Leaked source code of windows server 2003
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/*++
Copyright (c) 1996-1999 Microsoft Corporation
Module Name
trimesh.cxx
Abstract:
Implement triangle mesh API
Author:
Mark Enstrom (marke) 23-Jun-1996
Enviornment:
User Mode
Revision History:
--*/
#include "precomp.hxx"
#include "dciman.h"
#pragma hdrstop
#if !(_WIN32_WINNT >= 0x500)
/******************************Public*Routine******************************\
* vHorizontalLine
*
* Record information for horizontal line.
* Colors are recorded as fixed point 8.56
*
* Arguments:
*
* pv1 - vertex 1
* pv2 - vertex 2
* ptData - triangle data
* ptridda - dda data
*
* Return Value:
*
* none
*
* History:
*
* 11/20/1996 Mark Enstrom [marke]
*
\**************************************************************************/
VOID
vHorizontalLine(
PTRIVERTEX pv1,
PTRIVERTEX pv2,
PTRIANGLEDATA ptData,
PTRIDDA ptridda
)
{
LONG yPosition = ptridda->N0;
LONG yIndex = yPosition - ptData->y0;
//
// check if this line is whithin clipping in y
//
if (
(yPosition >= ptData->rcl.top) &&
(yPosition < ptData->rcl.bottom)
)
{
//
// find left edge
//
if (pv1->x <= pv2->x)
{
//
// left edge
//
ptData->TriEdge[yIndex].xLeft = pv1->x;
ptData->TriEdge[yIndex].llRed = ((LONGLONG)pv1->Red) << 48;
ptData->TriEdge[yIndex].llGreen = ((LONGLONG)pv1->Green) << 48;
ptData->TriEdge[yIndex].llBlue = ((LONGLONG)pv1->Blue) << 48;
ptData->TriEdge[yIndex].llAlpha = ((LONGLONG)pv1->Alpha) << 48;
//
// right edge
//
ptData->TriEdge[yIndex].xRight = pv2->x;
}
else
{
//
// left edge
//
ptData->TriEdge[yIndex].xLeft = pv2->x;
ptData->TriEdge[yIndex].llRed = pv2->Red << 48;
ptData->TriEdge[yIndex].llGreen = pv2->Green << 48;
ptData->TriEdge[yIndex].llBlue = pv2->Blue << 48;
ptData->TriEdge[yIndex].llAlpha = pv2->Alpha << 48;
//
// right edge
//
ptData->TriEdge[yIndex].xRight = pv1->x;
}
}
}
/******************************Public*Routine******************************\
* vEdgeDDA
*
* Run line DDA down an edge of the triangle recording edge
* position and color
*
* Arguments:
*
* ptData - triangle data
* ptridda - line dda information
*
* Return Value:
*
* None
*
* History:
*
* 11/20/1996 Mark Enstrom [marke]
*
\**************************************************************************/
VOID
vEdgeDDA(
PTRIANGLEDATA ptData,
PTRIDDA ptridda
)
{
LONG NumScanLines = ptridda->NumScanLines;
LONG yIndex = ptridda->yIndex;
LONGLONG llRed = ptridda->llRed;
LONGLONG llGreen = ptridda->llGreen;
LONGLONG llBlue = ptridda->llBlue;
LONGLONG llAlpha = ptridda->llAlpha;
LONG L = ptridda->L;
LONG Rb = ptridda->Rb;
//
// Scan all lines, only record lines contained by
// the clipping in ptData->rcl (y)
//
while (NumScanLines--)
{
//
// check for and record left edge
//
if (yIndex >= 0)
{
if (L < ptData->TriEdge[yIndex].xLeft)
{
ptData->TriEdge[yIndex].xLeft = L;
ptData->TriEdge[yIndex].llRed = llRed;
ptData->TriEdge[yIndex].llGreen = llGreen;
ptData->TriEdge[yIndex].llBlue = llBlue;
ptData->TriEdge[yIndex].llAlpha = llAlpha;
}
if (L > ptData->TriEdge[yIndex].xRight)
{
ptData->TriEdge[yIndex].xRight = L;
}
}
//
