Leaked source code of windows server 2003
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282 lines
8.9 KiB

/*************************************************
* abcsda.h *
* *
* Copyright (C) 1995-1999 Microsoft Inc. *
* *
*************************************************/
#define CHR 1
#define SDA_NUMBER 2
#define SDA_DELETE 3
#define CAP_CHR 4
#define FUC_CHR 5
#define SPACE 6
#define ESCAPE 7
#define DK_SUB 0x2d // "-"seperator
#define DK_FANX 0x5c // "\"
#define DK_ZHENGX 0x2f // "/"
#define DK_LP 0x60
#define DK_RP 0x27 // " ' " seperator
#define CURSOR 8
#define ZH 1
#define SH 2
#define VH 3
#define S 2
#define FIRST_KEY_TOP 4//10
#define FIRST_KEY_LEFT 5//10
#define KEY_WIDTH 24//25//20//32 //35
#define KEY_HIGH 28//7
#define KEY_GAP -1//0
#define INC 3
#define KEYBOARD_W 546
#define KEYBOARD_H 128 //135
BYTE current_flag=0;
BYTE current_number=0;
BYTE rule_pointer=0;
BYTE input_sum=0;
BYTE sound_cvt_table_index[]="AEVO\0";
BYTE sound_cvt_table_value[]={ZH,VH,SH,DK_RP};
RECT Rect;
RECT here;
RECT Base_key;
RECT Special_key;
RECT Middle_key;
RECT rectMax; //Mouse move validate area.
HANDLE old_brush;
HANDLE front_brush;
HANDLE old_pen;
HPEN pen;
HFONT T_font,B_font,S_font;
HWND hW, hSdaKeyBWnd;
HWND Re;
FARPROC FAR *lp;
HCURSOR Hand_Cursor;
LPRECT win_size;
BYTE Sd_Open;
unsigned char key_array[]={8,12,11,10};
int f_key[5]={24,36,42,60};
BYTE Sheng_Mu[]="AEVO\0";
BYTE Sheng_Tishi[34][5]={"Q ",
"W ",
"CH ",
"R ",
"T ",
"Y ",
"U ",
"I ",
"' ",
"P ",
" ",
" ",
//"\\ ",
"ZH ",
"S ",
"D ",
"F ",
"G ",
"H ",
"J ",
"K ",
"L ",
" ",
" ",
"Z ",
"X ",
"C ",
"SH ",
"B ",
"N ",
"M ",
" ",
" ",
" "};
//BYTE Sheng_Tishi[]="ZHCHSH' \0";
BYTE bx_tishi[]="Ò»£üدؼÙèÒÒÊ®¿Ú"
"\x20\x20\x20\x20\x20\x20\x20\x20\x20\x20\x20\x20";
BYTE jianpan[]="`1234567890"
"\x2d"
"=\x5c";
BYTE left_key[]="Esc "
"Tab "
"Caps "
"Shift";
BYTE left_key_cnt[]={3,3,4,5};
BYTE right_key[]="Back "
"Enter"
"Space"
"Ctrl+'-'";
BYTE right_key_cnt[]={4,5,5,8};
BYTE Key_Pos_Array[]={0xc,0x1b,0x19,0xe,0x2,0xf,0x10,0x11,0x7,0x12,
0x13,0x14,0x1d,0x1c,0x8,0x9,0x0,0x3,0xd,
0x4,0x6,0x1a,0x1,0x18,0x5,0x17};
BYTE Key_Exc_Value[34*4]={0};
BYTE Key_Real_Value[33]="QWERTYUIOP[]ASDFGHJKL;'ZXCVBNM,./";
BYTE unused [40];
BYTE index;
LPWORD sda_out;
FARPROC FAR *lp;
HWND Re;
int PointFlag=0;
WORD NowFocus;
RECT Push_b;
int disp_mark = 1;
BYTE xxxx[40]={0};
extern BYTE slbl_tab[];
/* Because this var is defined already in abcw2.h, do not duplicate definition
to avoid build warning
="ZH00\1"
"SH00\2"
"CH00\3"
"ING0\4"
"AI00\5"
"AN00\6"
"ANG0\7"
"AO00\x8"
"EI00\x9"
"EN00\xa"
"ENG0\xb"
"IA00\xc"
"IAN0\xd"
"IANG\xe"
"IAO0\xf"
"IE00\x10"
"IN00\x11"
"IU00\x12"
"ONG0\x13"
"OU00\x14"
"UA00\x15"
"UAI0\x16"
"UAN0\x17"
"UE00\x18"
"UN00\x19"
"UENG\x1a" //SC4K6c?*DBASE={<I5D1AH
"UI00\x1b"
"UO00\x1c"
"UANG\x1d"
"ER00\x1e"
"IONG\x1f"
"VE00\x18"
"UEN0\x19"
"VEN0\x19"
"UEI0\x1b"
"IOU0\x12"; */
BYTE sy_tab1[]={'A',0, //a
20,0, //b=ou
17,22, //c=in
21,12, //d=ua,ia 1993.2.1
'E',0, //e="E"
10,0, //f=en
11,0, //g=eng
7,0, //h=ang
'I',0, //i=i
6,0, //j=an
8,0, //k=ao
5,0, //l=ai
24,27, //m=ue,ui
25,'N', //n=un,"N'
