Leaked source code of windows server 2003
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/**************************************************************************\
*
* Copyright (c) 1999 Microsoft Corporation
*
* Module Name:
*
* dppathiterator.hpp
*
* Abstract:
*
* Path iterator API
*
* Revision History:
*
* 11/13/99 ikkof
* Created it
*
\**************************************************************************/
#ifndef _DPPATHITERATOR_HPP
#define _DPPATHITERATOR_HPP
class DpPathTypeIterator
{
private:
// We now use an ObjectTag to determine if the object is valid
// instead of using a BOOL. This is much more robust and helps
// with debugging. It also enables us to version our objects
// more easily with a version number in the ObjectTag.
ObjectTag Tag; // Keep this as the 1st value in the object!
protected:
VOID SetValid(BOOL valid)
{
Tag = valid ? ObjectTagPathIterator : ObjectTagInvalid;
}
public:
DpPathTypeIterator()
{
Initialize();
}
DpPathTypeIterator(const BYTE* types, INT count)
{
Initialize();
SetTypes(types, count);
}
~DpPathTypeIterator()
{
SetValid(FALSE); // so we don't use a deleted object
}
VOID SetTypes(const BYTE* types, INT count);
virtual INT NextSubpath(INT* startIndex, INT* endIndex, BOOL* isClosed);
INT NextPathType(BYTE* pathType, INT* startIndex, INT* endIndex);
virtual INT NextMarker(INT* startIndex, INT* endIndex);
virtual INT GetCount() {return Count;}
virtual INT GetSubpathCount() {return SubpathCount;}
BOOL IsValid() const
{
#ifdef _X86_
// We have to guarantee that the Tag field doesn't move for
// versioning to work between releases of GDI+.
ASSERT(offsetof(DpPathTypeIterator, Tag) == 4);
#endif
ASSERT((Tag == ObjectTagPathIterator) || (Tag == ObjectTagInvalid));
#if DBG
if (Tag == ObjectTagInvalid)
{
WARNING1("Invalid DpPathTypeIterator");
}
#endif
return (Tag == ObjectTagPathIterator);
}
BOOL HasCurve() {return HasBezier;}
BOOL IsDashMode(INT index);
BOOL IsExtendedPath() {return ExtendedPath;}
VOID Rewind()
{
Index = 0;
SubpathStartIndex = 0;
SubpathEndIndex = -1;
TypeStartIndex = 0;
TypeEndIndex = -1;
MarkerStartIndex = 0;
MarkerEndIndex = -1;
}
VOID RewindSubpath()
{
// Set the start and end index of type to be the starting index of
// the current subpath. NextPathType() will start from the
// beginning of the current subpath.
TypeStartIndex = SubpathStartIndex;
TypeEndIndex = -1; // Indicate that this is the first type
// in the current subpath.
// Set the current index to the start index of the subpath.
Index = SubpathStartIndex;
}
protected:
// DpPathTypeIterator(DpPath* path);
VOID Initialize()
{
Types = NULL;
Count = 0;
SubpathCount = 0;
SetValid(TRUE);
HasBezier = FALSE;
ExtendedPath = FALSE;
Rewind();
}
BOOL CheckValid();
protected:
const BYTE* Types;
INT Count;
INT SubpathCount;
BOOL HasBezier;
BOOL ExtendedPath;
INT Index;
INT SubpathStartIndex;
INT SubpathEndIndex;
INT TypeStartIndex;
INT TypeEndIndex;
INT MarkerStartIndex;
INT MarkerEndIndex;
};
class DpPathIterator : public DpPathTypeIterator
{
public:
DpPathIterator()
{
Points = NULL;
}
DpPathIterator(const GpPointF* points, const BYTE* types, INT count)
{
Points = NULL;
SetData(points, types, count);
}
DpPathIterator(const DpPath* path);
VOID SetData(const GpPointF* points, const BYTE* types, INT count);
VOID SetData(const DpPath* path);
virtual INT NextSubpath(INT* startIndex, INT* endIndex, BOOL* isClosed);
virtual INT NextSubpath(DpPath* path, BOOL* isClosed);
virtual INT NextMarker(INT* startIndex, INT* endIndex);
virtual INT NextMarker(DpPath* path);
INT Enumerate(GpPointF *points, BYTE *types, INT count);
INT CopyData(GpPointF* points, BYTE* types, INT startIndex, INT endIndex);
protected:
VOID Initialize()
{
DpPathTypeIterator::Initialize();
Points = NULL;
}
INT EnumerateWithinSubpath(GpPointF* points, BYTE* types, INT count);
protected:
const GpPointF* Points;
};
#endif