// inc y by one scan line, inc x(L) by integer step
// and inc error term by dR
//
yIndex++;
L += ptridda->dL;
Rb -= ptridda->dR;
//
// inc color components by y and integer x components
//
llRed += (ptridda->lldxyRed);
llGreen += (ptridda->lldxyGreen);
llBlue += (ptridda->lldxyBlue);
llAlpha += (ptridda->lldxyAlpha);
//
// check for DDA error term overflow, add one
// more step in x and color if true,
// and correct error term
//
if (Rb < 0)
{
//
// fraction step in x
//
L += ptridda->Linc;
//
// fraction step in color components
//
llRed += ptData->lldRdX;
llGreen += ptData->lldGdX;
llBlue += ptData->lldBdX;
llAlpha += ptData->lldAdX;
//
// adjust error term
//
Rb += ptridda->dN;
}
}
}
/******************************Public*Routine******************************\
* vCalulateLine
*
* calculate bounding line
*
* Arguments:
*
* pv1 - vertex 1
* pv2 - vertex 2
* ptData - triangle data
*
* Return Value:
*
* none
*
* History:
*
* 11/20/1996 Mark Enstrom [marke]
*
\**************************************************************************/
VOID
vCalculateLine(
PTRIVERTEX pv1,
PTRIVERTEX pv2,
PTRIANGLEDATA ptData
)
{
TRIDDA tridda;
//
// initial y component
//
tridda.lldxyRed = ptData->lldRdY;
tridda.lldxyGreen = ptData->lldGdY;
tridda.lldxyBlue = ptData->lldBdY;
tridda.lldxyAlpha = ptData->lldAdY;
//
// N0 = integer y starting location
// M0 = integer x starting location
// dN = integer delta y
// dM = integer delta x
//
// Arrange lines, must run DDA in positive delta y.
//
if (pv2->y >= pv1->y)
{
tridda.dN = pv2->y - pv1->y;
tridda.dM = pv2->x - pv1->x;
tridda.N0 = pv1->y;
tridda.M0 = pv1->x;
}
else
{
tridda.dN = pv1->y - pv2->y;
tridda.dM = pv1->x - pv2->x;
tridda.N0 = pv2->y;
tridda.M0 = pv2->x;
}
//
// caclulate initial color value at stating vertex
//
tridda.llRed = ptData->lldRdY * (tridda.N0 - ptData->ptColorCalcOrg.y) +
ptData->lldRdX * (tridda.M0 - ptData->ptColorCalcOrg.x) +
ptData->llRA;
tridda.llGreen = ptData->lldGdY * (tridda.N0 - ptData->ptColorCalcOrg.y) +
ptData->lldGdX * (tridda.M0 - ptData->ptColorCalcOrg.x) +
ptData->llGA;
tridda.llBlue = ptData->lldBdY * (tridda.N0 - ptData->ptColorCalcOrg.y) +
ptData->lldBdX * (tridda.M0 - ptData->ptColorCalcOrg.x) +
ptData->llBA;
tridda.llAlpha = ptData->lldAdY * (tridda.N0 - ptData->ptColorCalcOrg.y) +
ptData->lldAdX * (tridda.M0 - ptData->ptColorCalcOrg.x) +
ptData->llAA;
//
// Check for horizontal line, dN == 0 is a horizontal line.
// In this case just record the end points.
//
if (tridda.dN == 0)
{
vHorizontalLine(pv1,pv2,ptData,&tridda);
}
else
{
LONGLONG l0,Frac;
tridda.Linc = 1;
//
// yIndex is the offset into the edge array for
// the current line. Calc number of scan lines
// and maximum y position
//
tridda.yIndex = tridda.N0 - ptData->y0;
tridda.NumScanLines = tridda.dN;
LONG NMax = tridda.N0 + tridda.NumScanLines;
//
// make sure scan lines do not overrun buffer due to
// clipping
//
if (
(tridda.N0 > ptData->rcl.bottom) ||
(NMax < ptData->rcl.top)
)
{
//
// nothing to draw
//
return;
}
else if (NMax > ptData->rcl.bottom)
{
//
// clipped number of scan lines !!! only clipped against bottom, what about top !!!
