Leaked source code of windows server 2003
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/*
* _RENDER.H
*
* Purpose:
* CRenderer class
*
* Authors:
* RichEdit 1.0 code: David R. Fulmer
* Christian Fortini (initial conversion to C++)
* Murray Sargent
*
* Copyright (c) 1995-1998, Microsoft Corporation. All rights reserved.
*/
#ifndef _RENDER_H
#define _RENDER_H
#include "_measure.h"
#include "_rtext.h"
#include "_osdc.h"
BOOL IsTooSimilar(COLORREF cr1, COLORREF cr2);
class CDisplay;
// ========================== CRenderer ==================================
// CRenderer - specialized text pointer used for rendering text
class CRenderer : public CMeasurer
{
friend struct COls;
friend struct CLsrun;
friend LSERR OlsDrawGlyphs(POLS,PLSRUN,BOOL,BOOL,PCGINDEX,const int*,const int*,PGOFFSET,PGPROP,
PCEXPTYPE,DWORD,LSTFLOW,UINT,const POINT*,PCHEIGHTS,long,long,const RECT*);
private:
RECT _rcView; // View rect (_hdc logical coords)
RECT _rcRender; // Rendered rect (_hdc logical coords)
RECT _rc; // Running clip/erase rect (_hdc logical coords)
LONG _xWidthLine; // Total width of line
LONG _cpAccelerator; // Accelerator cp if any (-1 if none).
COLORREF _crBackground; // Default background color
COLORREF _crForeDisabled; // Foreground color for disabled text
COLORREF _crShadowDisabled; // Shadow color for disabled text
COLORREF _crTextColor; // Default text color
COLORREF _crCurBackground; // Current background color
COLORREF _crCurTextColor; // Current text color
COffScreenDC _osdc; // Manager for off screen DC
HDC _hdc;
union
{
DWORD _dwFlags; // All together now
struct
{
DWORD _fDisabled:1; // Draw text with disabled effects?
DWORD _fErase:1; // Erase background (non transparent)
DWORD _fSelected:1; // Render run with selection colors
DWORD _fLastChunk:1; // Rendering last chunk
DWORD _fSelectToEOL:1; // Whether selection runs to end of line
DWORD _fUseOffScreenDC:1; // Using off screen DC
DWORD _fRenderSelection:1;// Render selection?
DWORD _fBackgroundColor:1;// Some text in the line has non-default
// background color.
DWORD _fEnhancedMetafileDC:1; // Use ExtTextOutA to hack around all
// sort of Win95FE EMF or font problems
DWORD _fFEFontOnNonFEWin9x:1; // have to use ExtTextOutW even for EMF.
DWORD _fSelectedPrev:1; // TRUE if prev run selected
DWORD _fStrikeOut:1; // TRUE if current run is struckout
};
};
LOGPALETTE *_plogpalette;
POINT _ptCur; // Current rendering position on screen
BYTE _bUnderlineType; // Underline type
BYTE _bUnderlineClrIdx; // Underline color index (0 uses text color)
void Init(); // Initialize most members to zero
void UpdatePalette(COleObject *pobj);
void RenderText(const WCHAR* pch, LONG cch);
BOOL SetNewFont();
BOOL RenderChunk(LONG &cchChunk, const WCHAR *pszToRender, LONG cch);
LONG RenderTabs(LONG cchChunk);
BOOL RenderBullet();
public:
CRenderer (const CDisplay * const pdp);
CRenderer (const CDisplay * const pdp, const CRchTxtPtr &rtp);
~CRenderer (){}
void operator =(const CLine& li) {*(CLine*)this = li;}
void RenderExtTextOut(LONG x, LONG y, UINT fuOptions, RECT *prc, PCWSTR pch, UINT cch, const INT *rgdxp);
void SetSelected(BOOL f) {_fSelected = f;}
BOOL fBackgroundColor() const {return _fBackgroundColor;}
BOOL fUseOffScreenDC() const {return _fUseOffScreenDC;}
COLORREF GetTextColor(const CCharFormat *pCF);
void SetTextColor(COLORREF cr);
void SetCurPoint(const POINT &pt) {_ptCur = pt;}
const POINT& GetCurPoint() const {return _ptCur;}
void SetClipRect(void);
void SetClipLeftRight(LONG xWidth);
BOOL RenderStartLine();
const RECT& GetClipRect() const {return _rc;}
HDC GetDC() const {return _hdc;}
BOOL StartRender(
const RECT &rcView,
const RECT &rcRender,
const LONG yHeightBitmap);
void EndRender();
void EndRenderLine(HDC hdcSave, LONG xAdj, LONG yAdj, LONG x);
void FillRectWithColor(RECT *prc, COLORREF cr);
void NewLine (const CLine &li);
BOOL RenderLine(CLine &li);
void RenderOffScreenBitmap(HDC hdc, LONG yAdj, LONG xAdj);
BOOL RenderOutlineSymbol();
void RenderStrikeOut(LONG xStart, LONG yStart,
LONG xWidth, LONG yThickness);
void RenderUnderline(LONG xStart, LONG yStart,
LONG xWidth, LONG yThickness);
void SetFontAndColor(const CCharFormat *pCF);
HDC SetUpOffScreenDC(LONG& xAdj, LONG& yAdj);
void SetupUnderline(LONG UnderlineType);
CONVERTMODE GetConvertMode();
BOOL fFEFontOnNonFEWin9x() {return _fFEFontOnNonFEWin9x;}
BOOL UseXOR(COLORREF cr)
{
return GetPed()->Get10Mode() || (_crBackground != ::GetSysColor(COLOR_WINDOW) && _crBackground == cr);
}
};
/*
* BottomOfRender (rcView, rcRender)
*
* @mfunc
* Calculate maximum logical unit to render.
*
* @rdesc
* Maximum pixel to render
*
* @devnote
* This function exists to allow the renderer and dispml to be able
* to calculate the maximum pixel for rendering in exactly the same
* way.
*/
inline LONG BottomOfRender(const RECT& rcView, const RECT& rcRender)
{
return min(rcView.bottom, rcRender.bottom);
}
#endif