Leaked source code of windows server 2003
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/*
* @doc INTERNAL
*
* @module _RUNPTR.H -- Text run and run pointer class defintion |
*
* Original Author: <nl>
* Christian Fortini
*
* History: <nl>
* 6/25/95 alexgo Commenting and Cleanup
*
* Copyright (c) 1995-2000 Microsoft Corporation. All rights reserved.
*/
#ifndef _RUNPTR_H
#define _RUNPTR_H
#include "_array.h"
#include "_doc.h"
typedef CArray<CTxtRun> CRunArray;
/*
* CRunPtrBase
*
* @class Base run pointer functionality. Keeps a position within an array
* of text runs.
*
* @devnote Run pointers go through three different possible states :
*
* NULL: there is no data and no array (frequently a startup condition) <nl>
* <mf CRunPtrBase::SetRunArray> will transition from this state to
* the Empty state. It is typically up to the derived class to
* define when that method should be called. IsValid() fails. <nl>
*
* <md CRunPtrBase::_pRuns> == NULL <nl>
* <md CRunPtrBase::_iRun> == 0 <nl>
* <md CRunPtrBase::_ich> == 0 <nl>
*
* Empty: an array class exists, but there is no data (can happen if all
* of the elements in the array are deleted). IsValid() fails.<nl>
* <md CRunPtrBase::_pRuns> != NULL <nl>
* <md CRunPtrBase::_iRun> == 0 <nl>
* <md CRunPtrBase::_ich> <gt>= 0 <nl>
* <md CRunPtrBase::_pRuns-<gt>Count()> == 0 <nl>
*
* Normal: the array class exists and has data; IsValid() succeeds and
* <md CRunPtrBase::_pRuns-<gt>Elem[] is defined <nl>
* <md CRunPtrBase::_pRuns> != NULL <nl>
* <md CRunPtrBase::_iRun> >= 0 <nl>
* <md CRunPtrBase::_ich> >= 0 <nl>
* <md _pRuns>-<gt>Count() > 0 <nl>
*
* Note that in order to support the empty and normal states, the actual
* array element at <md CRunPtrBase::_iRun> must be explicitly fetched in
* any method that may need it.
*
* Currently, there is no way to transition to the NULL state from any of
* the other states. If we needed to, we could support that by explicitly
* fetching the array from the document on demand.
*
* Note that only <md CRunPtrBase::_iRun> is kept. We could also keep
* a pointer to the actual run (i.e. _pRun). Earlier versions of this
* engine did in fact do this. I've opted to not do this for several
* reasons: <nl>
* 1. If IsValid(), _pRun is *always* available by calling Elem(_iRun).
* Therefore, there is nominally no need to keep both _iRun and _pRun.<nl>
* 2. Run pointers are typically used to either just move around
* and then fetch data or move and fetch data every time (like during
* a measuring loop). In the former case, there is no need to always
* bind _pRun; you can just do it on demand. In the latter case, the
* two models are equivalent.
*/
class CRunPtrBase
{
friend class CDisplayML;
friend class CDisplaySL;
//@access Public methods
public:
#ifdef DEBUG
BOOL Invariant() const; //@cmember Invariant tests
void ValidatePtr(void *pRun) const; //@cmember Validate <p pRun>
LONG CalcTextLength() const; //@cmember Get total cch in runs
#define VALIDATE_PTR(pRun) ValidatePtr(pRun)
#else
#define VALIDATE_PTR(pRun)
#endif // DEBUG
CRunPtrBase(CRunArray *pRuns); //@cmember Constructor
CRunPtrBase(CRunPtrBase& rp); //@cmember Constructor
// Run Control
void SetRunArray(CRunArray *pRuns) //@cmember Set run array for this
{ // run ptr
_pRuns = pRuns;
}
BOOL SetRun(LONG iRun, LONG ich); //@cmember Set this runptr to run
// <p iRun> & char offset <p ich>
BOOL NextRun(); //@cmember Advance to next run
BOOL PrevRun(); //@cmember Go back to prev run
BOOL ChgRun(LONG cRun) //@cmember Move <p cRun> runs