'O',28, //o='O'
23,23, //p=uan,uan
9,0, //Q=ei
18,30, //R=ui,er
31,19, //s=iong,ong
29,14, //t=uang,iang
'U',0, //u="U"
'V',0, //Q="V"
13,0, //w=ian
16,0, //k=ie
4,0, //g=ing
15,0}; //z=iao
///////////////////////////////////////////////////////////////////////
// A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
///////////////////////////////////////////////////////////////////////
BYTE sy_tab_base[]={
1,1,S,1,1,1,1,1,1,1,1,1,S,1,S,S,1,0,S,1,1,0,0,0,0,0, //FK_A
1,0,1,0,0,1,1,1,1,1,1,1,0,0,1,0,1,0,0,0,1,0,1,1,1,1, //FK_B
1,1,0,0,1,1,1,1,1,1,1,1,S,1,S,1,1,0,S,0,1,0,0,0,0,0, //FK_C
1,1,0,S,1,1,1,1,1,1,1,1,S,1,S,S,1,1,S,0,1,0,1,1,1,1, //FK_D
1,1,S,0,1,1,1,1,1,1,1,1,S,1,S,S,0,0,S,1,1,0,0,0,0,0, //FK_E
1,1,0,0,0,1,1,1,0,1,0,0,0,0,1,0,1,0,0,0,1,0,0,0,0,1, //FK_F
1,1,S,1,1,1,1,1,0,1,1,1,S,1,S,S,1,0,S,1,1,0,0,0,0,0, //FK_G
1,1,S,1,1,1,1,1,0,1,1,1,S,1,S,S,1,0,S,1,1,0,0,0,0,0, //FK_H
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, //FK_I
0,0,1,S,0,0,0,0,1,0,0,0,1,1,0,1,0,1,1,S,0,1,1,1,1,1, //FK_J
1,1,S,1,1,1,1,1,0,1,1,1,S,1,S,S,1,0,S,1,1,0,0,0,0,0, //FK_K
1,1,1,S,1,0,1,1,1,1,1,1,1,1,S,S,1,1,S,S,1,1,1,1,1,1, //FK_L
1,1,1,0,1,1,1,1,1,1,1,1,0,0,1,0,1,1,0,0,1,0,1,1,1,1, //FK_M
1,1,1,0,1,1,1,1,1,1,1,1,1,1,S,S,1,1,S,S,1,1,1,1,1,1, //FK_N
1,1,0,0,1,1,1,1,0,1,1,1,0,0,1,0,1,S,0,0,0,0,0,0,0,0, //FK_O
1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,0,1,0,0,0,1,0,1,1,1,1, //FK_P
0,0,1,S,0,0,0,0,1,0,0,0,1,1,0,1,0,1,1,S,1,1,1,1,1,1, //FK_Q
0,1,0,1,1,1,1,1,1,1,1,0,S,1,S,S,0,0,S,0,1,0,0,0,0,0, //FK_R
1,1,0,0,1,1,1,1,1,1,1,1,S,1,S,S,0,0,S,0,1,0,0,0,0,0, //FK_S
1,1,0,0,1,0,1,1,1,1,1,1,S,1,S,S,1,0,S,0,1,0,1,1,1,1, //FK_T
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, //FK_U
1,1,S,1,1,1,1,1,1,1,1,1,S,1,S,S,1,S,0,1,1,0,0,0,0,0, //FK_V
1,0,0,0,0,1,1,1,0,1,0,1,0,0,1,1,1,0,0,0,1,0,0,0,0,0, //FK_W
0,0,1,S,0,0,0,0,1,0,0,0,1,1,1,1,0,1,1,S,0,1,1,1,1,1, //FK_X
1,1,1,0,1,0,0,1,1,1,1,0,1,1,1,1,0,0,S,0,1,0,0,0,1,0, //FK_Y
1,1,0,0,1,1,1,1,1,1,1,1,S,1,S,S,1,0,S,0,1,0,0,0,0,0}; //FK_Z
///////////////////////////////////////////////////////////////////////
// A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
///////////////////////////////////////////////////////////////////////
struct RULE{
BYTE length;
BYTE type;
WORD chr;
}rule_buf[30];
int WINAPI DebugShow( LPSTR msg1, int msg2);
int FAR PASCAL sda_proc(WORD, LPWORD, BYTE, HIMC);
void WINAPI sda_ts(HIMC, UINT, WPARAM, LPARAM);
int FAR PASCAL tran_data(int, HIMC, BYTE);
int FAR PASCAL tran_data2(int);
LONG FAR PASCAL Diaman(HWND,unsigned int,WORD,LONG);
int WINAPI chr_type(WORD);
BOOL WINAPI yuan_or_fu(WORD);
BOOL WINAPI fill_rule(WORD);
BOOL WINAPI match_and_find(WORD);
BOOL WINAPI match_and_find_0(WORD);
BOOL WINAPI match_and_find_1(WORD);
BOOL WINAPI got_py(WORD);
BOOL WINAPI find_tishi_pp(WORD);
void WINAPI disp_tishi(HIMC hIMC, int mark);
void WINAPI get_rect_base();
BOOL WINAPI get_rect_left(BYTE);
BOOL WINAPI get_rect_right(BYTE);
BOOL WINAPI get_rect_mid(BYTE);
void WINAPI paint_key(HDC hDC);
void WINAPI paint_key2(HDC hDC);
void WINAPI paint_first_line(HDC hDC);
void WINAPI paint_mid_key(HDC hDC);