Leaked source code of windows server 2003
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75 lines
1.9 KiB

struct PER_USER_PATH
{
LPWSTR wszFile;
LPWSTR wszPerUserFile;
LPSTR szFile;
LPSTR szPerUserFile;
DWORD cFileLen; // Length of the file name in symbols
BOOL bInitANSIFailed; // Indicates that path name is not
// translatable to ANSI
BOOL bWildCardUsed; // TRUE if file name has * in it.
LPSTR szPerUserDir; // Per-user directory for a file
LPWSTR wszPerUserDir; // Per-user directory for a file
DWORD cPerUserDirLen;
PER_USER_PATH():
wszFile(NULL), wszPerUserDir(NULL),
szFile(NULL), szPerUserDir(NULL), cFileLen(0),
bInitANSIFailed(FALSE), bWildCardUsed(FALSE),
wszPerUserFile(NULL), szPerUserFile(NULL),
cPerUserDirLen(0)
{
}
~PER_USER_PATH()
{
if (wszFile) {
LocalFree(wszFile);
}
if (wszPerUserDir) {
LocalFree(wszPerUserDir);
}
if (szFile) {
LocalFree(szFile);
}
if (szPerUserDir) {
LocalFree(szPerUserDir);
}
if (szPerUserFile) {
LocalFree(szPerUserFile);
}
if (wszPerUserFile) {
LocalFree(wszPerUserFile);
}
}
DWORD Init(IN HKEY hKey, IN DWORD dwIndex);
LPCSTR PathForFileA(IN LPCSTR szInFile, IN DWORD dwInLen);
LPCWSTR PathForFileW(IN LPCWSTR wszInFile, IN DWORD dwInLen);
private:
BOOL InitANSI();
};
class CPerUserPaths
{
private:
PER_USER_PATH* m_pPaths;
DWORD m_cPaths;
public:
CPerUserPaths();
~CPerUserPaths();
BOOL Init();
LPCSTR GetPerUserPathA(IN LPCSTR lpFileName);
LPCWSTR GetPerUserPathW(IN LPCWSTR lpFileName);
private:
BOOL IsAppCompatOn();
};