//
tridda.NumScanLines = tridda.NumScanLines - (NMax - ptData->rcl.bottom);
}
tridda.j = tridda.N0;
tridda.C = ((LONGLONG)tridda.M0 * (LONGLONG)tridda.dN) - ((LONGLONG)tridda.N0 * (LONGLONG)tridda.dM) -1;
tridda.C = tridda.C + tridda.dN;
LONGLONG LongL;
if (tridda.dM > 0)
{
tridda.dL = tridda.dM / tridda.dN;
tridda.dR = tridda.dM - tridda.dL * tridda.dN;
}
else if (tridda.dM < 0)
{
//
// negative divide
//
LONG dLQ,dLR;
tridda.dM = -tridda.dM;
dLQ = (tridda.dM - 1) / tridda.dN;
dLR = tridda.dM - 1 - (dLQ * tridda.dN);
tridda.dL = -(dLQ + 1);
tridda.dR = tridda.dN - dLR - 1;
}
else
{
//
// dM = 0
//
tridda.dL = 0;
tridda.dR = 0;
}
l0 = tridda.j * tridda.dL;
LongL = tridda.j * tridda.dR + tridda.C;
if (LongL > 0)
{
Frac = (LONG)(LongL/tridda.dN);
}
else if (LongL < 0)
{
LONGLONG Q = ((-LongL - 1)/tridda.dN);
Frac = -(Q + 1);
}
else
{
Frac = 0;
}
tridda.R = (LONG)(LongL - (Frac * tridda.dN));
tridda.L = (LONG)(l0 + Frac);
tridda.Rb = tridda.dN - tridda.R - 1;
//
// Calculate color steps for dx
//
tridda.lldxyRed = tridda.lldxyRed + (ptData->lldRdX * tridda.dL);
tridda.lldxyGreen = tridda.lldxyGreen + (ptData->lldGdX * tridda.dL);
tridda.lldxyBlue = tridda.lldxyBlue + (ptData->lldBdX * tridda.dL);
tridda.lldxyAlpha = tridda.lldxyAlpha + (ptData->lldAdX * tridda.dL);
//
// run edge dda
//
vEdgeDDA(ptData,&tridda);
}
}
/**************************************************************************\
* bCalulateColorGradient
*
* Calculate all color gradients
*
* Arguments:
*
* pv0,pv1,pv2 - triangle verticies
* ptData - triangel data
*
* Return Value:
*
* status
*
* History:
*
* 5/22/1997 Kirk Olnyk [kirko]
*
\**************************************************************************/
BOOL
bCalulateColorGradient(
PTRIVERTEX pv0,
PTRIVERTEX pv1,
PTRIVERTEX pv2,
PTRIANGLEDATA ptData
)
{
GRADSTRUCT g;
LONGLONG d;
LONG z;
g.x1 = pv1->x;
g.y1 = pv1->y;
g.x2 = pv2->x;
g.y2 = pv2->y;
z = pv0->x;
g.x1 -= z;
g.x2 -= z;
z = pv0->y;
g.y1 -= z;
g.y2 -= z;
g.d = g.x1 * g.y2 - g.x2 * g.y1;
LONG tx = MIN(g.x1,0);
LONG ty = MIN(g.y1,0);
g.m = MIN(tx,g.x2) + MIN(ty,g.y2);
d = (LONGLONG) ABS(g.d);
g.Q = (LONGLONG)TWO_TO_THE_48TH / d;
g.R = (LONGLONG)TWO_TO_THE_48TH % d;
ptData->ptColorCalcOrg.x = pv0->x;
ptData->ptColorCalcOrg.y = pv0->y;
bDoGradient( &ptData->lldRdX // &A
, &ptData->lldRdY // &B
, &ptData->llRA // &C
, pv0->Red // R0
, pv1->Red // R1
, pv2->Red // R2
, &g );
bDoGradient( &ptData->lldGdX
, &ptData->lldGdY
, &ptData->llGA
, pv0->Green
, pv1->Green
, pv2->Green
, &g );
bDoGradient( &ptData->lldBdX
, &ptData->lldBdY
, &ptData->llBA
, pv0->Blue
, pv1->Blue
, pv2->Blue
, &g );