{ // returning TRUE if successful
return SetRun(_iRun + cRun, 0);
}
//@cmember Count <p cRun> runs
LONG CountRuns(LONG &cRun, // returning cch counted and
LONG cchMax, // updating <p cRun>
LONG cp,
LONG cchText) const;
//@cmember Find run range limits
void FindRun (LONG *pcpMin,
LONG *pcpMost, LONG cpMin, LONG cch, LONG cchText) const;
CTxtRun * GetRun(LONG cRun) const; //@cmember Retrieve run element at
// offset <p cRun> from this run
LONG Count() const //@cmember Get count of runs
{
return _pRuns->Count();
}
BOOL SameRuns(CRunPtrBase *prp) //@cmember Return TRUE iff same runs
{
return _pRuns == prp->_pRuns;
}
BOOL SameRun(CRunPtrBase *prp)
{
return SameRuns(prp) && _iRun == prp->_iRun;
}
// Character position control
//@cmember Set cp for this run ptr = <p cp>
LONG BindToCp(LONG cp, LONG cchText = tomForward);
LONG CalculateCp() const;//@cmember Add _cch's up to _iRun, _ich
LONG Move(LONG cch); //@cmember Move cp by <p cch> chars
void AdjustBackward(); //@cmember If on the edge of two runs,
// adjust to end of left (previous) run
void AdjustForward(); //@cmember If at the edge of two runs,
// adjust to start of right (next) run
LONG GetIch() const //@cmember Return <md CRunPtrBase::_ich>
{Assert(IsValid()); return _ich;}
LONG GetIRun() const //@cmember Return <md CRunPtrBase::_iRun>
{Assert(IsValid()); return _iRun;}
void SetIch(LONG ich) //@cmember Set <md CRunPtrBase::_ich>
{Assert(IsValid()); _ich = ich;}
LONG GetCchLeft() const; //@cmember Return GetRun(0)->_cch - GetIch()
inline BOOL IsValid() const //@cmember Return FALSE if run ptr is in
{ // empty or NULL states. TRUE otherwise
return _pRuns && _pRuns->Count();
}
void SetToNull(); //@cmember Clears data from run pointer
//@access Protected Data
protected:
CRunArray * _pRuns; //@cmember Pointer to CTxtRun array
LONG _iRun; //@cmember Index of current run in array
LONG _ich; //@cmember Char offset inside current run
};
/*
* CRunPtr (template)
*
* @class a template over CRunPtrBase allowing for type-safe versions of
* run pointers
*
* @tcarg class | CElem | run array class to be used
*
* @base public | CRunPtrBase
*/
template <class CElem>
class CRunPtr : public CRunPtrBase
{
public:
CRunPtr (void) //@cmember Constructor
: CRunPtrBase (0) {}
CRunPtr (CRunArray *pRuns) //@cmember Constructor
: CRunPtrBase (pRuns) {}
CRunPtr (CRunPtrBase& rp) //@cmember Constructor
: CRunPtrBase (rp) {}
// Array management
CElem * Add (LONG cRun, LONG *pielIns) //@cmember Add <p cRun>
{ // elements at end of array
return (CElem *)_pRuns->Add(cRun, pielIns);
}
CElem * Insert (LONG cRun) //@cmember Insert <p cRun>
{ // elements at current pos
return (CElem *)_pRuns->Insert(_iRun, cRun);
}
void Remove (LONG cRun) //@cmember Remove <p cRun>
{ // elements at current pos
_pRuns->Remove (_iRun, cRun);
}
//@cmember Replace <p cRun> elements
// at current position with those
// from <p parRun>
BOOL Replace (LONG cRun, CArrayBase *parRun)
{
return _pRuns->Replace(_iRun, cRun, parRun);
}
CElem * Elem(LONG iRun) const //@cmember Get ptr to run <p iRun>
{
return (CElem *)_pRuns->Elem(iRun);
}
CElem * GetRun(LONG cRun) const //@cmember Get ptr <p cRun> runs
{ // away from current run
return Elem(_iRun + cRun);
}
void IncPtr(CElem *&pRun) const //@cmember Increment ptr <p pRun>
{
VALIDATE_PTR(pRun); // Allow invalid ptr after ++ for
pRun++; // for loops
}
CElem * GetPtr(CElem *pRun, LONG cRun) const//@cmember Get ptr <p cRun>
{ // runs away from ptr <p pRun>
VALIDATE_PTR(pRun + cRun);
return pRun + cRun;
}
};
#endif