Leaked source code of windows server 2003
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96 lines
2.4 KiB

// CompatUI.cpp : Implementation of DLL Exports.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f CompatUIps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include <initguid.h>
#include <commctrl.h>
#include "CompatUI.h"
#include "CompatUI_i.c"
#include "ProgView.h"
#include "util.h"
#include "SelectFile.h"
#include "shfusion.h"
#include "Upload.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_ProgView, CProgView)
OBJECT_ENTRY(CLSID_Util, CUtil)
OBJECT_ENTRY(CLSID_SelectFile, CSelectFile)
OBJECT_ENTRY(CLSID_Upload, CUpload)
END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
#ifndef NO_FUSION
BOOL bFusionInit;
bFusionInit = SHFusionInitializeFromModuleID(hInstance,124);
ATLTRACE(TEXT("Fusion init 0x%lx\n"), bFusionInit);
#endif
_Module.Init(ObjectMap, hInstance, &LIBID_COMPATUILib);
DisableThreadLibraryCalls(hInstance);
}
else if (dwReason == DLL_PROCESS_DETACH) {
_Module.Term();
#ifndef NO_FUSION
SHFusionUninitialize();
#endif
}
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
return _Module.UnregisterServer(TRUE);
}