Leaked source code of windows server 2003
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# Microsoft Developer Studio Project File - Name="CompatUI" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=CompatUI - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "CompatUI.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "CompatUI.mak" CFG="CompatUI - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "CompatUI - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "CompatUI - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "CompatUI - Win32 Release MinSize" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "CompatUI - Win32 Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "CompatUI - Win32 Unicode Release MinSize" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "CompatUI - Win32 Unicode Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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# ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /Gz /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /FR /Yu"stdafx.h" /FD /GZ /c
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# ADD RSC /l 0x409 /d "_DEBUG"
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# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 shlwapi.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# Begin Custom Build - Performing registration
OutDir=.\Debug
TargetPath=.\Debug\CompatUI.dll
InputPath=.\Debug\CompatUI.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "CompatUI - Win32 Unicode Debug"
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# ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /Gz /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /FR /Yu"stdafx.h" /FD /GZ /c
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# ADD LINK32 libcd.lib libcpd.lib atl.lib ntdll.lib ole32.lib oleaut32.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib shlwapi.lib comctl32.lib sfc.lib sdbapil.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib /pdbtype:sept
# Begin Custom Build - Performing registration
OutDir=.\DebugU
TargetPath=.\DebugU\CompatUI.dll
InputPath=.\DebugU\CompatUI.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
if "%OS%"=="" goto NOTNT
if not "%OS%"=="Windows_NT" goto NOTNT
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
goto end
:NOTNT
echo Warning : Cannot register Unicode DLL on Windows 95
:end
# End Custom Build
!ELSEIF "$(CFG)" == "CompatUI - Win32 Release MinSize"
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# PROP Intermediate_Dir "ReleaseMinSize"
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /Gz /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib shlwapi.lib comctl32.lib /nologo /subsystem:windows /dll /machine:I386
# Begin Custom Build - Performing registration
OutDir=.\ReleaseMinSize
TargetPath=.\ReleaseMinSize\CompatUI.dll
InputPath=.\ReleaseMinSize\CompatUI.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "CompatUI - Win32 Release MinDependency"
# PROP BASE Use_MFC 0
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# PROP BASE Intermediate_Dir "ReleaseMinDependency"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
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# PROP Output_Dir "ReleaseMinDependency"
# PROP Intermediate_Dir "ReleaseMinDependency"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /Gz /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib shlwapi.lib comctl32.lib /nologo /subsystem:windows /dll /machine:I386
# Begin Custom Build - Performing registration
OutDir=.\ReleaseMinDependency
TargetPath=.\ReleaseMinDependency\CompatUI.dll
InputPath=.\ReleaseMinDependency\CompatUI.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "CompatUI - Win32 Unicode Release MinSize"
# PROP BASE Use_MFC 0
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# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib shlwapi.lib comctl32.lib /nologo /subsystem:windows /dll /machine:I386
# Begin Custom Build - Performing registration
OutDir=.\ReleaseUMinSize
TargetPath=.\ReleaseUMinSize\CompatUI.dll
InputPath=.\ReleaseUMinSize\CompatUI.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
if "%OS%"=="" goto NOTNT
if not "%OS%"=="Windows_NT" goto NOTNT
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
goto end
:NOTNT
echo Warning : Cannot register Unicode DLL on Windows 95
:end
# End Custom Build
!ELSEIF "$(CFG)" == "CompatUI - Win32 Unicode Release MinDependency"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
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# PROP Output_Dir "ReleaseUMinDependency"
# PROP Intermediate_Dir "ReleaseUMinDependency"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib shlwapi.lib comctl32.lib /nologo /subsystem:windows /dll /machine:I386
# Begin Custom Build - Performing registration
OutDir=.\ReleaseUMinDependency
TargetPath=.\ReleaseUMinDependency\CompatUI.dll
InputPath=.\ReleaseUMinDependency\CompatUI.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
if "%OS%"=="" goto NOTNT
if not "%OS%"=="Windows_NT" goto NOTNT
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
goto end
:NOTNT
echo Warning : Cannot register Unicode DLL on Windows 95
:end
# End Custom Build
!ENDIF
# Begin Target
# Name "CompatUI - Win32 Debug"
# Name "CompatUI - Win32 Unicode Debug"
# Name "CompatUI - Win32 Release MinSize"
# Name "CompatUI - Win32 Release MinDependency"
# Name "CompatUI - Win32 Unicode Release MinSize"
# Name "CompatUI - Win32 Unicode Release MinDependency"
# Begin Group "Source Files"
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# Begin Source File
SOURCE=.\AccelContainer.cpp
# End Source File
# Begin Source File
SOURCE=.\CompatUI.cpp
# End Source File
# Begin Source File
SOURCE=.\CompatUI.def
# End Source File
# Begin Source File
SOURCE=.\CompatUI.idl
# ADD MTL /tlb ".\CompatUI.tlb" /h "CompatUI.h" /iid "CompatUI_i.c" /Oicf
# End Source File
# Begin Source File
SOURCE=.\CompatUI.rc
# End Source File
# Begin Source File
SOURCE=.\ntutil.c
# End Source File
# Begin Source File
SOURCE=.\ProgList.cpp
# End Source File
# Begin Source File
SOURCE=.\ProgView.cpp
# End Source File
# Begin Source File
SOURCE=.\SelectFile.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\Upload.cpp
# End Source File
# Begin Source File
SOURCE=.\UploadFiles.cpp
# End Source File
# Begin Source File
SOURCE=.\Util.cpp
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SOURCE=.\AccelContainer.h
# End Source File
# Begin Source File
SOURCE=.\CompatUICP.h
# End Source File
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SOURCE=.\ProgView.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\SelectFile.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\Upload.h
# End Source File
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SOURCE=.\UploadFiles.h
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SOURCE=.\selectfi.bmp
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SOURCE=.\Upload.rgs
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SOURCE=.\Util.rgs
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# Begin Source File
SOURCE=.\dw.avi
# End Source File
# Begin Source File
SOURCE=.\find.avi
# End Source File
# Begin Source File
SOURCE=.\TempFilesList.htm
# End Source File
# End Target
# End Project
# Section CompatUI : {00000000-0000-0000-0000-800000800000}
# 1:16:IDD_CUPLOADFILES:110
# End Section