Leaked source code of windows server 2003
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400 lines
7.5 KiB

/*
* @doc INTERNAL
*
* @module utilmem.cpp - Debug memory tracking/allocation routines
*
* History: <nl>
* 8/17/99 KeithCu Move to a separate module to prevent errors.
*
* Copyright (c) 1995-1999 Microsoft Corporation. All rights reserved.
*/
#define W32SYS_CPP
#include "_common.h"
#undef PvAlloc
#undef PvReAlloc
#undef FreePv
#undef new
#if defined(DEBUG)
#undef PvSet
#undef ZeroMemory
#undef strcmp
MST vrgmst[100];
typedef struct tagPVH //PV Header
{
char *szFile;
int line;
tagPVH *ppvhNext;
int cbAlloc; //On Win'95, the size returned is not the size allocated.
int magicPvh; //Should be last
} PVH;
#define cbPvh (sizeof(PVH))
typedef struct //PV Tail
{
int magicPvt; //Must be first
} PVT;
#define cbPvt (sizeof(PVT))
#define cbPvDebug (cbPvh + cbPvt)
void *vpHead = 0;
/*
* UpdateMst(void)
*
* @func Fills up the vrgmst structure with summary information about our memory
* usage.
*
* @rdesc
* void
*/
void UpdateMst(void)
{
W32->ZeroMemory(vrgmst, sizeof(vrgmst));
PVH *ppvh;
MST *pmst;
ppvh = (PVH*) vpHead;
while (ppvh != 0)
{
pmst = vrgmst;
//Look for entry in list...
while (pmst->szFile)
{
if (W32->strcmp(pmst->szFile, ppvh->szFile) == 0)
{
pmst->cbAlloc += ppvh->cbAlloc;
break;
}
pmst++;
}
if (pmst->szFile == 0)
{
pmst->szFile = ppvh->szFile;
pmst->cbAlloc = ppvh->cbAlloc;
}
ppvh = ppvh->ppvhNext;
}
}
/*
* PvDebugValidate(void)
*
* @func Verifies the the node is proper. Pass in a pointer to the users data
* (after the header node.)
*
* @rdesc
* void
*/
void PvDebugValidate(void *pv)
{
PVH *ppvh;
UNALIGNED PVT *ppvt;
ppvh = (PVH*) ((char*) pv - cbPvh);
ppvt = (PVT*) ((char*) pv + ppvh->cbAlloc);
AssertSz(ppvh->magicPvh == 0x12345678, "PvDebugValidate: header bytes are corrupt");
AssertSz(ppvt->magicPvt == 0xfedcba98, "PvDebugValidate: tail bytes are corrupt");
}
/*
* CW32System::PvSet(pv, szFile, line)
*
* @mfunc Sets a different module and line number for
*
* @rdesc
* void
*/
void CW32System::PvSet(void *pv, char *szFile, int line)
{
if (pv == 0)
return;
PvDebugValidate(pv);
PVH *ppvh = (PVH*) ((char*) pv - cbPvh);
ppvh->szFile = szFile;
ppvh->line = line;
}
/*
* CW32System::PvAllocDebug(cb, uiMemFlags, szFile, line)
*
* @mfunc Allocates a generic (void*) pointer. This is a debug only routine which
* tracks the allocation.
*
* @rdesc
* void
*/
void* CW32System::PvAllocDebug(ULONG cb, UINT uiMemFlags, char *szFile, int line)
{
void *pv;
pv = PvAlloc(cb + cbPvDebug, uiMemFlags);
if (!pv)
return 0;
PVH *ppvh;
UNALIGNED PVT *ppvt;
ppvt = (PVT*) ((char*) pv + cb + cbPvh);
ppvh = (PVH*) pv;
ZeroMemory(ppvh, sizeof(PVH));
ppvh->magicPvh = 0x12345678;
ppvt->magicPvt = 0xfedcba98;
ppvh->szFile = szFile;
ppvh->line = line;
ppvh->cbAlloc = cb;
ppvh->ppvhNext = (PVH*) vpHead;
vpHead = pv;
return (char*) pv + cbPvh;
}
/*
* CW32System::PvReAllocDebug(pv, cb, szFile, line)
*
* @mfunc ReAllocates a generic (void*) pointer. This is a debug only routine which
* tracks the allocation.
