Leaked source code of windows server 2003
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71 lines
1.6 KiB

!IF 0
Copyright (c) 1997 Microsoft Corporation
!ENDIF
MAJORCOMP=windows
MINORCOMP=oleacc
TARGETNAME=msaatext
TARGETPATH=$(_OBJ_DIR)
TARGETTYPE=DYNLINK
USE_NATIVE_EH=1
ATL_VER=30
USE_STATIC_ATL=1
USE_STL=1
PASS1_PUBLISH=\
{$(DYNLINK_LIB)=$(SDK_LIB_DEST)\$(DYNLINK_LIBDIR)}
# This Macro: Specifies This Runtime Library:
# USE_MSVCRT Multi-threaded runtime in a DLL
# USE_MSVCRT Multi-threaded runtime in a DLL
# USE_LIBCMT Multi-threaded static
# USE_LIBCNTPR Kernel
# USE_NTDLL The DLL for WindowsÿNT
# USE_NOLIBS None
# The default is LIBC, statically linked in single-threaded runtime
# libraries. If you do not define any of these macros, you get LIBC.
USE_MSVCRT=1
USE_MAPSYM=1
DLLDEF=msaatext.def
MSC_WARNING_LEVEL=/W3 /WX
C_DEFINES=$(C_DEFINES) -DUNICODE -D_UNICODE -D_MERGE_PROXYSTUB
DLLENTRY=_DllMainCRTStartup
UMTYPE=windows
INCLUDES=$(O)\;..\inc;$(WINDOWS_INC_PATH)
USE_MIDL_FOR_MKTYPLIB=0
MIDL_OPTIMIZATION=$(MIDL_OPTIMIZATION:-Oicf=) -Oicf
SOURCES= \
com_external.idl \
MSAAText.rc \
common_src.cpp \
stdafx.cpp \
Dict.cpp \
dlldatax.cpp \
DocWrap.cpp \
MSAAAdapter.cpp \
MSAAClientAdapter.cpp \
MSAAStore.cpp \
MSAAText.cpp \
TARGETLIBS = \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(SDK_LIB_PATH)\oleaut32.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\rpcns4.lib \
$(SDK_LIB_PATH)\rpcrt4.lib \