Leaked source code of windows server 2003
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/*++
Copyright (c) 1999 Microsoft Corporation
Module Name:
TonkaConstruction.cpp
Abstract:
Workaround for GDI behavior difference when bltting palettized bitmaps. On
Win9x GDI first looked at the current index for a color match when building
a lookup table, but on NT, it simply searches from the beginning. This
breaks palette animation. The fix is to make sure that the entries that are
animated are different from all the others.
Notes:
This is an app specific shim.
History:
12/02/2001 linstev Created
--*/
#include "precomp.h"
IMPLEMENT_SHIM_BEGIN(TonkaConstruction)
#include "ShimHookMacro.h"
APIHOOK_ENUM_BEGIN
APIHOOK_ENUM_ENTRY(CreatePalette)
APIHOOK_ENUM_END
/*++
Make sure index 10->15 are different from all other entries.
--*/
HPALETTE
APIHOOK(CreatePalette)(
CONST LOGPALETTE *lplgpl
)
{
Restart:
for (int i=10; i<=15; i++) {
LPDWORD p1 = (DWORD *)&lplgpl->palPalEntry[i];
for (int j=16; j<=255; j++) {
LPDWORD p2 = (DWORD *)&lplgpl->palPalEntry[j];
if (*p1 == *p2) {
//
// Entry is the same, so make it different
//
*p1 = *p1-1;
goto Restart;
}
}
}
return ORIGINAL_API(CreatePalette)(lplgpl);
}
/*++
Register hooked functions
--*/
HOOK_BEGIN
APIHOOK_ENTRY(GDI32.DLL, CreatePalette)
HOOK_END
IMPLEMENT_SHIM_END