Leaked source code of windows server 2003
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//-----------------------------------------------------------------------------
//
// File: locitem.inl
// Copyright (C) 1994-1997 Microsoft Corporation
// All rights reserved.
//
// Inline functions for the CLocItem class. This is included by locitem.h.
//
//-----------------------------------------------------------------------------
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns whether or not the item has a localizable string.
//
//-----------------------------------------------------------------------------
inline
BOOL // TRUE if there's a localizable string
CLocItem::HasLocString(void)
const
{
return !GetLocString().GetString().IsNull();
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns whether or not the item has binary info.
//
//-----------------------------------------------------------------------------
inline
BOOL // TRUE if the item has bin. content
CLocItem::HasBinary(void)
const
{
return m_pBinary!= NULL;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the database id for the item. This is internal to the DB, and
// should not be used except to indicate parent child relationships and for
// database operations.
//
//-----------------------------------------------------------------------------
inline
const DBID& // The database id for the item.
CLocItem::GetMyDatabaseId(void)
const
{
return m_dbid;
}
inline
const DBID &
CLocItem::GetPseudoParentId(void)
const
{
return m_PseudoParent;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the ID for the item.
//
//-----------------------------------------------------------------------------
inline
const CLocUniqueId &
CLocItem::GetUniqueId(void)
const
{
return m_uid;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the ID for the item.
//
//-----------------------------------------------------------------------------
inline
CLocUniqueId &
CLocItem::GetUniqueId(void)
{
return m_uid;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the current localization status for the translation of the item.
//
//-----------------------------------------------------------------------------
inline
CLS::LocStatus // Status for the item.
CLocItem::GetTranslationStatus(void)
const
{
return m_lsTranslationStatus;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the current localization status for the binary part of the item.
//
//-----------------------------------------------------------------------------
inline
CLS::LocStatus // Status for the item.
CLocItem::GetBinaryStatus(void)
const
{
return m_lsBinaryStatus;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the current translation origin for the item.
//
//-----------------------------------------------------------------------------
inline
CTO::TranslationOrigin // origin for the item.
CLocItem::GetTranslationOrigin(void)
const
{
return m_toTranslationOrigin;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the current approval status for the item.
//
//-----------------------------------------------------------------------------
inline
CAS::ApprovalState // Status for the item.
CLocItem::GetApprovalStatus(void)
const
{
return m_asApprovalStatus;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the current auto approval status for the item.
//
//-----------------------------------------------------------------------------
inline
CAA::AutoApproved // Status for the item.
CLocItem::GetAutoApproved(void)
const
{
return m_auto_approved;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the current confidence level for the item.
//
//-----------------------------------------------------------------------------
inline
long
CLocItem::GetConfidenceLevel(void)
const
{
return m_confidence_level;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the current custom1 for the item.
//
//-----------------------------------------------------------------------------
inline
long
CLocItem::GetCustom1(void)
const
{
return m_custom1;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the current custom2 for the item.
//
//-----------------------------------------------------------------------------
inline
long
CLocItem::GetCustom2(void)
const
{
return m_custom2;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the current custom3 for the item.
//
//-----------------------------------------------------------------------------
inline
long
CLocItem::GetCustom3(void)
const
{
return m_custom3;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the current custom4 for the item.
//
//-----------------------------------------------------------------------------
inline
long
CLocItem::GetCustom4(void)
const
{
return m_custom4;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the current custom5 for the item.
//
//-----------------------------------------------------------------------------
inline
long
CLocItem::GetCustom5(void)
const
{
return m_custom5;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the current custom6 for the item.
//
//-----------------------------------------------------------------------------
inline
long
CLocItem::GetCustom6(void)
const
{
return m_custom6;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Gets the display order for the item. This is used to provide a default
// ordering of items in the resource table. Lower values are displayed first.
//
//-----------------------------------------------------------------------------
inline
UINT // Display order for the item.