bDoGradient( &ptData->lldAdX
, &ptData->lldAdY
, &ptData->llAA
, pv0->Alpha
, pv1->Alpha
, pv2->Alpha
, &g );
return(TRUE);
}
/**************************************************************************\
* MDiv64
* 64 bit mul-div
*
* Arguments:
*
* return = (a * b) / c
*
* Return Value:
*
*
*
* History:
*
* 5/22/1997 Kirk Olnyk [kirko]
*
\**************************************************************************/
LONGLONG
MDiv64(
LONGLONG a,
LONGLONG b,
LONGLONG c)
{
LONGLONG Result;
int isNegative=0;
Result = 0;
if (a != 0 && b != 0)
{
if (a < 0)
{
a = -a;
isNegative = 1;
}
else if (b < 0)
{
b = -b;
isNegative = 1;
}
a = a * b - (LONGLONG) isNegative;
Result = a / c;
if (isNegative)
{
Result = - Result - 1;
}
}
return(Result);
}
/**************************************************************************\
* bDoGradient
*
* calc color gradient for one color
*
* Arguments:
*
* pA
* pB
* pC
* g0
* g1
* g2
* pg
*
* Return Value:
*
* status
*
* History:
*
* 5/22/1997 Kirk Olnyk [kirko]
*
\**************************************************************************/
BOOL
bDoGradient(
LONGLONG *pA,
LONGLONG *pB,
LONGLONG *pC,
LONG g0,
LONG g1,
LONG g2,
GRADSTRUCT *pg
)
{
BOOL bDiv(LONGLONG*, LONGLONG, LONG);
LONGLONG a,b,c,d;
g1 = g1 - g0;
g2 = g2 - g0;
a = g1 * pg->y2 - g2 * pg->y1;
b = g2 * pg->x1 - g1 * pg->x2;
d = pg->d;
if (d < 0)
{
a = -a;
b = -b;
d = -d;
}
*pA = pg->Q * a + MDiv64(a, pg->R, d);
*pB = pg->Q * b + MDiv64(b, pg->R, d);
c = (d >> 1) + 1;
a = c * pg->R - pg->m - 1;
a /= d;
a += c * pg->Q;
a += pg->m;
*pC = a + (((LONGLONG) g0) << 48);
return(TRUE);
}
/**************************************************************************\
* lCalculateTriangleArea
*
* Arguments:
*
* pv0 - vertex
* pv1 - vertex
* pv2 - vertex
* ptData - triangle data
*
* Return Value:
*
* < 0 = negative area
* 0 = 0 area
* > 0 = positive area
*
* History:
*
* 2/26/1997 Mark Enstrom [marke]
*
\**************************************************************************/
LONG
lCalculateTriangleArea(
PTRIVERTEX pv0,
PTRIVERTEX pv1,
PTRIVERTEX pv2,
PTRIANGLEDATA ptData
)
{
LONG lRet;
//
// calc area, color gradients in x,y
//
// area = (v2-v0) X (v1 - v2)
//
LONGLONG v12x = pv1->x - pv2->x;
LONGLONG v12y = pv1->y - pv2->y;
LONGLONG v02x = pv0->x - pv2->x;
LONGLONG v02y = pv0->y - pv2->y;
LONGLONG Area = (v12y * v02x) - (v12x * v02y);
if (Area == 0)
{
lRet = 0;
}
else if (Area > 0)
{
lRet = 1;
if (ptData != NULL)
{
ptData->Area = Area;
}
}
else
{
lRet = -1;
}
return(lRet);
}
/**************************************************************************\
* LIMIT_COLOR
*
* Actual input colors are limited to 0x0000 - 0xff00
