Leaked source code of windows server 2003
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/**************************************************************************\
*
* Copyright (c) 1998 Microsoft Corporation
*
* Module Name:
*
* Fix.hpp
*
* Abstract:
*
* Fixed Point types, defines, and methods
*
* Created:
*
* 01/06/1999 DCurtis
*
\**************************************************************************/
#ifndef _FIX_HPP
#define _FIX_HPP
typedef INT FIX4; // 28.4 fixed point value
typedef INT FIX16; // 16.16 fixed point value
// constants for working with 28.4 fixed point values
#define FIX4_SHIFT 4
#define FIX4_PRECISION 4
#define FIX4_ONE (1 << FIX4_PRECISION)
#define FIX4_HALF (1 << (FIX4_PRECISION-1))
#define FIX4_MASK (FIX4_ONE - 1)
enum
{
FIX16_SHIFT = 16,
FIX16_ONE = 1 << FIX16_SHIFT,
FIX16_HALF = 1 << (FIX16_SHIFT - 1),
FIX16_MASK = FIX16_ONE - 1
};
inline INT
GpFix16Floor(
FIX16 fixedValue
)
{
return fixedValue >> FIX16_SHIFT;
}
inline INT
GpFix16Ceiling(
FIX16 fixedValue
)
{
return (fixedValue + FIX16_MASK) >> FIX16_SHIFT;
}
inline INT
GpFix16Round(FIX16 fixedValue)
{
// Add half and truncate down towards negative infinity.
return (fixedValue + FIX16_HALF) >> FIX16_SHIFT;
}
inline FIX16
GpRealToFix16(
REAL realValue
)
{
return GpRound(realValue * FIX16_ONE);
}
/**************************************************************************\
*
* Function Description:
*
* Take the ceiling of a fixed-pt value, without doing overflow checking
*
* Arguments:
*
* [IN] fixedValue - 28.4 Fixed Point value
*
* Return Value:
*
* INT - The integer ceiling (32.0) of the fixed point value
*
* Created:
*
* 01/06/1999 DCurtis
*
\**************************************************************************/
inline INT
GpFix4Ceiling(
FIX4 fixedValue
)
{
return (fixedValue + FIX4_MASK) >> FIX4_PRECISION;
}
inline INT
GpFix4Floor(
FIX4 fixedValue
)
{
return fixedValue >> FIX4_PRECISION;
}
inline INT
GpFix4Round(
FIX4 fixedValue
)
{
// Add half and truncate down towards negative infinity.
return (fixedValue + FIX4_HALF) >> FIX4_PRECISION;
}
/**************************************************************************\
*
* Function Description:
*
* Convert a real, floating point value to a 28.4 fixed-point value,
* without doing overflow checking
*
* Arguments:
*
* [IN] r - Real class to make rounding faster
* [IN] realValue - the real value to convert
*
* Return Value:
*
* FIX4 - The 28.4 fixed point value
*
* Created:
*
* 01/06/1999 DCurtis
*
\**************************************************************************/
inline FIX4
GpRealToFix4(
REAL realValue
)
{
return GpRound(realValue * FIX4_ONE);
}
inline REAL
FIX4TOREAL(
FIX4 fix
)
{
return (((REAL)fix)/16);
}
class PointFix4
{
public:
FIX4 X;
FIX4 Y;
VOID Set(REAL x, REAL y)
{
X = GpRealToFix4(x);
Y = GpRealToFix4(y);
}
};
//--------------------------------------------------------------------------
// The following are simple functions to check if a number is within range
// of fixed point types.
//--------------------------------------------------------------------------
#define FIXED16_INT_MAX ( (1 << 15) - 1)
#define FIXED16_INT_MIN (-(1 << 15))
#define FIXED4_INT_MAX ( (1 << 27) - 1)
#define FIXED4_INT_MIN (-(1 << 27))
inline BOOL GpValidFixed16(REAL x)
{
return (x >= FIXED16_INT_MIN) && (x <= FIXED16_INT_MAX);
}
inline BOOL GpValidFixed4(REAL x)
{
return (x >= FIXED4_INT_MIN) && (x <= FIXED4_INT_MAX);
}
inline BOOL GpValidFixed16(INT x)
{
return (x >= FIXED16_INT_MIN) && (x <= FIXED16_INT_MAX);
}
inline BOOL GpValidFixed4(INT x)
{
return (x >= FIXED4_INT_MIN) && (x <= FIXED4_INT_MAX);
}
/**************************************************************************\
*
* Function Description:
*
* This function multiplies two 32bit integers into a 64 bit value, and
* shifts the result to the right by 16 bits. We provide a hand
* optimized assembly version on x86 to avoid out of line calls.
*
* This has the effect of multiplying two 16.16 fixed point numbers and
* returning a 16.16 fixed point result.
*
* Arguments:
*
* a - first 32bit integer to multiply
* b - second 32bit integer to multiply
*
* History:
* 04/16/2000 asecchia created it.
*
\**************************************************************************/
#ifdef _X86_
__inline INT
Int32x32Mod16(
INT a,
INT b
)
{
__asm
{
mov eax, b
imul a
shrd eax, edx, 16
}
}
#else
__inline INT
Int32x32Mod16(
INT a,
INT b
)
{
return ((INT) Int64ShraMod32(Int32x32To64(a, b), 16));
}
#endif
/**************************************************************************\
*
* Function Description:
*
* This function takes two input numbers treated as 16.16. They are multiplied
* together to give an internal 32.32 fixed point representation. The
* fractional bits are then rounded to the nearest whole number and the
* result is returned as a BYTE.
*
* This is particularly useful for color channel computation requiring 16
* bits of fractional precision.
*
* Arguments:
*
* a - first 32bit integer to multiply
* b - second 32bit integer to multiply
*
* History:
* 12/20/2000 asecchia created it.
*
\**************************************************************************/
#ifdef _X86_
__inline BYTE
Fix16MulRoundToByte(DWORD a, DWORD b)
{
__asm
{
mov eax, b
mul a
add eax, 0x80000000 // FIX32 half
adc edx, 0 // carry
mov eax, edx // ret dl
}
}
#else
__inline BYTE
Fix16MulRoundToByte(DWORD a, DWORD b)
{
return (BYTE)GpFix16Round(Int32x32Mod16(a, b));
}
#endif
#endif // _FIX_HPP