CLocItem::GetDisplayOrder(void)
const
{
return m_uiDisplayOrder;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the CLocString for the item. To determine if it is valid, use
// HasLocString(). A valid string can be blank!
//
//-----------------------------------------------------------------------------
inline
const CLocString & // Current string for the item.
CLocItem::GetLocString(void)
const
{
return m_lsString;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Get the 'intructions' (developer provided comments) for an item.
//
//-----------------------------------------------------------------------------
inline
const CPascalString & // Developer intructions.
CLocItem::GetInstructions(void)
const
{
return m_pstrInstructions;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Get the 'term notes' (glossary note) for an item.
//
//-----------------------------------------------------------------------------
inline
const CPascalString & // Glossary Notes.
CLocItem::GetTermNotes(void)
const
{
return m_pstrTermNotes;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Get the 'InstrAtt' for an item.
//
//-----------------------------------------------------------------------------
inline
BOOL
CLocItem::GetFInstrAtt(void)
const
{
return m_Flags.m_fInstrAtt;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Gets the binary content for an item. If this function returns FALSE, the
// return pointer is set to NULL.
//
//-----------------------------------------------------------------------------
inline
BOOL // TRUE if the content is valid.
CLocItem::GetBinary(
const CLocBinary *&pBinary) // RETURN pointer
const
{
pBinary = m_pBinary;
return pBinary != NULL;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Similar to GetBinary() but after this call
// the item will no longer have a CLocBinary.
// By calling this member, the caller gets
// ownership of the CLocBinary, so he is responsible
// of either deleting the CLocBinary or assigning
// it to another CLocItem via the SetBinary() member.
//
//-----------------------------------------------------------------------------
inline
BOOL // TRUE if a CLocBinary was extracted.
CLocItem::ExtractBinary(
CLocBinary *&pBinary) // RETURN pointer
{
pBinary = m_pBinary;
m_pBinary = NULL;
return pBinary != NULL;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the icon type fro the item.
//
//-----------------------------------------------------------------------------
inline
CIT::IconType
CLocItem::GetIconType(void)
const
{
return m_icIconType;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Returns the editor for this item (and all it's children!).
//
//-----------------------------------------------------------------------------
inline
VisualEditor
CLocItem::GetVisualEditor(void)
const
{
return m_veEditor;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the database id for the item. ONLY the database code should use
// this method. This may become protected/private in the future!
//
// The Database id will not allow itself be set twice!
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::SetMyDatabaseId(
const DBID& dbid) // New datbase id for this item.
{
m_dbid = dbid;
}
inline void
CLocItem::SetPseudoParent(
const DBID &dbid)
{
m_PseudoParent.Clear();
m_PseudoParent = dbid;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the localization status for the translation part of the item.
// This is of interest to the Updater code, for example.
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::SetTranslationStatus(
CLS::LocStatus lsNewStatus) // New status for the item.
{
m_lsTranslationStatus = lsNewStatus;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the localization status for the binary part of the item.
// This is of interest to the Updater code, for example.
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::SetBinaryStatus(
CLS::LocStatus lsNewStatus) // New status for the item.
{
m_lsBinaryStatus = lsNewStatus;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the translation origin for the item. This is of interest to the
// Updater code, for example.
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::SetTranslationOrigin(
CTO::TranslationOrigin toNewOrigin) // New origin for the item.
{
m_toTranslationOrigin = toNewOrigin;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the approval status for the item.
// This is of interest to the Updater code, for example.
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::SetApprovalStatus(
CAS::ApprovalState asNewStatus) // New status for the item.
{
m_asApprovalStatus = asNewStatus;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the auto approval status for the item.
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::SetAutoApproved(
CAA::AutoApproved aaNewStatus) // New status for the item.
{
m_auto_approved = aaNewStatus;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the confidence level for the item.
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::SetConfidenceLevel(
long lConfLevel) // New confidence level for the item.