* 256 * (0x00 - 0xff)
*
* Arguments:
*
* pv - vertex
*
* History:
*
* 2/26/1997 Mark Enstrom [marke]
*
\**************************************************************************/
#define LIMIT_COLOR(pv) \
\
if (pv->Red > 0xff00) \
{ \
pv->Red = 0xff00; \
} \
\
if (pv->Green > 0xff00) \
{ \
pv->Green = 0xff00; \
} \
\
if (pv->Blue > 0xff00) \
{ \
pv->Blue = 0xff00; \
}
/**************************************************************************\
* bIsTriangleInBounds
*
* Is triangle inside bounding rect
*
* Arguments:
*
* pInV0 - vertex 0
* pInV1 - vertex 1
* pInV2 - vertex 2
* ptData - triangle data
*
* Return Value:
*
* TRUE in any of the triangle is contained in bounding rect
*
* History:
*
* 5/8/1997 Mark Enstrom [marke]
*
\**************************************************************************/
BOOL
bIsTriangleInBounds(
PTRIVERTEX pInV0,
PTRIVERTEX pInV1,
PTRIVERTEX pInV2,
PTRIANGLEDATA ptData
)
{
PRECTL prclClip = &ptData->rcl;
RECTL rclTri;
rclTri.left = MIN(pInV0->x,pInV1->x);
rclTri.right = MAX(pInV0->x,pInV1->x);
rclTri.top = MIN(pInV0->y,pInV1->y);
rclTri.bottom = MAX(pInV0->y,pInV1->y);
rclTri.left = MIN(rclTri.left,pInV2->x);
rclTri.right = MAX(rclTri.right,pInV2->x);
rclTri.top = MIN(rclTri.top,pInV2->y);
rclTri.bottom = MAX(rclTri.bottom,pInV2->y);
if ((rclTri.left >= prclClip->right) ||
(rclTri.right <= prclClip->left) ||
(rclTri.top >= prclClip->bottom) ||
(rclTri.bottom <= prclClip->top))
{
return(FALSE);
}
return(TRUE);
}
/**************************************************************************\
* bTriangleNeedSplit
* determine whether triangle needs split
*
* Arguments:
*
* pv0,pv1,pv2 - triangle vertex
*
* Return Value:
*
* TRUE if triangle needs to be split
*
* History:
*
* 5/8/1997 Mark Enstrom [marke]
*
\**************************************************************************/
BOOL
bTriangleNeedsSplit(
PTRIVERTEX pv0,
PTRIVERTEX pv1,
PTRIVERTEX pv2
)
{
//
// calc dx,dy for each leg
//
LONG dx01 = ABS(pv0->x - pv1->x);
LONG dy01 = ABS(pv0->y - pv1->y);
LONG dx02 = ABS(pv0->x - pv2->x);
LONG dy02 = ABS(pv0->y - pv2->y);
LONG dx12 = ABS(pv1->x - pv2->x);
LONG dy12 = ABS(pv1->y - pv2->y);
//
// if any length is longer than max, break triangle into two pieces
// and call this routine for each
//
if (
(
(dx01 > MAX_EDGE_LENGTH) || (dy01 > MAX_EDGE_LENGTH) ||
(dx02 > MAX_EDGE_LENGTH) || (dy02 > MAX_EDGE_LENGTH) ||
(dx12 > MAX_EDGE_LENGTH) || (dy12 > MAX_EDGE_LENGTH)
)
)
{
return(TRUE);
}
return(FALSE);
}
/**************************************************************************\
* bSplitTriangle
* Determine is triangle must be split.