*
* @rdesc
* void
*/
void* CW32System::PvReAllocDebug(void *pv, ULONG cb, char *szFile, int line)
{
void *pvNew;
PVH *ppvh, *ppvhHead, *ppvhTail;
UNALIGNED PVT *ppvt;
ppvh = (PVH*) ((char*) pv - cbPvh);
if (!pv)
return PvAllocDebug(cb, 0, szFile, line);
PvDebugValidate(pv);
pvNew = PvReAlloc((char*) pv - cbPvh, cb + cbPvDebug);
if (!pvNew)
return 0;
ppvt = (PVT*) ((char*) pvNew + cb + cbPvh);
ppvh = (PVH*) pvNew;
ppvh->cbAlloc = cb;
//Put the new trailer bytes in.
ppvt->magicPvt = 0xfedcba98;
//Make the pointer list up to date again
if (pv != pvNew)
{
ppvhTail = 0;
ppvhHead = (PVH*) vpHead;
while ((char*)ppvhHead != (char*)pv - cbPvh)
{
AssertSz(ppvhHead, "entry not found in list.");
ppvhTail = ppvhHead;
ppvhHead = (PVH*) ppvhHead->ppvhNext;
}
if (ppvhTail == 0)
vpHead = pvNew;
else
ppvhTail->ppvhNext = (PVH*) pvNew;
}
return (char*) pvNew + cbPvh;
}
/*
* CW32System::FreePvDebug(pv)
*
* @mfunc Returns a pointer when you are done with it.
*
* @rdesc
* void
*/
void CW32System::FreePvDebug(void *pv)
{
if (!pv)
return;
PvDebugValidate(pv);
PVH *ppvhHead, *ppvhTail, *ppvh;
AssertSz(vpHead, "Deleting from empty free list.");
ppvh = (PVH*) ((char*) pv - cbPvh);
//Search and remove the entry from the list
ppvhTail = 0;
ppvhHead = (PVH*) vpHead;
while ((char*) ppvhHead != ((char*) pv - cbPvh))
{
AssertSz(ppvhHead, "entry not found in list.");
ppvhTail = ppvhHead;
ppvhHead = (PVH*) ppvhHead->ppvhNext;
}
if (ppvhTail == 0)
vpHead = ppvhHead->ppvhNext;
else
ppvhTail->ppvhNext = ppvhHead->ppvhNext;
FreePv((char*) pv - cbPvh);
}
/*
* CatchLeaks(void)
*
* @func Displays any memory leaks in a dialog box.
*
* @rdesc
* void
*/
void CatchLeaks(void)
{
PVH *ppvh;
char szLeak[512];
ppvh = (PVH*) vpHead;
while (ppvh != 0)
{
#ifndef NOFULLDEBUG
wsprintfA(szLeak, "Memory Leak of %d bytes: -- File: %s, Line: %d", ppvh->cbAlloc, ppvh->szFile, ppvh->line);
#endif
if (NULL != pfnAssert)
{
// if we have an assert hook, give the user a chance to process the leak message
if (pfnAssert(szLeak, ppvh->szFile, &ppvh->line))
{
#ifdef NOFULLDEBUG
DebugBreak();
#else
// hook returned true, show the message box
MessageBoxA(NULL, szLeak, "", MB_OK);
#endif
}
}
else
{
#ifdef NOFULLDEBUG
DebugBreak();
#else
MessageBoxA(NULL, szLeak, "", MB_OK);
#endif
}
ppvh = ppvh->ppvhNext;
}
}
void* _cdecl operator new (size_t size, char *szFile, int line)
{
TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "new");
return W32->PvAllocDebug(size, GMEM_ZEROINIT, szFile, line);
}
void _cdecl operator delete (void* pv)
{
TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "delete");
W32->FreePvDebug(pv);
}
#else //DEBUG
void* _cdecl operator new (size_t size)
{
TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "new");
return W32->PvAlloc(size, GMEM_ZEROINIT);
}
void _cdecl operator delete (void* pv)
{
TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "delete");
W32->FreePv(pv);
}
#endif //DEBUG
HANDLE g_hHeap;
/*
* PvAlloc (cbBuf, uiMemFlags)
*
* @mfunc memory allocation. Similar to GlobalAlloc.
*
* @comm The only flag of interest is GMEM_ZEROINIT, which
* specifies that memory should be zeroed after allocation.
*/
PVOID CW32System::PvAlloc(
ULONG cbBuf, //@parm Count of bytes to allocate
UINT uiMemFlags) //@parm Flags controlling allocation
{
TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "PvAlloc");
if (g_hHeap == 0)
{
CLock lock;
g_hHeap = HeapCreate(0, 0, 0);
}
void *pv = HeapAlloc(g_hHeap, (uiMemFlags & GMEM_ZEROINIT) ? HEAP_ZERO_MEMORY : 0, cbBuf);
return pv;
}
/*
* PvReAlloc (pv, cbBuf)
*
* @mfunc memory reallocation.
*
*/
PVOID CW32System::PvReAlloc(
PVOID pv, //@parm Buffer to reallocate
DWORD cbBuf) //@parm New size of buffer
{
TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "PvReAlloc");
if(pv)
return HeapReAlloc(g_hHeap, 0, pv, cbBuf);
return PvAlloc(cbBuf, 0);
}
/*
* FreePv (pv)
*
* @mfunc frees memory
*
* @rdesc void
*/
void CW32System::FreePv(
PVOID pv) //@parm Buffer to free
{
TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "FreePv");
if(pv)
HeapFree(g_hHeap, 0, pv);
}