{
m_confidence_level = lConfLevel;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the custom1 for the item.
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::SetCustom1(
long lCustom1)
{
m_custom1 = lCustom1;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the custom2 for the item.
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::SetCustom2(
long lCustom2)
{
m_custom2 = lCustom2;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the custom3 for the item.
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::SetCustom3(
long lCustom3)
{
m_custom3 = lCustom3;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the custom4 for the item.
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::SetCustom4(
long lCustom4)
{
m_custom4 = lCustom4;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the custom5 for the item.
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::SetCustom5(
long lCustom5)
{
m_custom5 = lCustom5;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the custom6 for the item.
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::SetCustom6(
long lCustom6)
{
m_custom6 = lCustom6;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the display order for an item. This is used to provide a default
// ordering of items in the resource table.
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::SetDisplayOrder(
UINT uiNewDisplayOrder) // New display order for the item.
{
m_uiDisplayOrder = uiNewDisplayOrder;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the visual editor for the item. The parser sets this.
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::SetVisualEditor(
VisualEditor veNewEditor)
{
m_veEditor = veNewEditor;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Set the icon type. This is displayed bside the item in the Translation
// table.
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::SetIconType(
CIT::IconType itNewIconType)
{
m_icIconType = itNewIconType;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the intstructions for the item.
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::SetInstructions(
const CPascalString &pstrNewInstructions) // New instructions.
{
if (pstrNewInstructions != m_pstrInstructions)
{
m_pstrInstructions = pstrNewInstructions;
SetFInstructionsDirty(TRUE);
}
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the term notes for the item.
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::SetTermNotes(
const CPascalString &pstrNewTermNotes) // New Term Notes.
{
if (pstrNewTermNotes != m_pstrTermNotes)
{
m_pstrTermNotes = pstrNewTermNotes;
}
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the InstrAtt for the item.
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::SetFInstrAtt(
BOOL f)
{
m_Flags.m_fInstrAtt = f;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Clears all the dirty flags for the item and its sub-components.
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::ClearDirtyFlags(void)
{
m_Flags.m_fTargetStringDirty = m_Flags.m_fStringDirty =
m_Flags.m_fItemDirty = m_Flags.m_fInstructionsDirty = 0;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Clear/Set various internal state flags
//
//-----------------------------------------------------------------------------
inline
BOOL
CLocItem::GetFEqualSrcTgtString(void) const
{
return m_Flags.m_fEqualSrcTgtString;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// TODO (eduardof) - comment this function
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::SetFEqualSrcTgtString(BOOL f)
{
m_Flags.m_fEqualSrcTgtString = f;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// TODO (eduardof) - comment this function
//
//-----------------------------------------------------------------------------
inline
BOOL
CLocItem::GetFEqualSrcTgtBinary(void) const
{
return m_Flags.m_fEqualSrcTgtBinary;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// TODO (eduardof) - comment this function
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::SetFEqualSrcTgtBinary(BOOL f)
{
m_Flags.m_fEqualSrcTgtBinary = f;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Get and set methods for all the Dirty flags. Used by the update code.