* Split triangle along longest edge
*
* Arguments:
*
* pv0,pv1,pv2 - triangle
* pvNew - new vertex
* pGrad - mesh
*
* Return Value:
*
* TRUE if split, FALSE otherwise
*
* History:
*
* 5/8/1997 Mark Enstrom [marke]
*
\**************************************************************************/
BOOL
bSplitTriangle(
PTRIVERTEX pVert,
PULONG pFreeVert,
PGRADIENT_TRIANGLE pMesh,
PULONG pFreeMesh,
PULONG pRecurseLevel
)
{
BOOL bStatus = FALSE;
ULONG CurrentMesh = (*pFreeMesh) - 1;
ULONG ulTM0 = pMesh[CurrentMesh].Vertex1;
ULONG ulTM1 = pMesh[CurrentMesh].Vertex2;
ULONG ulTM2 = pMesh[CurrentMesh].Vertex3;
PTRIVERTEX pv0 = &pVert[ulTM0];
PTRIVERTEX pv1 = &pVert[ulTM1];
PTRIVERTEX pv2 = &pVert[ulTM2];
PTRIVERTEX pvT0 = pv0;
PTRIVERTEX pvT1 = pv1;
PTRIVERTEX pvT2 = pv2;
TRIVERTEX triNew;
//
// find longest edge
//
LONGLONG dx01 = ABS(pv0->x - pv1->x);
LONGLONG dy01 = ABS(pv0->y - pv1->y);
LONGLONG dx02 = ABS(pv0->x - pv2->x);
LONGLONG dy02 = ABS(pv0->y - pv2->y);
LONGLONG dx12 = ABS(pv1->x - pv2->x);
LONGLONG dy12 = ABS(pv1->y - pv2->y);
//
// determine if triangle needs to be split
//
if (
(
(dx01 > MAX_EDGE_LENGTH) || (dy01 > MAX_EDGE_LENGTH) ||
(dx02 > MAX_EDGE_LENGTH) || (dy02 > MAX_EDGE_LENGTH) ||
(dx12 > MAX_EDGE_LENGTH) || (dy12 > MAX_EDGE_LENGTH)
)
)
{
//
// make sure this is a triangle
//
if (lCalculateTriangleArea(pv0,pv1,pv2,NULL) != 0)
{
//
// Find longest edge, swap verticies so edge 0-1 is
// longest.
//
LONGLONG d01Max = dx01 * dx01 + dy01 * dy01;
LONGLONG d02Max = dx02 * dx02 + dy02 * dy02;
LONGLONG d12Max = dx12 * dx12 + dy12 * dy12;
if (d01Max > d02Max)
{
if (d01Max > d12Max)
{
//
// d01 largest, default
//
}
else
{
//
// d12 largest, swap 0 and 2
//
pvT0 = pv2;
pvT2 = pv0;
ulTM0 = pMesh[CurrentMesh].Vertex3;
ulTM2 = pMesh[CurrentMesh].Vertex1;
}
}
else
{
if (d02Max > d12Max)
{
//
// d02 largest, swap 1,2
//
pvT1 = pv2;
pvT2 = pv1;
ulTM1 = pMesh[CurrentMesh].Vertex3;
ulTM2 = pMesh[CurrentMesh].Vertex2;
}
else
{
//
// d12 largest, swap 0,2
//
pvT0 = pv2;
pvT2 = pv0;
ulTM0 = pMesh[CurrentMesh].Vertex3;
ulTM2 = pMesh[CurrentMesh].Vertex1;
}
}
//
// 2 new triangles 0,2,N and 1,2,N (float)
//
triNew.x = pvT0->x + ((pvT1->x - pvT0->x)/2);
triNew.y = pvT0->y + ((pvT1->y - pvT0->y)/2);
triNew.Red = pvT0->Red + ((pvT1->Red - pvT0->Red )/2);
triNew.Green = pvT0->Green + ((pvT1->Green - pvT0->Green)/2);
triNew.Blue = pvT0->Blue + ((pvT1->Blue - pvT0->Blue )/2);
triNew.Alpha = pvT0->Alpha + ((pvT1->Alpha - pvT0->Alpha)/2);
//
// add new entry to vertex array and two new entries to mesh array
//
// 0,2,New and 1,2,New
//
ULONG FreeVert = *pFreeVert;
ULONG FreeMesh = *pFreeMesh;
pVert[FreeVert] = triNew;
pMesh[FreeMesh].Vertex1 = ulTM0;
pMesh[FreeMesh].Vertex2 = ulTM2;
pMesh[FreeMesh].Vertex3 = FreeVert;
pMesh[FreeMesh+1].Vertex1 = ulTM1;
pMesh[FreeMesh+1].Vertex2 = ulTM2;
pMesh[FreeMesh+1].Vertex3 = FreeVert;
pRecurseLevel[FreeMesh] = 1;
pRecurseLevel[FreeMesh+1] = 0;
*pFreeMesh += 2;
*pFreeVert += 1;
bStatus = TRUE;
}
else
{
WARNING("bSplitTriangle:Error: triangle area = 0\n\n");
}
}
return(bStatus);
}
/******************************Public*Routine******************************\
* bCalculateAndDrawTriangle
*
* if triangle is too largre, break it in into 2 triangles and call this
* routine on each
*
* Calculate color gradients, then scan the three lines that make up the
* triangle. Fill out a structure that can later be used to fill in the
* interior of the triangle.
