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300 lines
8.0 KiB
300 lines
8.0 KiB
/**************************************************************************\
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*
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* Copyright (c) 1998 Microsoft Corporation
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*
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* Module Name:
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*
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* dynarray.hpp
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*
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* Abstract:
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*
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* Dynamic array template classes. See DynamicArrays.doc in the Specs
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* directory.
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*
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* DynArray is a container which keeps its contents in a contiguous buffer,
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* reallocating memory as necessary. It accepts an optional initial
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* allocation, which is used unless it is too small to accommodate the
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* elements.
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*
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* DynArrayIA is a cosmetic wrapper which encapsulates the intial allocation,
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* allowing the dynamic array to be treated like a normal class.
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*
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* Revision History:
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*
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* 12/02/1998 davidx
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* Created it.
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* 02/26/1999 agodfrey
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* Revamped it to use an implementation class (DynArrayImpl).
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* Now the template part of it can compile to nothing, or be small enough
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* to inline efficiently, so that using the template with many different
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* types doesn't cause code bloat.
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*
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* Also, I added a version (DynArrayIA) which makes using an initial
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* allocation much easier.
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*
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* 06/10/1999 t-wehunt
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* Added AddXXAt, DeletXXAt, and InsertAt methods.
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*
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* Notes:
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*
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* 12/02/1998 davidx
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* Changes from the previous version in gdiplus prototype:
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* + getData: Use &dynarr[index] instead.
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* + increaseCount: Use addMultiple instead (2nd variation).
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* + replace: Use dynarr[index] = newItem.
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* + attachData: Use dynarr.replaceWith(dynarr2).
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* + constructor: No longer takes initialCapacity, use ReserveSpace instead
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* + new constructor: Takes a stack array which is used for buffer (faster).
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*
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* 02/26/1999 agodfrey
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* + Use the 'implementation class' to avoid code bloat for out-of-line
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* functions.
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* + GetCapacity: Unused, not useful - removed.
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* + Reset: Added 'shrink' flag (default true). If it's false, Reset sets the
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* count to zero but doesn't free the memory. This is preferable to
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* SetCount(0).
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* + Made ShrinkToSize() reuse the initial allocation. This also makes the
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* growing and shrinking logic simpler - 'no initial allocation' is treated
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* like an initial allocation of size zero (at memory location 'NULL').
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*
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* 06/10/1999 t-wehunt
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* + AddXXAt, DeletXXAt, and InsertAt methods shift elements around in memory
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* to keep the array contiguous.
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* + CAUTION: This could cause a big performance hit if the array is very large.
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* Use care when calling these methods!!!
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*
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\**************************************************************************/
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#ifndef _DYNARRAY_HPP
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#define _DYNARRAY_HPP
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#include "dynArrayImpl.hpp"
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template <class T> class DynArray : public DynArrayImpl
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{
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public:
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// Constructor
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//
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// initalAllocation - the initial allocation, which can be global,
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// static or dynamic memory (or NULL)
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// allocSize - size of the initial allocation
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// (0 if there is none)
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// count - the initial count
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//
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DynArray(
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T *initialAllocation,
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UINT allocSize,
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UINT count = 0):
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DynArrayImpl(initialAllocation, allocSize, count)
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{
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}
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// Constructor (no initial allocation)
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//
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DynArray(void):
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DynArrayImpl(NULL, 0, 0)
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{
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}
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// Destructor
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~DynArray()
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{
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if (DataBuffer != InitialAllocation)
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{
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GpFree(DataBuffer);
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}
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}
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// Return a pointer to the array data
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// NOTE: We intentionally avoid type conversion operator here
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// to reduce the chances for confusion.
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T *GetDataBuffer() const
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{
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return static_cast<T *>(DataBuffer);
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}
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// Index operator
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T &operator[](INT n) const
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{
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ASSERT(n >= 0 && (UINT)n < Count);
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return GetDataBuffer()[n];
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}
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// First/last element of the array
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T &First() const
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{
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ASSERT(Count > 0);
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return GetDataBuffer()[0];
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}
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T &Last() const
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{
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ASSERT(Count > 0);
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return GetDataBuffer()[Count-1];
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}
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// Number of elements in the array
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INT GetCount() const
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{
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return Count;
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}
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UINT GetCapacity() const
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{
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return Capacity;
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}
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// Reset the dynamic array to empty state
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//
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// shrink - If FALSE, don't free the current buffer.