//
//-----------------------------------------------------------------------------
inline
BOOL
CLocItem::GetFStringDirty(void) const
{
return m_Flags.m_fStringDirty;
}
inline
void
CLocItem::SetFStringDirty(BOOL f)
{
m_Flags.m_fStringDirty = f;
}
inline
BOOL
CLocItem::GetFTargetStringDirty(void) const
{
return m_Flags.m_fTargetStringDirty;
}
inline
void
CLocItem::SetFTargetStringDirty(BOOL f)
{
m_Flags.m_fTargetStringDirty = f;
}
inline
BOOL
CLocItem::GetFItemDirty(void) const
{
return m_Flags.m_fItemDirty;
}
inline
void
CLocItem::SetFItemDirty(BOOL f)
{
m_Flags.m_fItemDirty = f;
}
inline
BOOL
CLocItem::GetFInstructionsDirty(void)
const
{
return m_Flags.m_fInstructionsDirty;
}
inline
void
CLocItem::SetFInstructionsDirty(
BOOL f)
{
m_Flags.m_fInstructionsDirty = f;
}
inline
BOOL
CLocItem::GetFValidTranslation(void) const
{
return m_Flags.m_fValidTranslation;
}
inline
void
CLocItem::SetFValidTranslation(BOOL f)
{
m_Flags.m_fValidTranslation = f;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Global is anything in this CBinary dirty
//
//-----------------------------------------------------------------------------
inline
BOOL
CLocItem::IsAnyDirty()
{
return m_Flags.m_fItemDirty ||
m_Flags.m_fStringDirty ||
m_Flags.m_fTargetStringDirty ||
m_Flags.m_fInstructionsDirty ||
(m_pBinary==NULL ? FALSE : m_pBinary->GetFBinaryDirty());
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Clear/Set various parser flags
//
//-----------------------------------------------------------------------------
inline
BOOL
CLocItem::GetFDevLock(void) const
{
return m_Flags.m_fDevLock;
}
inline
void
CLocItem::SetFDevLock(BOOL f)
{
m_Flags.m_fDevLock = f;
}
inline
BOOL
CLocItem::GetFUsrLock(void) const
{
return m_Flags.m_fUsrLock;
}
inline
void
CLocItem::SetFUsrLock(BOOL f)
{
m_Flags.m_fUsrLock = f;
}
inline
BOOL
CLocItem::GetFTransLock(void) const
{
return m_Flags.m_fTransLock;
}
inline
void
CLocItem::SetFTransLock(BOOL f)
{
m_Flags.m_fTransLock = f;
}
inline
BOOL
CLocItem::GetFExpandable(void) const
{
return m_Flags.m_fExpandable;
}
inline
void
CLocItem::SetFExpandable(BOOL f)
{
m_Flags.m_fExpandable = f;
}
inline
BOOL
CLocItem::GetFDisplayable(void) const
{
return m_Flags.m_fDisplayable;
}
inline
void
CLocItem::SetFDisplayable(BOOL f)
{
m_Flags.m_fDisplayable = f;
}
inline
BOOL
CLocItem::GetFNoResTable(void) const
{
return m_Flags.m_fNoResTable;
}
inline
void
CLocItem::SetFNoResTable(BOOL f)
{
m_Flags.m_fNoResTable = f;
}
inline
void
CLocItem::SetLocString(
const CLocString &lsNewString)
{
m_lsString = lsNewString;
}
inline
void
CLocItem::SetUniqueId(
const CLocUniqueId &uid)
{
m_uid = uid;
}
inline
void
CLocItem::ClearUniqueId(void)
{
m_uid.ClearId();
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Sets the binary content for the item. If there was a previous binary
// content, it is deleted.
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::SetBinary(
CLocBinary *pNewBinary)
{
if (m_pBinary != NULL)
{
delete m_pBinary;
}
m_pBinary = pNewBinary;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Is the item editable?
//
//-----------------------------------------------------------------------------
inline
BOOL
CLocItem::IsLocked(void) const
{
return (GetFDevLock() || GetFUsrLock());
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Is the item ignored by the visual editor
//
//-----------------------------------------------------------------------------
inline
BOOL CLocItem::GetFVisEditorIgnore(void) const
{
return m_Flags.m_fVisEditorIgnore;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Set if the item is ignored by the visual editor
//
//-----------------------------------------------------------------------------
inline
void
CLocItem::SetFVisEditorIgnore(BOOL f)
{
m_Flags.m_fVisEditorIgnore = f;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
// Needed so that the CMnemonic class can be used as the key of a CMap
//
//-----------------------------------------------------------------------------
inline
CMnemonic::operator unsigned long() const
{
return MAKELONG(m_cHotkeyChar, m_nHotkeyScope);
}