*
* Arguments:
*
* pSurfDst - destination surface
* pInV0 - vertex
* pInV1 - vertex
* pInV2 - vertex
* ptData - triangle data
* pfnG - surface gradient draw routine
*
* Return Value:
*
* status
*
* History:
*
* 17-Jul-1996 -by- Mark Enstrom [marke]
*
\**************************************************************************/
BOOL
bCalculateAndDrawTriangle(
PDIBINFO pDibDst,
PTRIVERTEX pInV0,
PTRIVERTEX pInV1,
PTRIVERTEX pInV2,
PTRIANGLEDATA ptData,
PFN_TRIFILL pfnG
)
{
BOOL bStatus = TRUE;
LONG index;
LONG lStatus;
PTRIVERTEX pv0 = pInV0;
PTRIVERTEX pv1 = pInV1;
PTRIVERTEX pv2 = pInV2;
{
PTRIVERTEX pvt;
//
// sort in y for line processing
//
if (pv0->y > pv1->y)
{
SWAP_VERTEX(pv0,pv1,pvt);
}
if (pv1->y > pv2->y)
{
SWAP_VERTEX(pv1,pv2,pvt);
}
if (pv0->y > pv1->y)
{
SWAP_VERTEX(pv0,pv1,pvt);
}
lStatus = lCalculateTriangleArea(pv0,pv1,pv2,ptData);
//
// if area is zero then this is a degenerate triangle
//
if (lStatus == 0)
{
return(FALSE);
}
else if (lStatus <0)
{
//
// negative area, swap pv1 and pv2 and recalcualte
//
SWAP_VERTEX(pv1,pv2,pvt);
lStatus = lCalculateTriangleArea(pv0,pv1,pv2,ptData);
if (lStatus == 0)
{
return(FALSE);
}
else if (lStatus <0)
{
WARNING1("Triangle Area still negative after vertex swap\n");
return(FALSE);
}
}
//
// calc min and max drawing y
//
ptData->y0 = MAX(pv0->y,ptData->rcl.top);
LONG MaxY = MAX(pv1->y,pv2->y);
ptData->y1 = MIN(MaxY,ptData->rcl.bottom);
{
//
// init ptdata
//
LONG lIndex;
for (lIndex=0;lIndex<(ptData->y1-ptData->y0);lIndex++)
{
ptData->TriEdge[lIndex].xLeft = LONG_MAX;
ptData->TriEdge[lIndex].xRight = LONG_MIN;
}
}
//
// calculate color gradients for each color. There is a little redundant
// work here with calculation of deltas. Should make this one call or
// do it in place.
//
LIMIT_COLOR(pv0);
LIMIT_COLOR(pv1);
LIMIT_COLOR(pv2);
bCalulateColorGradient(pv0,pv1,pv2,ptData);
//
// draw lines into data array
//
vCalculateLine(pv0,pv1,ptData);
vCalculateLine(pv1,pv2,ptData);
vCalculateLine(pv2,pv0,ptData);
pfnG(pDibDst,ptData);
}
return(bStatus);
}
#endif