
#define TRACE(_arg)
#endif
/*=============================================================================
== TermSrv Server Extension supplied procs
=============================================================================*/
/*
* Macros
*/
#define WSX_INITIALIZE "WsxInitialize"
#define WSX_WINSTATIONINITIALIZE "WsxWinStationInitialize"
#define WSX_WINSTATIONREINITIALIZE "WsxWinStationReInitialize"
#define WSX_WINSTATIONRUNDOWN "WsxWinStationRundown"
#define WSX_CDMCONNECT "WsxConnect"
#define WSX_CDMDISCONNECT "WsxDisconnect"
#define WSX_VERIFYCLIENTLICENSE "WsxVerifyClientLicense"
#define WSX_QUERYLICENSE "WsxQueryLicense"
#define WSX_GETLICENSE "WsxGetLicense"
#define WSX_WINSTATIONLOGONANNOYANCE "WsxWinStationLogonAnnoyance"
#define WSX_WINSTATIONGENERATELICENSE "WsxWinStationGenerateLicense"
#define WSX_WINSTATIONINSTALLLICENSE "WsxWinStationInstallLicense"
#define WSX_WINSTATIONENUMERATELICENSES "WsxWinStationEnumerateLicenses"
#define WSX_WINSTATIONACTIVATELICENSE "WsxWinStationActivateLicense"
#define WSX_WINSTATIONREMOVELICENSE "WsxWinStationRemoveLicense"
#define WSX_WINSTATIONSETPOOLCOUNT "WsxWinStationSetPoolCount"
#define WSX_WINSTATIONQUERYUPDATEREQUIRED "WsxWinStationQueryUpdateRequired"
#define WSX_WINSTATIONANNOYANCETHREAD "WsxWinStationAnnoyanceThread"
#define WSX_DUPLICATECONTEXT "WsxDuplicateContext"
#define WSX_COPYCONTEXT "WsxCopyContext"
#define WSX_CLEARCONTEXT "WsxClearContext"
#define WSX_INITIALIZECLIENTDATA "WsxInitializeClientData"
#define WSX_INITIALIZEUSERCONFIG "WsxInitializeUserConfig"
#define WSX_CONVERTPUBLISHEDAPP "WsxConvertPublishedApp"
#define WSX_VIRTUALCHANNELSECURITY "WsxVirtualChannelSecurity"
#define WSX_ICASTACKIOCONTROL "WsxIcaStackIoControl"
#define WSX_BROKENCONNECTION "WsxBrokenConnection"
#define WSX_LOGONNOTIFY "WsxLogonNotify"
#define WSX_SETERRORINFO "WsxSetErrorInfo"
#define WSX_ESCAPE "WsxEscape"
#define WSX_SENDAUTORECONNECTSTATUS "WsxSendAutoReconnectStatus"
/*
* Typedefs and structures
*/
typedef struct _WSEXTENSION {
LIST_ENTRY Links; // Links
DLLNAME WsxDLL; // DLL name
HANDLE hInstance; // Handle of the DLL
PVOID Context; // Extension context data
PWSX_INITIALIZE pWsxInitialize;
PWSX_WINSTATIONINITIALIZE pWsxWinStationInitialize;
PWSX_WINSTATIONREINITIALIZE pWsxWinStationReInitialize;
PWSX_WINSTATIONRUNDOWN pWsxWinStationRundown;
PWSX_CDMCONNECT pWsxCdmConnect;
PWSX_CDMDISCONNECT pWsxCdmDisconnect;
PWSX_VERIFYCLIENTLICENSE pWsxVerifyClientLicense;
PWSX_QUERYLICENSE pWsxQueryLicense;
PWSX_GETLICENSE pWsxGetLicense;
PWSX_WINSTATIONLOGONANNOYANCE pWsxWinStationLogonAnnoyance;
PWSX_WINSTATIONGENERATELICENSE pWsxWinStationGenerateLicense;
PWSX_WINSTATIONINSTALLLICENSE pWsxWinStationInstallLicense;
PWSX_WINSTATIONENUMERATELICENSES pWsxWinStationEnumerateLicenses;
PWSX_WINSTATIONACTIVATELICENSE pWsxWinStationActivateLicense;
PWSX_WINSTATIONREMOVELICENSE pWsxWinStationRemoveLicense;
PWSX_WINSTATIONSETPOOLCOUNT pWsxWinStationSetPoolCount;
PWSX_WINSTATIONQUERYUPDATEREQUIRED pWsxWinStationQueryUpdateRequired;
PWSX_WINSTATIONANNOYANCETHREAD pWsxWinStationAnnoyanceThread;
PWSX_DUPLICATECONTEXT pWsxDuplicateContext;
PWSX_COPYCONTEXT pWsxCopyContext;
PWSX_CLEARCONTEXT pWsxClearContext;
PWSX_INITIALIZECLIENTDATA pWsxInitializeClientData;
PWSX_INITIALIZEUSERCONFIG pWsxInitializeUserConfig;
PWSX_CONVERTPUBLISHEDAPP pWsxConvertPublishedApp;
PWSX_VIRTUALCHANNELSECURITY pWsxVirtualChannelSecurity;
PWSX_ICASTACKIOCONTROL pWsxIcaStackIoControl;
PWSX_BROKENCONNECTION pWsxBrokenConnection;
PWSX_LOGONNOTIFY pWsxLogonNotify;
PWSX_SETERRORINFO pWsxSetErrorInfo;
PWSX_SENDAUTORECONNECTSTATUS pWsxSendAutoReconnectStatus;
PWSX_ESCAPE pWsxEscape;
} WSEXTENSION, * PWSEXTENSION;
//
// For disconnect / reconnect completion constants
// Currently we wait 5000 milisecs (12*15) times,
// which make a maximum total wait of 3 minutes.
#define WINSTATION_WAIT_COMPLETE_DURATION 5000
#define WINSTATION_WAIT_COMPLETE_RETRIES (12*15)
// For disconnect completion constant when we do a reconnect
// Currently we wait 2000 milisecs, (5*3) times,
// which make a maximum total wait of 30 seconds
#define WINSTATION_WAIT_DURATION 2000
#define WINSTATION_WAIT_RETRIES (5*3)
#ifdef __cplusplus
}
#endif