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VOID Reset(BOOL shrink=TRUE)
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{
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Count = 0;
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if (shrink)
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{
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ShrinkToSize();
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}
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}
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// Shrink the dynamic array capacity to be just big enough
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// for the number of existing elements in the array.
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//
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// This reuses the initial allocation if possible.
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VOID ShrinkToSize()
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{
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DynArrayImpl::ShrinkToSize(sizeof(T));
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}
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// Add a new element to the end of the dynamic array
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GpStatus Add(const T& newItem)
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{
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return DynArrayImpl::AddMultiple(sizeof(T), 1, &newItem);
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}
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// Add multiple items to the end of the dynamic array
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GpStatus AddMultiple(const T* newItems, INT n)
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{
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return DynArrayImpl::AddMultiple(sizeof(T), n, newItems);
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}
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// Another variation of addMultiple above
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//
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// In this case, the data for the new elements are
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// not available. Instead, we'll do the following:
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// (1) reserve the space for additional elements
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// (2) increase the Count by the number of additional elements
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// (3) return a pointer to the first new elements
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T *AddMultiple(INT n)
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{
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return static_cast<T *>(DynArrayImpl::AddMultiple(sizeof(T), n));
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}
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// Detach the data buffer from the dynamic array
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// Allocates the buffer to detatch if it is the initial allocation.
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GpStatus DetachData(T **buffer)
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{
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return DynArrayImpl::DetachData(sizeof(T), (void **)buffer);
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}
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// Detatch the buffer from another array, and set this array
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// to point to it. NOTE: This modifies the other array.
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GpStatus ReplaceWith(DynArray<T> *dynarr)
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{
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if (DataBuffer != InitialAllocation)
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{
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GpFree(DataBuffer);
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}
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Count = dynarr->Count;
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Capacity = dynarr->Capacity;
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GpStatus status = dynarr->DetachData((T**)(&DataBuffer));
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if(Ok != status)
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{
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Count = 0;
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Capacity = 0;
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}
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return status;
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}
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// More dangerous interface:
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//
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// These functions are alternatives to Add/AddMultiple.
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// They can be used to reduce overhead, but you have to know what
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// you're doing.
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//
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// AdjustCount/SetCount - modify the count directly, without growing or
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// shrinking the array.
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// ReserveSpace - grow the buffer, but don't actually add any elements to
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// the array.
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VOID AdjustCount(UINT addElts)
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{
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Count += addElts;
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ASSERT(Count <= Capacity);
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}
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VOID SetCount(UINT count)
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{
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ASSERT(Count <= Capacity);
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Count = count;
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}
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GpStatus ReserveSpace(UINT newElements, BOOL exact = FALSE)
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{
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return Grow(sizeof(T), newElements, exact);
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}
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};
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// DynArrayIA: A version of DynArray which encapsulates the initial allocation.
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//
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// For example:
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//
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// DynArrayIA<MyType, 10> array;
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//
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// This declares a DynArray of MyType objects, with an initial allocation of
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// 10 elements. Such a declaration can be used on the stack or in another
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// object.
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template <class T, int ALLOCSIZE> class DynArrayIA : public DynArray<T>
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{
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public:
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// Constructor
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//
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DynArrayIA(void):
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DynArray<T>(InitialAllocationBuffer, ALLOCSIZE, 0)
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{
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}
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DynArrayIA(T * initialAllocationBuffer, UINT initialAllocationSize, UINT count = 0) :
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DynArray<T>(initialAllocationBuffer, initialAllocationSize, count)
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{
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}
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private:
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T InitialAllocationBuffer[ALLOCSIZE];
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};
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#endif // !_DYNARRAY_HPP
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