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62 lines
1.5 KiB
62 lines
1.5 KiB
//-----------------------------------------------------------------------------
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//
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// File: mitenum.h
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// Copyright (C) 1994-1997 Microsoft Corporation
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// All rights reserved.
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//
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//
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//
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//-----------------------------------------------------------------------------
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#pragma once
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//
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// This is the information we enumerate about enumerators.
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//
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struct EnumInfo
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{
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const TCHAR *szDescription;
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const TCHAR *szAbbreviation;
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ULONG ulValue;
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};
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//
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// This class is used as a base for a call-back class when enumerating
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// enum values. For each value, the PrecessEnum() method is called.
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//
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class LTAPIENTRY CEnumCallback
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{
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public:
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virtual BOOL ProcessEnum(const EnumInfo &) = 0;
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virtual void SetRange(UINT /* nStart */, UINT /* nFinish */) {}
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inline CEnumCallback() {};
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private:
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CEnumCallback(const CEnumCallback &);
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CEnumCallback &operator=(const CEnumCallback &);
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};
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//
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struct WEnumInfo
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{
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const WCHAR *szDescription;
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const WCHAR *szAbbreviation;
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ULONG ulValue;
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};
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//
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// This class is used as a base for a call-back class when enumerating
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// enum values. For each value, the PrecessEnum() method is called.
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//
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class LTAPIENTRY CWEnumCallback
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{
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public:
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virtual BOOL ProcessEnum(const WEnumInfo &) = 0;
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virtual void SetRange(UINT /* nStart */, UINT /* nFinish */) {}
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inline CWEnumCallback() {};
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private:
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CWEnumCallback(const CWEnumCallback &);
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CWEnumCallback &operator=(const CWEnumCallback &);
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};
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